Fix Viewport camera position failing to update when "Find in viewport" is activated

Signed-off-by: nvsickle <nvsickle@amazon.com>
This commit is contained in:
nvsickle
2021-06-29 18:19:23 -07:00
parent ade4199c28
commit 528279af32
+2 -1
View File
@@ -462,7 +462,6 @@ void EditorViewportWidget::Update()
SetViewTM(m);
SetFOV(cameraState.m_fovOrZoom);
m_Camera.SetZRange(cameraState.m_nearClip, cameraState.m_farClip);
m_updateCameraPositionNextTick = false;
}
else if (!ed_useNewCameraSystem)
{
@@ -483,6 +482,8 @@ void EditorViewportWidget::Update()
);
m_renderViewport->GetViewportContext()->SetCameraProjectionMatrix(clipMatrix);
}
// Reset the camera update flag now that we're finished updating our viewport context
m_updateCameraPositionNextTick = false;
// Don't wait for changes to update the focused viewport.
if (CheckRespondToInput())