Replaced remaining CryTek copyright notices

- Replaced 'CryTek' with 'Contributors to the Open 3D Engine Project' in ConsoleHelpGen.cpp (#1667)
- Removed remaining 'Crytek Engine Source File.. Copyright (C), Crytek Studios' in various Editor source files
- Replaced 'modifications by CryTek' and 'modifications by Amazon' with 'Modified from original'
main
Steve Pham 5 years ago committed by GitHub
parent 68f1410956
commit 03c8110d02
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -90,10 +90,10 @@ void CConsoleHelpGen::StartPage(FILE* f, const char* szPageName, const char* szP
{
fprintf(f, "<HTML><HEAD><TITLE>%s</TITLE><META HTTP-EQUIV=\"Content-Type\" CONTENT=\"text/html; charset=iso-8859-1\">", szPageName);
fprintf(f, "<META NAME=\"DESCRIPTION\" CONTENT=\"%s\">", szPageDescription);
fprintf(f, "<META NAME=\"author\" content=\"Crytek\">");
fprintf(f, "<META NAME=\"copyright\" CONTENT=\"Crytek\">");
fprintf(f, "<META NAME=\"KEYWORDS\" CONTENT=\"CryEngine,Crytek\">");
fprintf(f, "<META NAME=\"distribution\" CONTENT=\"Crytek\">");
fprintf(f, "<META NAME=\"author\" content=\"Contributors to the Open 3D Engine Project\">");
fprintf(f, "<META NAME=\"copyright\" CONTENT=\"Contributors to the Open 3D Engine Project\">");
fprintf(f, "<META NAME=\"KEYWORDS\" CONTENT=\"O3DE\">");
fprintf(f, "<META NAME=\"distribution\" CONTENT=\"Contributors to the Open 3D Engine Project\">");
fprintf(f, "<META NAME=\"revisit-after\" CONTENT=\"10 days\">");
fprintf(f, "<META NAME=\"robots\" CONTENT=\"INDEX, NOFOLLOW\">");
fprintf(f, "</HEAD><BODY bgcolor=#ffffff leftmargin=0 topmargin=0 alink=#0000ff link=#0000ff vlink=#0000ff text=#000000>");

@ -7,15 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios
// -------------------------------------------------------------------------
// Created: 13/2/2003 by Timur.
// Description: Main header included by every file in Editor.
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_EDITORDEFS_H
#define CRYINCLUDE_EDITOR_EDITORDEFS_H

@ -7,20 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: newleveldialog.h
// Version: v1.00
// Created: 24/7/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_NEWLEVELDIALOG_H
#define CRYINCLUDE_EDITOR_NEWLEVELDIALOG_H

@ -5,20 +5,6 @@
*
*/
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: newterraindialog.h
// Version: v1.00
// Created: 24/7/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_NEWTERRAINDIALOG_H
#define CRYINCLUDE_EDITOR_NEWTERRAINDIALOG_H

@ -7,15 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2012
// -------------------------------------------------------------------------
// Created: 15/1/2003 by Timur.
// Description: Plugin architecture supporting classes
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_PLUGIN_H
#define CRYINCLUDE_EDITOR_PLUGIN_H
#include "Include/IEditorClassFactory.h"

@ -7,14 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2012.
// -------------------------------------------------------------------------
// Description: The plugin manager, central point for loading/unloading plugins
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_PLUGINMANAGER_H
#define CRYINCLUDE_EDITOR_PLUGINMANAGER_H

@ -7,20 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: settings.h
// Version: v1.00
// Created: 14/1/2003 by Timur.
// Compilers: Visual Studio.NET
// Description: General editor settings.
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_SETTINGS_H
#define CRYINCLUDE_EDITOR_SETTINGS_H
#include "SettingsManager.h"

@ -7,17 +7,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2012
// -------------------------------------------------------------------------
// File name: UsedResources.h
// Created: 28/11/2003 by Timur.
// Description: Class to gather used resources
//
////////////////////////////////////////////////////////////////////////////
//! Class passed to resource gathering functions
#ifndef CRYINCLUDE_EDITOR_USEDRESOURCES_H
#define CRYINCLUDE_EDITOR_USEDRESOURCES_H

@ -8,12 +8,6 @@
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002-2012.
// -------------------------------------------------------------------------
// File name: waitprogress.h
// Created: 10/5/2002 by Timur.
// Description: CWaitProgress class adds information about lengthy process
// Usage:
//

@ -7,10 +7,7 @@
#pragma once
////////////////////////////////// CRYTEK ////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2011.
////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------
// File Name : FFMPEGPlugin.h
// Author : Jaewon Jung

@ -6,8 +6,7 @@
//=============================================================================
// (C) 2005 ATI Research, Inc., All rights reserved.
//=============================================================================
// modifications by Crytek GmbH
// modifications by Amazon
// Modified from original
#include <ImageProcessing_precompiled.h>

@ -5,8 +5,7 @@
//=============================================================================
// (C) 2005 ATI Research, Inc., All rights reserved.
//=============================================================================
// modifications by Crytek GmbH
// modifications by Amazon
// Modified from original
#pragma once

@ -1,8 +1,7 @@
//=============================================================================
// (C) 2005 ATI Research, Inc., All rights reserved.
//=============================================================================
// modifications by Crytek GmbH
// modifications by Amazon
// Modified from original
#include <ImageProcessing_precompiled.h>
#include "CCubeMapProcessor.h"

@ -6,8 +6,7 @@
//--------------------------------------------------------------------------------------
// (C) 2005 ATI Research, Inc., All rights reserved.
//--------------------------------------------------------------------------------------
// modifications by Crytek GmbH
// modifications by Amazon
// Modified from original
#pragma once

@ -12,8 +12,7 @@
//--------------------------------------------------------------------------------------
// (C) 2005 ATI Research, Inc., All rights reserved.
//--------------------------------------------------------------------------------------
// modifications by Crytek GmbH
// modifications by Amazon
// Modified from original
#include <ImageProcessing_precompiled.h>

@ -15,7 +15,7 @@
//--------------------------------------------------------------------------------------
// (C) 2001-2005 ATI Research, Inc. All rights reserved.
//--------------------------------------------------------------------------------------
// modifications by Crytek GmbH
// Modified from original
//disable warning about doubles being converted down to float
#pragma warning (disable : 4244 )

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