* Add AWS AutomatedTesting levels
* Update AWSCoreConfiguration to use default profile
* Update lambda name
* Add cdk update command before tests run
* Update global cdk version before runnign tests.
* Add npm update command
* More cdk changes
* More cdk changes
* Shortening project names for cdk
* increase timeout for AWSTests
* Add comments
* Set AWSTests to periodic test suite
* Update logic to re install cdk and deploy bootstrap
* change version to list to catch version mismatch
* Move AWS fixtures to module directory scope
* Fixing issues with cdk utils
* Add cdk setup to be called on cdk fixture function
Bone transforms buffer is not valid when using Null renderer, which caused the test to fail since it reported an error and ultimately crashing as well. For now it's been worked around by checking the pointer is valid and not printing the error when null renderer is used, a task for the Atom team has been created to fix this properly in the future (ATOM-15807).
* Fixed the relative path in the Source param for the PrefabLevel_OpensLevelWithEntities prefab. Plus bonus capitalization fix.
* Add empty Cached Transform Parent parameter to prevent patch application issues. This will be fixed once prefab sanitation on load is added.
- Added NvCloth gem to AutomatedTesting project.
- Fixed cloth test levels using atom components.
- Updated and enabled cloth tests. They are marked as xfail for now until they properly work with atom null renderer.
- Fixed crash when runnnig editor with null renderer on a level with Actor component.
- Improved chicken asset and slice used in NvCloth gem.
* Spec-5799 Add PhysX tests to Main Suite to run under 3 min
Adding 12 tests to Main Suite from Periodic Suite. Moved 1 test case to
Sandbox Suite as it was failing and needs to be investigated.
Run results on local : 12 passed, 1 warning in 172.31s (0:02:52)
Test Case list in Main suite:
test_C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC
test_C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies
test_C4044459_Material_DynamicFriction test_C15425929_Undo_Redo
test_C4976243_Collision_SameCollisionGroupDiffCollisionLayers
test_C14654881_CharacterController_SwitchLevels
test_C17411467_AddPhysxRagdollComponent
test_C12712453_ScriptCanvas_MultipleRaycastNode
test_C4982593_PhysXCollider_CollisionLayerTest
test_C18243586_Joints_HingeLeadFollowerCollide
test_C19578021_ShapeCollider_CanBeAdded
test_C4982803_Enable_PxMesh_Option
Test moved to Sandbox Suite :
test_C13895144_Ragdoll_ChangeLevel
* Delete .gitignore
* Revert "Delete .gitignore"
This reverts commit 9540e000c85e2a2015fbb8251f0a3248494349b0.
Revert the modification of adding the buildoutput folder.
* Spec-5799:Fixing Cyclinder ShapeCollider test and adding it to Main
Suite
Changes :
1. Fixed and Added test
C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain to
TestSuite_Main.py and updated the level for the test.
2. Removed test test_C19578021_ShapeCollider_CanBeAdded from Main suite
back to Periodic Suite
* Update TestSuite_Periodic.py
Adding xfail to test case test_C13895144_Ragdoll_ChangeLevel as the previous change had overridden Sean Cove's change with commit 95a44c481a
* Update TestSuite_Sandbox.py
Removing test case test_C13895144_Ragdoll_ChangeLevel and moving it to Periodic Suite as the previous change had overridden Sean Cove's change with commit 95a44c481a
Co-authored-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
* Fixed all Tests.
* Fixed tests stdout redirection
* Changed return code for failed tests to be 0xF
* Small improvements on automated testing code
* Created Periodic test suite and moved tests
* Made physics main to only have one test for now
* Renamed all tests to have leading AutomatedTesting::