Commit Graph

6865 Commits

Author SHA1 Message Date
Esteban Papp 5965760612 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:27:01 -07:00
Esteban Papp 5ce7b76ca5 Gems/Vegetation
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:26:50 -07:00
Esteban Papp de02f9bb55 Gems/Twitch
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:26:35 -07:00
Esteban Papp df1a6e6af9 Gems/SurfaceData
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:26:22 -07:00
Esteban Papp 629d836142 Gems/Script*
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:24:32 -07:00
Esteban Papp 711b332ebe Gems/ScriptCanvas*
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:24:15 -07:00
Esteban Papp 1d53200eda Gems/SceneProcessing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:23:49 -07:00
Esteban Papp e317585e60 Gems/SceneLoggingExample
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:23:35 -07:00
Esteban Papp 5cb3ccfbad Gems/PythonAssetBuilder
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:23:21 -07:00
Esteban Papp 61247f8019 Gems/PhysX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:22:37 -07:00
Esteban Papp bd7bd3648b Gems/Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:22:23 -07:00
Esteban Papp 6e51bbcd53 Gems/LyShine
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:22:04 -07:00
Esteban Papp a9a2952750 Gems/LmbrCentral
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:21:46 -07:00
Esteban Papp d92dd162d0 Gems/ImGui
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:21:32 -07:00
Esteban Papp a55dfece64 Gems/GraphModel
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:21:16 -07:00
Esteban Papp c7a2344738 Code/Tools/DeltaCataloger
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:21:01 -07:00
Esteban Papp 8f0f462f07 Code/Tools/SceneAPI
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:20:34 -07:00
Esteban Papp d046389a30 Code/Tools/AssetProcessor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:20:14 -07:00
Esteban Papp 287d2a0fe7 Code/Framework/AzManipulatorTestFramework
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:19:52 -07:00
Esteban Papp 32b4958778 Code/Framework/AzToolsFramework
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:19:32 -07:00
Esteban Papp fa1d1bd2fc Gems/GraphCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:19:06 -07:00
Esteban Papp 35a7ad612b Gems/GradientSignal
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:18:37 -07:00
Esteban Papp 545beaab7d Gems/GameStateSamples
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:18:22 -07:00
Esteban Papp 0800e95aa7 Gems/EMotionFX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:18:05 -07:00
Esteban Papp 48652dcac7 Gems/EditorPythonBindings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:17:50 -07:00
Esteban Papp b8d0bffdd0 Gems/AudioSystem
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:16:39 -07:00
Esteban Papp a7780b6dbe Gems/Atom*
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:16:11 -07:00
Esteban Papp 7755c39d09 Code/Tools/Standalone
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:15:55 -07:00
Esteban Papp 7484f3adff Code/Tools/SceneAPI
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:15:33 -07:00
Esteban Papp 7f157f152d Code/Editor
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:15:16 -07:00
Esteban Papp 8554cea0ad better organization of the warning
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 20:14:58 -07:00
Chris Burel 72cd282ad2 Avoid redefining PRI macros on Linux (#4055)
* Avoid redefining `PRI` macros on Linux

The fixed width 64-bit integer types are defined differently per platform.
Some platforms define it as "long", others define it as "long long". For
consistency, `AZ::u64` or `AZ::s64` is always defined to "long long".
However, this causes problems for formatting those types, because on
platforms where `uint64_t` is a `long`, `PRIu64` gives the wrong format
string for `AZ::u64`. Previously this was fixed by redefining the `PRI`
macros so that they work for `AZ::u64`, but that breaks the ability to
format `uint64_t`.

We could add an AZ-specific version of the `PRI` macros for 64-bit integer
types, but we don't really need to, since they are `long long` on every
platform we support.

 * Use `%ll` for `AZ::u64`
 * Use `PRIu64` for `uint64_t`

Signed-off-by: Chris Burel <burelc@amazon.com>

* Avoid redefining `PRI` macros in CryCommon

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-09-10 15:16:33 -07:00
Alex Peterson 5bf749dcac fix infinite loop due to thin triangles (#4027)
* fix infinite loop due to thin triangles

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* check exact triangles size

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
2021-09-10 14:10:49 -07:00
Junbo Liang 3535d6b6b3 [AWS Automation] Stack tear down mechanism for the deployment on Jenkins (#3656)
Make awsi_test_profile_vs2019 a nonblocking step to make sure that resources are cleaned up even though automation tests failed

Signed-off-by: Junbo Liang <junbo@amazon.com>
2021-09-10 12:56:41 -07:00
Mike Balfour 2629216e46 Optimize MemoryView::SetName (#4052)
* Optimize MemoryView SetName
Added a second version that uses wstring_view instead of string_view so that no temporaries need to be created when passing in a string literal that's already a wstring.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Changed to use SetPrivateData

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-09-10 14:37:32 -05:00
bosnichd 141cb55903 Fix issue #4045 (#4053)
* Remove unused Vulkan ShaderDescriptor class.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Add missing dependency on Gem::Atom_RHI.Public

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Revert changes made to Gems/Atom/RHI/Vulkan/Code/* in https://github.com/o3de/o3de/pull/4021, and instead just check a trait to determine whether the RHI Vulkan targets have been defined else where. Gems/Atom/RHI/Vulkan/Code/CMakeLists.txt maybe needs to be revisited at some point, but my changes are causing numerous issues on mac so this just restores the prior behavior for all platforms while also providing a mechanism for any platform to simply define exactly what Vulkan related targets it needs independently.

Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-09-10 13:12:45 -06:00
Jonny Galloway 43355e47ca minor bug fixes based on finding defects while using (#4035)
Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
2021-09-10 12:00:36 -07:00
Esteban Papp 5909e471e6 Limits configuration types a project sees when using an engine SDK (#4033)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 10:39:42 -07:00
Qing Tao d9cbc97ec0 ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
ATOM-16273 Compiling SceneSRG before updating it can cause a gpu crash

Changes include:
1. Removed Scene::SetShaderResourceGroupCallback() function and clean up code which use this function.
2. Moved SceneTimeSrg.azsli to RPI's DefaultSceneSrg folder and setup the constants in RPI::Scene
3. Add AZ::Event for Scene's update srg event which features and update scene srg at proper place
4. UpdateTransformServcie FP to use PrepareSceneSrg event handler.
5. Clean up shaders and srgs used in project templates.

Signed-off-by: Qing Tao <qingtao@amazon.com>
2021-09-10 10:38:16 -07:00
Mike Balfour 280796e1f4 Fix GHI 4041 Terrain Shader Crash (#4050)
The terrain feature processor was crashing due to an invalid shader name.  The shader name has been fixed, but the feature processor has also been hardened so that it no longer crashes if a shader fails to load.
Also, while testing, this inadvertently exposed a second crash in EntitySerializer that occurs when components don't serialize in correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-09-10 11:59:20 -05:00
Esteban Papp 81749ac318 Improves numeric_cast compilation (#3995)
* Improves numeric_cast compilation:
before: 872s
after: 824s (5.5% reduction)

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 08:41:19 -07:00
Esteban Papp ba331b29f7 Creates destination directory if it doesnt exists file(ARCHIVE_CREATE will fail if the directory is not there
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-10 08:39:45 -07:00
bosnichd d366620818 More PAL related changes required for restricted platforms. (#4037)
Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-09-10 09:08:07 -06:00
lumberyard-employee-dm e638f27572 Fixed PathView MakeRelativeTo and Append functions path segment comparisons (#3628)
* Fixed PathView `MakeRelativeTo` and `Append` functions path segment
comparisons  when using the Windows path separator of '\'

The PathSegment comparisons were case-sensitive in both those functions
and now use `Internal::ComparePathSegments` function to perform the
appropriate case comparison based on the path separator value of the
Path class

Reverted the LocalFileIO::CheckInvalidWrite function back to not
lowercasing the assets alias and input path before invoking
`PathView::IsRelativeTo`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Simplified the LocalFileIO::ConvertToAliasBuffer logic

Fix for the ArchiveTest
`IResourceList_Add_AbsolutePath_RemovesAndReplacesWithAlias` and
`TestArchiveViaFileIO` test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a PathIterable structure stores a non-heap container of normalized path segments of an input path.

Moved the PathParser logic to a PathParser.inl file

Removed dependency of the PathView::IsRelativeTo logic on FixedMaxPath
There is no longer a 1024 character limit when determining if a path is relative to a base
Added a GetNormalPathParts and AppendNormalPathParts to function and removed LexicallyNormalInplace to share the logic for creating a normalized path between IsRelativeTo and LexicallyNormal

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Clang PathIterable.inl build fix

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed Normalize and Relative Path functions initialize the result paths

With the correct path separator for the paths being transformed

Ported over the Custom Path Root Separator logic to the PathParser.inl

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated he Shader Preprocessor include path gather.

It now uses AZ::IO::Path for the path operations and checks if the path
exist before adding it to the list of include paths.

Finally the set logic has been removed for a simpler find_if check to
see if the include path already since in the project include paths

This fixes the Asset Processing issues with shader includes due to the
Path.inl changes

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed tail recursion call to AppendNormalPathParts to supply a PathView with the same path separator as the parent call

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding reference qualifier overloads to the Path class Native function

Removed the conversion operators from the Path class for converting to a
string_type&/const string_type&

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-10 10:02:17 -05:00
Mike Balfour 0505f200e5 Remove extra/bad profile markers (#4031)
Many of these are just extra noise in the profile, but the one in Archive.cpp could also cause PIX to crash.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-09-10 09:11:06 -05:00
carlitosan c3e285cff7 Merge pull request #4034 from aws-lumberyard-dev/carlitosan/development
remove false error from deserializing BC nodes
2021-09-09 17:43:18 -07:00
Artur K 3a4937456a Build time reduction: AzStdOnDemandReflection (#3111)
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file

This reduces compilation time and produced profile/debug file sizes.

The specializations for string and string_view are only implemented for 'char' type, since
others are not used anywhere.

Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Added missing license.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix missing spaces in template argument lists

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Clang format on ClientAuthAWSCredentials.cpp

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Merge upstream development and fix linux build.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-09-09 19:08:33 -05:00
Steve Pham cf4cb2750a Adding missing pragma header guards to _xcb.h header files (#4029)
Signed-off-by: Steve Pham <spham@amazon.com>
2021-09-09 16:27:39 -07:00
Chris Burel 0445ec3956 Remove references to unsupported "xlib" windowing system support (#4028)
Support for X clients is provided by xcb instead.

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-09-09 16:13:23 -07:00
Esteban Papp 7f7d3d9c1c Creates destination directory if it doesnt exists, file(ARCHIVE_CREATE will fail if the directory is not there
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-09 16:09:55 -07:00