Merge branch 'main' into carlitosan-parser-fixes
commit
5544621bcc
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#
|
||||
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
# its licensors.
|
||||
#
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this
|
||||
# distribution (the "License"). All use of this software is governed by the License,
|
||||
# or, if provided, by the license below or the license accompanying this file. Do not
|
||||
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
#
|
||||
|
||||
################################################################################
|
||||
# Atom Renderer: Automated Tests
|
||||
# Runs EditorPythonBindings (hydra) scripts inside the Editor to verify test results for the Atom renderer.
|
||||
################################################################################
|
||||
|
||||
if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedTesting IN_LIST LY_PROJECTS)
|
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ly_add_pytest(
|
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NAME AutomatedTesting::AtomRenderer_HydraTests_Main
|
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TEST_SUITE main
|
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PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py
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TEST_SERIAL
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TIMEOUT 300
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RUNTIME_DEPENDENCIES
|
||||
AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
Editor
|
||||
)
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::AtomRenderer_HydraTests_Sandbox
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TEST_SUITE sandbox
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_SandboxSuite.py
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TEST_SERIAL
|
||||
TIMEOUT 300
|
||||
RUNTIME_DEPENDENCIES
|
||||
AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
Editor
|
||||
)
|
||||
endif()
|
||||
@ -0,0 +1,10 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
@ -0,0 +1,10 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
@ -0,0 +1,233 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
||||
Hydra script that creates an entity and attaches Atom components to it for test verification.
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
import azlmbr.math as math
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.paths
|
||||
import azlmbr.asset as asset
|
||||
import azlmbr.entity as entity
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.editor as editor
|
||||
|
||||
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
|
||||
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
from editor_python_test_tools.utils import TestHelper
|
||||
|
||||
|
||||
def run():
|
||||
"""
|
||||
Summary:
|
||||
The below common tests are done for each of the components.
|
||||
1) Addition of component to the entity
|
||||
2) UNDO/REDO of addition of component
|
||||
3) Enter/Exit game mode
|
||||
4) Hide/Show entity containing component
|
||||
5) Deletion of component
|
||||
6) UNDO/REDO of deletion of component
|
||||
Some additional tests for specific components include
|
||||
1) Assigning value to some properties of each component
|
||||
2) Verifying if the component is activated only when the required components are added
|
||||
|
||||
Expected Result:
|
||||
1) Component can be added to an entity.
|
||||
2) The addition of component can be undone and redone.
|
||||
3) Game mode can be entered/exited without issue.
|
||||
4) Entity with component can be hidden/shown.
|
||||
5) Component can be deleted.
|
||||
6) The deletion of component can be undone and redone.
|
||||
7) Component is activated only when the required components are added
|
||||
8) Values can be assigned to the properties of the component
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def create_entity_undo_redo_component_addition(component_name):
|
||||
new_entity = hydra.Entity(f"{component_name}")
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new_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), [component_name])
|
||||
general.log(f"{component_name}_test: Component added to the entity: "
|
||||
f"{hydra.has_components(new_entity.id, [component_name])}")
|
||||
|
||||
# undo component addition
|
||||
general.undo()
|
||||
TestHelper.wait_for_condition(lambda: not hydra.has_components(new_entity.id, [component_name]), 2.0)
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||||
general.log(f"{component_name}_test: Component removed after UNDO: "
|
||||
f"{not hydra.has_components(new_entity.id, [component_name])}")
|
||||
|
||||
# redo component addition
|
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general.redo()
|
||||
TestHelper.wait_for_condition(lambda: hydra.has_components(new_entity.id, [component_name]), 2.0)
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||||
general.log(f"{component_name}_test: Component added after REDO: "
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||||
f"{hydra.has_components(new_entity.id, [component_name])}")
|
||||
|
||||
return new_entity
|
||||
|
||||
def verify_enter_exit_game_mode(component_name):
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general.enter_game_mode()
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TestHelper.wait_for_condition(lambda: general.is_in_game_mode(), 1.0)
|
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general.log(f"{component_name}_test: Entered game mode: {general.is_in_game_mode()}")
|
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general.exit_game_mode()
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TestHelper.wait_for_condition(lambda: not general.is_in_game_mode(), 1.0)
|
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general.log(f"{component_name}_test: Exit game mode: {not general.is_in_game_mode()}")
|
||||
|
||||
def verify_hide_unhide_entity(component_name, entity_obj):
|
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|
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def is_entity_hidden(entity_id):
|
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return editor.EditorEntityInfoRequestBus(bus.Event, "IsHidden", entity_id)
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|
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editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, False)
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general.idle_wait_frames(1)
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general.log(f"{component_name}_test: Entity is hidden: {is_entity_hidden(entity_obj.id)}")
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||||
editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, True)
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general.idle_wait_frames(1)
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general.log(f"{component_name}_test: Entity is shown: {not is_entity_hidden(entity_obj.id)}")
|
||||
|
||||
def verify_deletion_undo_redo(component_name, entity_obj):
|
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editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", entity_obj.id)
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||||
TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 1.0)
|
||||
general.log(f"{component_name}_test: Entity deleted: {not hydra.find_entity_by_name(entity_obj.name)}")
|
||||
|
||||
general.undo()
|
||||
TestHelper.wait_for_condition(lambda: hydra.find_entity_by_name(entity_obj.name) is not None, 1.0)
|
||||
general.log(f"{component_name}_test: UNDO entity deletion works: "
|
||||
f"{hydra.find_entity_by_name(entity_obj.name) is not None}")
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||||
|
||||
general.redo()
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||||
TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 1.0)
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||||
general.log(f"{component_name}_test: REDO entity deletion works: "
|
||||
f"{not hydra.find_entity_by_name(entity_obj.name)}")
|
||||
|
||||
def verify_required_component_addition(entity_obj, components_to_add, component_name):
|
||||
|
||||
def is_component_enabled(entity_componentid_pair):
|
||||
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", entity_componentid_pair)
|
||||
|
||||
general.log(
|
||||
f"{component_name}_test: Entity disabled initially: "
|
||||
f"{not is_component_enabled(entity_obj.components[0])}")
|
||||
for component in components_to_add:
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||||
entity_obj.add_component(component)
|
||||
TestHelper.wait_for_condition(lambda: is_component_enabled(entity_obj.components[0]), 1.0)
|
||||
general.log(
|
||||
f"{component_name}_test: Entity enabled after adding "
|
||||
f"required components: {is_component_enabled(entity_obj.components[0])}"
|
||||
)
|
||||
|
||||
def verify_set_property(entity_obj, path, value):
|
||||
entity_obj.get_set_test(0, path, value)
|
||||
|
||||
# Wait for Editor idle loop before executing Python hydra scripts.
|
||||
TestHelper.init_idle()
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||||
|
||||
# Delete all existing entities initially
|
||||
search_filter = azlmbr.entity.SearchFilter()
|
||||
all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
|
||||
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
|
||||
|
||||
class ComponentTests:
|
||||
"""Test launcher for each component."""
|
||||
def __init__(self, component_name, *additional_tests):
|
||||
self.component_name = component_name
|
||||
self.additional_tests = additional_tests
|
||||
self.run_component_tests()
|
||||
|
||||
def run_component_tests(self):
|
||||
# Run common and additional tests
|
||||
entity_obj = create_entity_undo_redo_component_addition(self.component_name)
|
||||
|
||||
# Enter/Exit game mode test
|
||||
verify_enter_exit_game_mode(self.component_name)
|
||||
|
||||
# Any additional tests are executed here
|
||||
for test in self.additional_tests:
|
||||
test(entity_obj)
|
||||
|
||||
# Hide/Unhide entity test
|
||||
verify_hide_unhide_entity(self.component_name, entity_obj)
|
||||
|
||||
# Deletion/Undo/Redo test
|
||||
verify_deletion_undo_redo(self.component_name, entity_obj)
|
||||
|
||||
# Area Light Component
|
||||
area_light = "Area Light"
|
||||
ComponentTests(
|
||||
area_light, lambda entity_obj: verify_required_component_addition(
|
||||
entity_obj, ["Capsule Shape"], area_light))
|
||||
|
||||
# Decal Component
|
||||
material_asset_path = os.path.join("Materials", "basic_grey.material")
|
||||
material_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
|
||||
ComponentTests(
|
||||
"Decal", lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Settings|Decal Settings|Material", material_asset))
|
||||
|
||||
# DepthOfField Component
|
||||
camera_entity = hydra.Entity("camera_entity")
|
||||
camera_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), ["Camera"])
|
||||
depth_of_field = "DepthOfField"
|
||||
ComponentTests(
|
||||
depth_of_field,
|
||||
lambda entity_obj: verify_required_component_addition(entity_obj, ["PostFX Layer"], depth_of_field),
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Camera Entity", camera_entity.id))
|
||||
|
||||
# Directional Light Component
|
||||
ComponentTests(
|
||||
"Directional Light",
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Shadow|Camera", camera_entity.id))
|
||||
|
||||
# Exposure Control Component
|
||||
ComponentTests(
|
||||
"Exposure Control", lambda entity_obj: verify_required_component_addition(
|
||||
entity_obj, ["PostFX Layer"], "Exposure Control"))
|
||||
|
||||
# Global Skylight (IBL) Component
|
||||
diffuse_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
|
||||
diffuse_image_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", diffuse_image_path, math.Uuid(), False)
|
||||
specular_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
|
||||
specular_image_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", specular_image_path, math.Uuid(), False)
|
||||
ComponentTests(
|
||||
"Global Skylight (IBL)",
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Diffuse Image", diffuse_image_asset),
|
||||
lambda entity_obj: verify_set_property(
|
||||
entity_obj, "Controller|Configuration|Specular Image", specular_image_asset))
|
||||
|
||||
# Physical Sky Component
|
||||
ComponentTests("Physical Sky")
|
||||
|
||||
# Point Light Component
|
||||
ComponentTests("Point Light")
|
||||
|
||||
# PostFX Layer Component
|
||||
ComponentTests("PostFX Layer")
|
||||
|
||||
# Radius Weight Modifier Component
|
||||
ComponentTests("Radius Weight Modifier")
|
||||
|
||||
# Light Component
|
||||
ComponentTests("Light")
|
||||
|
||||
# Display Mapper Component
|
||||
ComponentTests("Display Mapper")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
run()
|
||||
@ -0,0 +1,219 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
import logging
|
||||
import os
|
||||
import pytest
|
||||
|
||||
import editor_python_test_tools.hydra_test_utils as hydra
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
EDITOR_TIMEOUT = 120
|
||||
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
|
||||
|
||||
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("level", ["auto_test"])
|
||||
class TestAtomEditorComponents(object):
|
||||
|
||||
|
||||
@pytest.mark.test_case_id(
|
||||
"C32078117", # Area Light
|
||||
"C32078130", # Display Mapper
|
||||
"C32078129", # Light
|
||||
"C32078131", # Radius Weight Modifier
|
||||
"C32078127", # PostFX Layer
|
||||
"C32078126", # Point Light
|
||||
"C32078125", # Physical Sky
|
||||
"C32078115", # Global Skylight (IBL)
|
||||
"C32078121", # Exposure Control
|
||||
"C32078120", # Directional Light
|
||||
"C32078119", # DepthOfField
|
||||
"C32078118") # Decal
|
||||
def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
|
||||
cfg_args = [level]
|
||||
|
||||
expected_lines = [
|
||||
# Area Light Component
|
||||
"Area Light Entity successfully created",
|
||||
"Area Light_test: Component added to the entity: True",
|
||||
"Area Light_test: Component removed after UNDO: True",
|
||||
"Area Light_test: Component added after REDO: True",
|
||||
"Area Light_test: Entered game mode: True",
|
||||
"Area Light_test: Entity enabled after adding required components: True",
|
||||
"Area Light_test: Entity is hidden: True",
|
||||
"Area Light_test: Entity is shown: True",
|
||||
"Area Light_test: Entity deleted: True",
|
||||
"Area Light_test: UNDO entity deletion works: True",
|
||||
"Area Light_test: REDO entity deletion works: True",
|
||||
# Decal Component
|
||||
"Decal Entity successfully created",
|
||||
"Decal_test: Component added to the entity: True",
|
||||
"Decal_test: Component removed after UNDO: True",
|
||||
"Decal_test: Component added after REDO: True",
|
||||
"Decal_test: Entered game mode: True",
|
||||
"Decal_test: Exit game mode: True",
|
||||
"Decal Settings|Decal Settings|Material: SUCCESS",
|
||||
"Decal_test: Entity is hidden: True",
|
||||
"Decal_test: Entity is shown: True",
|
||||
"Decal_test: Entity deleted: True",
|
||||
"Decal_test: UNDO entity deletion works: True",
|
||||
"Decal_test: REDO entity deletion works: True",
|
||||
# DepthOfField Component
|
||||
"DepthOfField Entity successfully created",
|
||||
"DepthOfField_test: Component added to the entity: True",
|
||||
"DepthOfField_test: Component removed after UNDO: True",
|
||||
"DepthOfField_test: Component added after REDO: True",
|
||||
"DepthOfField_test: Entered game mode: True",
|
||||
"DepthOfField_test: Exit game mode: True",
|
||||
"DepthOfField_test: Entity disabled initially: True",
|
||||
"DepthOfField_test: Entity enabled after adding required components: True",
|
||||
"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
|
||||
"DepthOfField_test: Entity is hidden: True",
|
||||
"DepthOfField_test: Entity is shown: True",
|
||||
"DepthOfField_test: Entity deleted: True",
|
||||
"DepthOfField_test: UNDO entity deletion works: True",
|
||||
"DepthOfField_test: REDO entity deletion works: True",
|
||||
# Directional Light Component
|
||||
"Directional Light Entity successfully created",
|
||||
"Directional Light_test: Component added to the entity: True",
|
||||
"Directional Light_test: Component removed after UNDO: True",
|
||||
"Directional Light_test: Component added after REDO: True",
|
||||
"Directional Light_test: Entered game mode: True",
|
||||
"Directional Light_test: Exit game mode: True",
|
||||
"Directional Light Controller|Configuration|Shadow|Camera: SUCCESS",
|
||||
"Directional Light_test: Entity is hidden: True",
|
||||
"Directional Light_test: Entity is shown: True",
|
||||
"Directional Light_test: Entity deleted: True",
|
||||
"Directional Light_test: UNDO entity deletion works: True",
|
||||
"Directional Light_test: REDO entity deletion works: True",
|
||||
# Exposure Control Component
|
||||
"Exposure Control Entity successfully created",
|
||||
"Exposure Control_test: Component added to the entity: True",
|
||||
"Exposure Control_test: Component removed after UNDO: True",
|
||||
"Exposure Control_test: Component added after REDO: True",
|
||||
"Exposure Control_test: Entered game mode: True",
|
||||
"Exposure Control_test: Exit game mode: True",
|
||||
"Exposure Control_test: Entity disabled initially: True",
|
||||
"Exposure Control_test: Entity enabled after adding required components: True",
|
||||
"Exposure Control_test: Entity is hidden: True",
|
||||
"Exposure Control_test: Entity is shown: True",
|
||||
"Exposure Control_test: Entity deleted: True",
|
||||
"Exposure Control_test: UNDO entity deletion works: True",
|
||||
"Exposure Control_test: REDO entity deletion works: True",
|
||||
# Global Skylight (IBL) Component
|
||||
"Global Skylight (IBL) Entity successfully created",
|
||||
"Global Skylight (IBL)_test: Component added to the entity: True",
|
||||
"Global Skylight (IBL)_test: Component removed after UNDO: True",
|
||||
"Global Skylight (IBL)_test: Component added after REDO: True",
|
||||
"Global Skylight (IBL)_test: Entered game mode: True",
|
||||
"Global Skylight (IBL)_test: Exit game mode: True",
|
||||
"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
|
||||
"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
|
||||
"Global Skylight (IBL)_test: Entity is hidden: True",
|
||||
"Global Skylight (IBL)_test: Entity is shown: True",
|
||||
"Global Skylight (IBL)_test: Entity deleted: True",
|
||||
"Global Skylight (IBL)_test: UNDO entity deletion works: True",
|
||||
"Global Skylight (IBL)_test: REDO entity deletion works: True",
|
||||
# Physical Sky Component
|
||||
"Physical Sky Entity successfully created",
|
||||
"Physical Sky component was added to entity",
|
||||
"Entity has a Physical Sky component",
|
||||
"Physical Sky_test: Component added to the entity: True",
|
||||
"Physical Sky_test: Component removed after UNDO: True",
|
||||
"Physical Sky_test: Component added after REDO: True",
|
||||
"Physical Sky_test: Entered game mode: True",
|
||||
"Physical Sky_test: Exit game mode: True",
|
||||
"Physical Sky_test: Entity is hidden: True",
|
||||
"Physical Sky_test: Entity is shown: True",
|
||||
"Physical Sky_test: Entity deleted: True",
|
||||
"Physical Sky_test: UNDO entity deletion works: True",
|
||||
"Physical Sky_test: REDO entity deletion works: True",
|
||||
# Point Light Component
|
||||
"Point Light Entity successfully created",
|
||||
"Point Light_test: Component added to the entity: True",
|
||||
"Point Light_test: Component removed after UNDO: True",
|
||||
"Point Light_test: Component added after REDO: True",
|
||||
"Point Light_test: Entered game mode: True",
|
||||
"Point Light_test: Exit game mode: True",
|
||||
"Point Light_test: Entity is hidden: True",
|
||||
"Point Light_test: Entity is shown: True",
|
||||
"Point Light_test: Entity deleted: True",
|
||||
"Point Light_test: UNDO entity deletion works: True",
|
||||
"Point Light_test: REDO entity deletion works: True",
|
||||
# PostFX Layer Component
|
||||
"PostFX Layer Entity successfully created",
|
||||
"PostFX Layer_test: Component added to the entity: True",
|
||||
"PostFX Layer_test: Component removed after UNDO: True",
|
||||
"PostFX Layer_test: Component added after REDO: True",
|
||||
"PostFX Layer_test: Entered game mode: True",
|
||||
"PostFX Layer_test: Exit game mode: True",
|
||||
"PostFX Layer_test: Entity is hidden: True",
|
||||
"PostFX Layer_test: Entity is shown: True",
|
||||
"PostFX Layer_test: Entity deleted: True",
|
||||
"PostFX Layer_test: UNDO entity deletion works: True",
|
||||
"PostFX Layer_test: REDO entity deletion works: True",
|
||||
# Radius Weight Modifier Component
|
||||
"Radius Weight Modifier Entity successfully created",
|
||||
"Radius Weight Modifier_test: Component added to the entity: True",
|
||||
"Radius Weight Modifier_test: Component removed after UNDO: True",
|
||||
"Radius Weight Modifier_test: Component added after REDO: True",
|
||||
"Radius Weight Modifier_test: Entered game mode: True",
|
||||
"Radius Weight Modifier_test: Exit game mode: True",
|
||||
"Radius Weight Modifier_test: Entity is hidden: True",
|
||||
"Radius Weight Modifier_test: Entity is shown: True",
|
||||
"Radius Weight Modifier_test: Entity deleted: True",
|
||||
"Radius Weight Modifier_test: UNDO entity deletion works: True",
|
||||
"Radius Weight Modifier_test: REDO entity deletion works: True",
|
||||
# Light Component
|
||||
"Light Entity successfully created",
|
||||
"Light_test: Component added to the entity: True",
|
||||
"Light_test: Component removed after UNDO: True",
|
||||
"Light_test: Component added after REDO: True",
|
||||
"Light_test: Entered game mode: True",
|
||||
"Light_test: Exit game mode: True",
|
||||
"Light_test: Entity is hidden: True",
|
||||
"Light_test: Entity is shown: True",
|
||||
"Light_test: Entity deleted: True",
|
||||
"Light_test: UNDO entity deletion works: True",
|
||||
"Light_test: REDO entity deletion works: True",
|
||||
# Display Mapper Component
|
||||
"Display Mapper Entity successfully created",
|
||||
"Display Mapper_test: Component added to the entity: True",
|
||||
"Display Mapper_test: Component removed after UNDO: True",
|
||||
"Display Mapper_test: Component added after REDO: True",
|
||||
"Display Mapper_test: Entered game mode: True",
|
||||
"Display Mapper_test: Exit game mode: True",
|
||||
"Display Mapper_test: Entity is hidden: True",
|
||||
"Display Mapper_test: Entity is shown: True",
|
||||
"Display Mapper_test: Entity deleted: True",
|
||||
"Display Mapper_test: UNDO entity deletion works: True",
|
||||
"Display Mapper_test: REDO entity deletion works: True",
|
||||
]
|
||||
|
||||
unexpected_lines = [
|
||||
"failed to open",
|
||||
"Traceback (most recent call last):",
|
||||
]
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_AtomEditorComponents_AddedToEntity.py",
|
||||
timeout=EDITOR_TIMEOUT,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
cfg_args=cfg_args,
|
||||
)
|
||||
@ -0,0 +1,22 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
import pytest
|
||||
|
||||
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("level", ["auto_test"])
|
||||
class TestAtomEditorComponents(object):
|
||||
|
||||
# It requires at least one test
|
||||
def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
|
||||
pass
|
||||
@ -1,71 +0,0 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
"""
|
||||
C13660194 : Asset Browser - Filtering
|
||||
"""
|
||||
|
||||
import os
|
||||
import pytest
|
||||
|
||||
# Bail on the test if ly_test_tools doesn't exist.
|
||||
pytest.importorskip('ly_test_tools')
|
||||
import ly_test_tools.environment.file_system as file_system
|
||||
import editor_python_test_tools.hydra_test_utils as hydra
|
||||
|
||||
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
|
||||
log_monitor_timeout = 90
|
||||
|
||||
|
||||
@pytest.mark.parametrize('project', ['AutomatedTesting'])
|
||||
@pytest.mark.parametrize('level', ['tmp_level'])
|
||||
@pytest.mark.usefixtures("automatic_process_killer")
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
class TestSearchFiltering(object):
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def setup_teardown(self, request, workspace, project, level):
|
||||
def teardown():
|
||||
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
|
||||
|
||||
request.addfinalizer(teardown)
|
||||
|
||||
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
|
||||
|
||||
@pytest.mark.test_case_id("C13660194")
|
||||
@pytest.mark.SUITE_periodic
|
||||
def test_SearchFiltering_Asset_Browser_Filtering(self, request, editor, level, launcher_platform):
|
||||
expected_lines = [
|
||||
"cedar.fbx asset is filtered in Asset Browser",
|
||||
"Animation file type(s) is present in the file tree: True",
|
||||
"FileTag file type(s) and Animation file type(s) is present in the file tree: True",
|
||||
"FileTag file type(s) is present in the file tree after removing Animation filter: True",
|
||||
]
|
||||
|
||||
unexpected_lines = [
|
||||
"Asset Browser opened: False",
|
||||
"Animation file type(s) is present in the file tree: False",
|
||||
"FileTag file type(s) and Animation file type(s) is present in the file tree: False",
|
||||
"FileTag file type(s) is present in the file tree after removing Animation filter: False",
|
||||
]
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
test_directory,
|
||||
editor,
|
||||
"AssetBrowser_SearchFiltering.py",
|
||||
expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
cfg_args=[level],
|
||||
auto_test_mode=False,
|
||||
run_python="--runpython",
|
||||
timeout=log_monitor_timeout,
|
||||
)
|
||||
@ -1,62 +0,0 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
"""
|
||||
C13660195: Asset Browser - File Tree Navigation
|
||||
"""
|
||||
|
||||
import os
|
||||
import pytest
|
||||
|
||||
# Bail on the test if ly_test_tools doesn't exist.
|
||||
pytest.importorskip('ly_test_tools')
|
||||
import ly_test_tools.environment.file_system as file_system
|
||||
import editor_python_test_tools.hydra_test_utils as hydra
|
||||
|
||||
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
|
||||
log_monitor_timeout = 90
|
||||
|
||||
|
||||
@pytest.mark.parametrize('project', ['AutomatedTesting'])
|
||||
@pytest.mark.parametrize('level', ['tmp_level'])
|
||||
@pytest.mark.usefixtures("automatic_process_killer")
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
class TestTreeNavigation(object):
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def setup_teardown(self, request, workspace, project, level):
|
||||
def teardown():
|
||||
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
|
||||
|
||||
request.addfinalizer(teardown)
|
||||
|
||||
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
|
||||
|
||||
@pytest.mark.test_case_id("C13660195")
|
||||
@pytest.mark.SUITE_periodic
|
||||
def test_TreeNavigation_Asset_Browser(self, request, editor, level, launcher_platform):
|
||||
expected_lines = [
|
||||
"Collapse/Expand tests: True",
|
||||
"Asset visibility test: True",
|
||||
"Scrollbar visibility test: True",
|
||||
"TreeNavigation_Asset_Browser: result=SUCCESS"
|
||||
]
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
test_directory,
|
||||
editor,
|
||||
"TreeNavigation_Asset_Browser.py",
|
||||
expected_lines,
|
||||
run_python="--runpython",
|
||||
cfg_args=[level],
|
||||
timeout=log_monitor_timeout,
|
||||
)
|
||||
@ -0,0 +1,37 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
||||
"""
|
||||
|
||||
# This suite consists of all test cases that are passing and have been verified.
|
||||
|
||||
import pytest
|
||||
import os
|
||||
import sys
|
||||
|
||||
from .FileManagement import FileManagement as fm
|
||||
from ly_test_tools import LAUNCHERS
|
||||
|
||||
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
|
||||
|
||||
from base import TestAutomationBase
|
||||
|
||||
|
||||
revert_physics_config = fm.file_revert_list(['physxdebugconfiguration.setreg', 'physxdefaultsceneconfiguration.setreg', 'physxsystemconfiguration.setreg'], 'AutomatedTesting/Registry')
|
||||
|
||||
|
||||
@pytest.mark.SUITE_main
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
class TestAutomation(TestAutomationBase):
|
||||
|
||||
def test_C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC(self, request, workspace, editor, launcher_platform):
|
||||
from . import C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:75cb1c8454aafc3de81351450a9480f91cb98d926a6e47f87a5ffe91e1d5a7d5
|
||||
size 4745
|
||||
oid sha256:f63204a86af8bc0963a4823d047a2e222cc19aabd14570d0789dc90cdc82970c
|
||||
size 2017
|
||||
|
||||
@ -1,356 +1,356 @@
|
||||
<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
|
||||
<Variable Name="Sun color" Color="0.99989021,0.99946922,0.9991194">
|
||||
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36,0:(0.783538:0.887923:0.921582):36,0.229167:(0.783538:0.879623:0.921582):36,0.25:(0.947307:0.745404:0.577581):36,0.458333:(1:1:1):36,0.5625:(1:1:1):36,0.75:(0.947307:0.745404:0.577581):36,0.770833:(0.783538:0.879623:0.921582):36,1:(0.783538:0.89627:0.930556):36,"/>
|
||||
<Variable Name="Sun color" Color="0.78353798,0.89626998,0.93034101">
|
||||
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun intensity" Value="92366.68">
|
||||
<Spline Keys="0:1000:36,0.229167:1000:36,0.5:120000:36,0.770833:1000:65572,0.999306:1000:36,"/>
|
||||
<Variable Name="Sun intensity" Value="1000">
|
||||
<Spline Keys="0:1000:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun specular multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color" Color="0.27049801,0.47353199,0.83076996">
|
||||
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36,0.229167:(0.00604883:0.00972122:0.0137021):36,0.25:(0.270498:0.473532:0.83077):36,0.5:(0.270498:0.473532:0.83077):458788,0.75:(0.270498:0.473532:0.83077):36,0.770833:(0.00604883:0.00972122:0.0137021):36,1:(0.00651209:0.00972122:0.0137021):36,"/>
|
||||
<Variable Name="Fog color" Color="0.0065120901,0.0097212195,0.0137021">
|
||||
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color multiplier" Value="1">
|
||||
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.25:1:36,0.5:1:36,0.75:1:36,0.770833:0.5:36,1:0.5:65572,"/>
|
||||
<Variable Name="Fog color multiplier" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top)" Color="0.597202,0.72305501,0.91309899">
|
||||
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
|
||||
<Variable Name="Fog color (top)" Color="0.0069954102,0.0097212195,0.0122865">
|
||||
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top) multiplier" Value="0.88389361">
|
||||
<Spline Keys="-4.40702e-06:0.5:36,0.0297507:0.499195:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
<Variable Name="Fog color (top) multiplier" Value="0.5">
|
||||
<Spline Keys="-4.40702e-06:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (top)" Value="100.00001">
|
||||
<Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
|
||||
<Variable Name="Fog height (top)" Value="100">
|
||||
<Spline Keys="0:100:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
|
||||
<Spline Keys="0:0.0001:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color height offset" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial)" Color="0.78592348,0.52744436,0.17234583">
|
||||
<Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
|
||||
<Variable Name="Fog color (radial)" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial) multiplier" Value="6">
|
||||
<Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
|
||||
<Variable Name="Fog color (radial) multiplier" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial size" Value="0.85000002">
|
||||
<Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
|
||||
<Variable Name="Fog radial size" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial lobe" Value="0.75">
|
||||
<Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
|
||||
<Variable Name="Fog radial lobe" Value="0">
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Global density" Value="1.5">
|
||||
<Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
|
||||
<Spline Keys="0:1.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp start" Value="25.000002">
|
||||
<Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
|
||||
<Variable Name="Volumetric fog: Ramp start" Value="25">
|
||||
<Spline Keys="0:25:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp end" Value="1000.0001">
|
||||
<Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
|
||||
<Variable Name="Volumetric fog: Ramp end" Value="1000">
|
||||
<Spline Keys="0:1000:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999993">
|
||||
<Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
|
||||
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
|
||||
<Spline Keys="0:0.7:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening" Value="0.20000002">
|
||||
<Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
|
||||
<Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
|
||||
<Spline Keys="0:0.2:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow range" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
<Spline Keys="0:0:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
|
||||
<Spline Keys="0:4000:0,1:4000:0,"/>
|
||||
<Spline Keys="0:4000:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
|
||||
<Spline Keys="0:0.0001:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
|
||||
<Spline Keys="0:0.1:0,1:0.1:0,"/>
|
||||
<Spline Keys="0:0.1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
<Spline Keys="0:0:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
<Spline Keys="0:0:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
<Spline Keys="0:(1:1:1):0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
<Spline Keys="0:0.6:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
<Spline Keys="0:(1:1:1):0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
|
||||
<Spline Keys="0:0.95:0,1:0.95:0,"/>
|
||||
<Spline Keys="0:0.95:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
<Spline Keys="0:0:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
<Spline Keys="0:(1:1:1):0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
<Spline Keys="0:0.6:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
|
||||
<Spline Keys="0:64:0,1:64:0,"/>
|
||||
<Spline Keys="0:64:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:0,1:0.3:0,"/>
|
||||
<Spline Keys="0:0.3:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
<Spline Keys="0:0.5:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
<Spline Keys="0:(1:1:1):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity multiplier" Value="200.00002">
|
||||
<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
|
||||
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
|
||||
<Spline Keys="0:200:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Mie scattering" Value="6.779707">
|
||||
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
|
||||
<Variable Name="Sky light: Mie scattering" Value="40">
|
||||
<Spline Keys="0:40:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Rayleigh scattering" Value="0.20000002">
|
||||
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
|
||||
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
|
||||
<Spline Keys="0:0.2:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
|
||||
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
|
||||
<Spline Keys="0:-0.9999:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (R)" Value="694">
|
||||
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
|
||||
<Spline Keys="0:694:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (G)" Value="596.99994">
|
||||
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
|
||||
<Variable Name="Sky light: Wavelength (G)" Value="597">
|
||||
<Spline Keys="0:597:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (B)" Value="488">
|
||||
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
|
||||
<Spline Keys="0:488:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
|
||||
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
|
||||
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52099597">
|
||||
<Spline Keys="0:(0.270498:0.391573:0.520996):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
<Variable Name="Night sky: Horizon color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color" Color="0.36130697,0.434154,0.46778399">
|
||||
<Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
|
||||
<Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
|
||||
<Spline Keys="0:(0.361307:0.434154:0.467784):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color multiplier" Value="0">
|
||||
<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
|
||||
<Variable Name="Night sky: Zenith color multiplier" Value="0.02">
|
||||
<Spline Keys="0:0.02:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith shift" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Star intensity" Value="0">
|
||||
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
|
||||
<Variable Name="Night sky: Star intensity" Value="3">
|
||||
<Spline Keys="0:3:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
<Spline Keys="0:(1:1:1):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
|
||||
<Variable Name="Night sky: Moon color multiplier" Value="0.40000001">
|
||||
<Spline Keys="0:0.4:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
|
||||
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
|
||||
<Variable Name="Night sky: Moon inner corona color" Color="0.89626998,1,1">
|
||||
<Spline Keys="0:(0.89627:1:1):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona scale" Value="0">
|
||||
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
|
||||
<Variable Name="Night sky: Moon inner corona scale" Value="2">
|
||||
<Spline Keys="0:2:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.25415203">
|
||||
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
|
||||
<Variable Name="Night sky: Moon outer corona color" Color="0.19806901,0.22696599,0.25015801">
|
||||
<Spline Keys="0:(0.198069:0.226966:0.250158):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona scale" Value="0">
|
||||
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
|
||||
<Variable Name="Night sky: Moon outer corona scale" Value="0.0099999998">
|
||||
<Spline Keys="0:0.01:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
|
||||
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
|
||||
<Variable Name="Cloud shading: Sun custom color" Color="0.73791099,0.73791099,0.73791099">
|
||||
<Spline Keys="0:(0.737911:0.737911:0.737911):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
|
||||
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
|
||||
<Variable Name="Cloud shading: Sun custom color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
|
||||
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
|
||||
<Variable Name="Cloud shading: Sun custom color influence" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun shafts visibility" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays visibility" Value="1.5">
|
||||
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
|
||||
<Variable Name="Sun rays visibility" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays attenuation" Value="1.5">
|
||||
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
|
||||
<Variable Name="Sun rays attenuation" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays suncolor influence" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays custom color" Color="0.66538697,0.83879906,0.94730699">
|
||||
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
|
||||
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
|
||||
<Spline Keys="0:(0.665387:0.838799:0.947307):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color" Color="0.0012141101,0.0091340598,0.017642001">
|
||||
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
|
||||
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
|
||||
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color multiplier" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog density" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Static skybox multiplier" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve shoulder scale" Value="2.232213">
|
||||
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
|
||||
<Variable Name="Film curve shoulder scale" Value="3">
|
||||
<Spline Keys="0:3:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve midtones scale" Value="0.88389361">
|
||||
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
<Variable Name="Film curve midtones scale" Value="0.5">
|
||||
<Spline Keys="0:0.5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve toe scale" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve whitepoint" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
<Spline Keys="0:4:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Saturation" Value="1">
|
||||
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
|
||||
<Variable Name="Saturation" Value="0.80000001">
|
||||
<Spline Keys="0:0.8:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Color balance" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
<Spline Keys="0:(1:1:1):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Scene key" Value="0.18000002">
|
||||
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
|
||||
<Variable Name="Scene key" Value="0.18000001">
|
||||
<Spline Keys="0:0.18:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Min exposure" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Max exposure" Value="2.6142297">
|
||||
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
|
||||
<Variable Name="Max exposure" Value="2">
|
||||
<Spline Keys="0:2:36"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Min" Value="4.5">
|
||||
<Spline Keys="0:4.5:0,1:4.5:0,"/>
|
||||
<Spline Keys="0:4.5:0"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Max" Value="17">
|
||||
<Spline Keys="0:17:0,1:17:0,"/>
|
||||
<Spline Keys="0:17:0"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Auto compensation" Value="1.5">
|
||||
<Spline Keys="0:1.5:0,1:1.5:0,"/>
|
||||
<Spline Keys="0:1.5:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Bloom amount" Value="0.30899152">
|
||||
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
|
||||
<Variable Name="Bloom amount" Value="1">
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: grain" Value="0">
|
||||
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
|
||||
<Variable Name="Filters: grain" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:65572"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter color" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
|
||||
<Spline Keys="0:(0:0:0):36"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter density" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Dof: focus range" Value="500.00003">
|
||||
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
|
||||
<Variable Name="Dof: focus range" Value="500">
|
||||
<Spline Keys="0:500:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Dof: blur amount" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
<Variable Name="Dof: blur amount" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 0: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
<Variable Name="Cascade 0: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 0: Slope Bias" Value="64">
|
||||
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
|
||||
<Spline Keys="0:64:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 1: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
<Variable Name="Cascade 1: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 1: Slope Bias" Value="23">
|
||||
<Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
|
||||
<Spline Keys="0:23:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 2: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
<Variable Name="Cascade 2: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 2: Slope Bias" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
<Spline Keys="0:4:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 3: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
<Variable Name="Cascade 3: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 3: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 4: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
<Variable Name="Cascade 4: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 4: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
|
||||
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
|
||||
<Spline Keys="0:0.01:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 5: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 6: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
<Variable Name="Cascade 6: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 6: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 7: Bias" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
<Variable Name="Cascade 7: Bias" Value="0.1">
|
||||
<Spline Keys="0:0.1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Cascade 7: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
<Spline Keys="0:1:0"/>
|
||||
</Variable>
|
||||
<Variable Name="Shadow jittering" Value="2.4999998">
|
||||
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
|
||||
<Variable Name="Shadow jittering" Value="5">
|
||||
<Spline Keys="0:5:36"/>
|
||||
</Variable>
|
||||
<Variable Name="HDR dynamic power factor" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
<Spline Keys="0:0:36"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun color multiplier" Value="9.999999">
|
||||
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
|
||||
<Variable Name="Sun color multiplier" Value="0.1">
|
||||
<Spline Keys="0:0.1:36"/>
|
||||
</Variable>
|
||||
</TimeOfDay>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,2 +0,0 @@
|
||||
#Ignore these directories
|
||||
SDKs
|
||||
@ -1,22 +0,0 @@
|
||||
Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd
|
||||
and Clark Cooper
|
||||
Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
@ -1 +0,0 @@
|
||||
MotionBuilder support was removed in CL 88235, please back it out if this decision is reversed. This was for bug LMBR-9220
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue