- Replaced 'CryTek' with 'Contributors to the Open 3D Engine Project' in ConsoleHelpGen.cpp (#1667)
- Removed remaining 'Crytek Engine Source File.. Copyright (C), Crytek Studios' in various Editor source files
- Replaced 'modifications by CryTek' and 'modifications by Amazon' with 'Modified from original'
This was caused by the main thread audio update not being called all the
time, especially Editor Game mode.
The crash was due to main thread containers not being processed and
emptied of their requests.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities
* Added another operation to the CanSpawnEntityForProduct that checks the other products and can veto the creation process.
* The model product will not create an entity in case there is already an actor exported, which prevents the issue reported by two different teams/users.
* LYN-4657 OSX: Building AutomatedTesting project fails
* forgot this file
* fixing lrelease patching in mac/windows
* reverting change and disabling warning, the intention of the test is to compare to unitialized values
* Fix for dxc
* no need to disable the warning, just remove the const
* missing dependency to EditorCommon
The only place this code was referenced was in using textured tooltips, if the texture used for that tooltip was a .hdr file. However, the few .hdr files in all of o3de are Atom material / lighting related - definitely not used for tooltips.
It's likely bitmap tooltips in general are not used at all anymore, so more code could probably be ripped out, but this solves the immediate problem without making too many changes.
* {LYN-4224} Fix for the file scan slowdown (#1183)
* {LYN-4224} Fix for the file scan slowdown
* Fixed a slowdown in the file scanning logic
* Improved the file scanning logic from previous code by 40%
Tests:
Using Testing\Pytest\AutomatedTesting_BlastTest
old code:
=== 7 passed in 96.13s (0:01:36) ===
current code:
=== 7 passed in 160.45s (0:02:40) ====
newest code:
=== 7 passed in 52.91s ===
* fixing a unit test compile error
* unit test fixes
* another file improvement
* fix for legacy level loading taking too long
* making an enum for the search types
* switched the enum to "allow" types to make the input more clear
* got rid of orphaned const variables
[LYN-4390] Implemented EditorCameraRequestBus::GetActiveCameraState on the EditorViewportWidget so that the "Create camera entity from view" action works again.