moudgils
62b38bdf9e
Merge branch 'main' into Atom/moudgils/BumpResourcePoolbuilder
2021-04-15 20:24:00 -07:00
Jonny Galloway
82ca4bf221
Merge pull request #80 from aws-lumberyard-dev/AtomTest-Sponza
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AtomTest Sponza Content
2021-04-15 21:45:02 -05:00
moudgils
3c631e4a85
Merge branch 'main' into Atom/moudgils/BumpResourcePoolbuilder
2021-04-15 19:16:29 -07:00
Esteban Papp
4edbf7890b
Bringing fix that has not been migrated to github yet (fixes Windows release builds)
2021-04-15 19:01:15 -07:00
kberg-amzn
c2f9019f7c
Merge pull request #65 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components
2021-04-15 16:30:36 -07:00
Vicky
8743155b73
Merge pull request #76 from aws-lumberyard-dev/Atom/qingtao/ATOM-13791
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ATOM-13791 Editor: ImGui profiling tools doesn't work correctly due to disabled RenderPipelines
LYN-2908 Pressing Home button crashes the Editor
2021-04-15 15:19:25 -07:00
moudgils
abf26eede1
Bump REsourcePoolBuilder as the bufferBindFlags were updated
2021-04-15 14:00:40 -07:00
qingtao
ef30f49bf9
Fixed a linux compile issue.
2021-04-15 13:29:29 -07:00
srikappa-amzn
76af009190
Merge pull request #72 from aws-lumberyard-dev/Prefab/RelativePathForNewPrefabs
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Make creation of new prefabs use a relative path to the project
2021-04-15 13:20:18 -07:00
gallowj
a9516c6498
updated the ref to dccsi env that changed
2021-04-15 15:04:36 -05:00
Terry Michaels
020d7801bb
Make sure Recent Files list is correctly enabled/disabled when the list changes ( #73 )
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Make sure Recent Files list is correctly enabled/disabled when the recent files list changes
2021-04-15 14:28:57 -05:00
dmcdiarmid-ly
8a589ff3e1
Merge pull request #68 from aws-lumberyard-dev/Atom/dmcdiar/LYN-2772
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[LYN-2772] Adding White Box Component to an Entity silently crashes the Editor
2021-04-15 12:26:37 -07:00
Nicholas Van Sickle
2f698626cf
Merge pull request #64 from aws-lumberyard-dev/nvsickle/CherryPickContextMenuFix
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Cherry-pick: Fix context menu popping up in EditorViewportWidget when it shouldn't
2021-04-15 11:33:57 -07:00
gallowj
a9345646f8
fixing a hardcoded path typo that someone submitted on accident.
2021-04-15 13:08:13 -05:00
gallowj
cc7b4fc251
Updated all materials, did some mesh cleaning adding source file as well.
2021-04-15 13:06:27 -05:00
srikappa
4da29a09d2
Merge branch 'main' into Prefab/RelativePathForNewPrefabs
2021-04-15 11:01:15 -07:00
greerdv
14f7883425
Merge pull request #15 from aws-lumberyard-dev/limit_max_scale
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setting max value for scale
2021-04-15 17:27:07 +01:00
Ken Pruiksma
01dc097fa6
Merge pull request #66 from aws-lumberyard-dev/pruiksma/ATOM-15240
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ATOM-15240 Fixing thumbnails attempting to use a feature processor that no longer exists.
2021-04-15 11:20:19 -05:00
Ulugbek Adilbekov
ebebc05cd1
Reenable Blast Automated tests ( #42 )
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Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com >
2021-04-15 16:16:31 +01:00
greerdv
e989a2e697
Merge branch 'limit_max_scale' of https://github.com/aws-lumberyard-dev/o3de into limit_max_scale
2021-04-15 14:00:44 +01:00
greerdv
10ab7666db
Merge branch 'main' into limit_max_scale
2021-04-15 13:44:53 +01:00
dmcdiar
20c1454e4b
Added the ShaderRead buffer bind flag to the static and dynamic input assembly pools, and one creation of a static input assembly buffer.
2021-04-15 03:41:20 -07:00
qingtao
fa7f61cf0d
ATOM-13791 Editor: ImGui profiling tools doesn't work correctly due to disabled RenderPipelines
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- Added pause/resume button to ImGui Profiler to pause/resume profiling
- Added showing pass execution timeline
- Change TimestampResult to include both begin tick and duration tick. Update some function names of TimestampResult.
- Update some functions names in Pass.
- Stop showing accumulated time for ParentPass.
- Fixed a crash issue with ImGuiManager which doesn't have default font.
2021-04-14 22:48:46 -07:00
pruiksma
243af5f697
ATOM-15240 Fixing thumbnails attempting to use a feature processor that no longer exists. Adding simple point and simple spot feature processors to the thumbnail scene descriptor.
2021-04-14 23:13:31 -05:00
moudgils
3d3f43b0b9
Merge pull request #36 from aws-lumberyard-dev/Atom/moudgils/MacRuntimeFixes
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Atom/moudgils/mac runtime fixes
2021-04-14 20:57:40 -07:00
lumberyard-employee-dm
8019312b35
Merge pull request #28 from aws-lumberyard-dev/LYN-2883
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Updating the FOLDER filtering in the LyTestWrappers.cmake custom targets to remove leading '..' from the VS folder filter
2021-04-14 20:55:27 -05:00
AMZN-mnaumov
c97dae47b7
Merge pull request #22 from aws-lumberyard-dev/Atom/mnaumov/ATOM-14904_2
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[ATOM-14904] Fixing ShaderVariantAsyncLoader shutdown not releasing it's assets
2021-04-14 18:53:23 -07:00
srikappa
2410d299c1
Make creation of new prefabs use a relative path to the project
2021-04-14 17:51:15 -07:00
karlberg
45faa26ffd
Some initial updates for eventual support of locally predicted input processing
2021-04-14 17:50:04 -07:00
karlberg
88120999f9
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-04-14 17:47:58 -07:00
Esteban Papp
8b265d2e8d
Initial version that I need to test out ( #60 )
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LYN-2585 Add cmake/install job to Jenkins
2021-04-14 17:38:57 -07:00
Brian Herrera
be85d2ea58
Merge pull request #57 from aws-lumberyard-dev/build/SPEC-5588
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Prevent skipping build if it's from a pull request
2021-04-14 17:30:13 -07:00
nvsickle
f7aabebb37
Fix context menu popping up when it shouldn't
2021-04-14 17:03:21 -07:00
SJ
03aaf33b6e
Merge pull request #62 from aws-lumberyard-dev/SPEC-6295
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[iOS] Fix build issues
2021-04-14 16:47:12 -07:00
dmcdiarmid-ly
b5386fd53b
Merge pull request #54 from aws-lumberyard-dev/Atom/dmcdiar/LYN-2735
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[LYN-2735] The Editor crashes upon creating a level when the Prefab system has been disabled in a new project
2021-04-14 15:51:04 -07:00
Nicholas Van Sickle
7484a983b8
Merge pull request #51 from aws-lumberyard-dev/nvsickle/EnableAtomViewport
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Switch on the Atom-native viewport by default
2021-04-14 15:47:56 -07:00
mcgarrah
d29fe24396
Merge remote-tracking branch 'upstream/main' into LYN-2883
2021-04-14 17:43:20 -05:00
amzn-sj
7609248c49
Fix build errors
2021-04-14 15:42:24 -07:00
SergeyAMZN
828bedf7a9
Merge pull request #38 from aws-lumberyard-dev/MultiplayerPipeline
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Fixed dangling pointer in InitializeCatalog
2021-04-14 22:59:39 +01:00
Brian Herrera
a1f0baeeff
Prevent skipping build if it's from a pull request
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Also add safe navigation operator on parameters. This avoids encoutering NullPointerException when accessing build parameters on the first build since these values will be set to null.
2021-04-14 14:58:22 -07:00
Esteban Papp
4a3d24f189
SPEC-6276 Move ci_build and ci_build_metrics to scripts\build
2021-04-14 14:40:42 -07:00
amzn-sj
fff97cda3b
Cache runtime dependencies for targets to speed up iOS configuration.
2021-04-14 13:09:21 -07:00
Chris Burel
9c01e993db
Convert etc2comp to new 3p system ( #44 )
2021-04-14 12:58:03 -07:00
Terry Michaels
78e5a069fa
Removed Cry branding on error messages ( #41 )
2021-04-14 14:31:44 -05:00
Esteban Papp
2c3a98878f
SPEC-6137 Add a non-unity build for Linux in AR gating runs
2021-04-14 12:29:31 -07:00
Esteban Papp
12088d88a0
SPEC-6275 Remove AutomatedReview folder
2021-04-14 12:27:14 -07:00
Esteban Papp
042241a119
SPEC-6268 Remove check for 3rdParty.txt
2021-04-14 12:26:20 -07:00
AMZN-mnaumov
6541ca4cb0
Merge pull request #18 from aws-lumberyard-dev/Atom/mnaumov/ATOM-14904
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[ATOM-14904] Partial fix to Material Editor shutdown
2021-04-14 12:23:25 -07:00
Esteban Papp
90ad9f5141
SPEC-6266 Release Mode time sampling with AZ_TRACE_METHOD
2021-04-14 12:14:38 -07:00
Mike Balfour
be0ba6ace9
[LYN-2878] Attempt to fix deadlocks that occur when the Editor loads surface tag assets.
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I wasn't able to reproduce the deadlock, but from the reported callstack, the following lock inversion happens:
EditorSurfaceDataSystemComponent::OnCatalogLoaded locked the AssetCatalogRequestBus mutex by calling EnumerateAssets, and then locked m_assetMutex inside GetAsset->FindOrCreateAsset inside the enumerate callback.
Loading threads would lock m_assetMutex in AssetManager::ValidateAndRegisterAssetLoading, then lock the AssetCatalogRequestBus inside the Asset copy constructor when calling UpdateDebugStatus when the constructor calls SetData->UpgradeAssetInfo->UpdateAssetInfo->AssetCatalogRequestBus::GetAssetInfoById
This should solve the lock inversion on both sides of the problem:
UpdateDebugStatus now takes in a const ref instead of a copy, so the copy constructor isn't called.
EditorSurfaceDataSystemComponent::OnCatalogLoaded is rewritten to call GetAsset outside of the enumeration call.
As a bonus, this also removes the blocking load call. The rest of the code already supports asynchronous refreshes as the list assets are added / modified / removed, so this code was changed to leverage the asynchronous refreshes as well.
2021-04-14 14:10:08 -05:00