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o3de/Code/Sandbox/Editor/Controls/ReflectedPropertyControl/PropertyMotionCtrl.h

68 lines
2.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "ReflectedVar.h"
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/base.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <QPointer>
#include <QWidget>
#endif
class MotionPropertyWidgetHandler : QObject,
public AzToolsFramework::PropertyHandler<CReflectedVarMotion, AzToolsFramework::PropertyAssetCtrl>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(MotionPropertyWidgetHandler, AZ::SystemAllocator, 0);
virtual AZ::u32 GetHandlerName(void) const override
{
return AZ_CRC("Motion", 0xf5fea1e8);
}
virtual bool IsDefaultHandler() const override
{
return true;
}
virtual QWidget* GetFirstInTabOrder(AzToolsFramework::PropertyAssetCtrl* widget) override
{
return widget->GetFirstInTabOrder();
}
virtual QWidget* GetLastInTabOrder(AzToolsFramework::PropertyAssetCtrl* widget) override
{
return widget->GetLastInTabOrder();
}
virtual void UpdateWidgetInternalTabbing(AzToolsFramework::PropertyAssetCtrl* widget) override
{
widget->UpdateTabOrder();
}
virtual QWidget* CreateGUI(QWidget* pParent) override;
virtual void ConsumeAttribute(
AzToolsFramework::PropertyAssetCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue,
const char* debugName) override;
virtual void WriteGUIValuesIntoProperty(
size_t index, AzToolsFramework::PropertyAssetCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
virtual bool ReadValuesIntoGUI(
size_t index, AzToolsFramework::PropertyAssetCtrl* GUI, const property_t& instance,
AzToolsFramework::InstanceDataNode* node) override;
};