Gems/LmbrCentral
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -168,9 +168,9 @@ namespace LmbrCentral
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{
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public:
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bool IsPathIntersectingObstacles(const NavigationMeshID /*meshID*/, const Vec3& /*start*/, const Vec3& /*end*/, float /*radius*/) const { return false; }
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bool IsPointInsideObstacles(const Vec3& /*position*/) const { return false; }
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bool IsLineSegmentIntersectingObstaclesOrCloseToThem(const Lineseg& /*linesegToTest*/, float /*maxDistanceToConsiderClose*/) const { return false; }
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bool IsPathIntersectingObstacles(const NavigationMeshID /*meshID*/, const Vec3& /*start*/, const Vec3& /*end*/, float /*radius*/) const override { return false; }
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bool IsPointInsideObstacles(const Vec3& /*position*/) const override { return false; }
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bool IsLineSegmentIntersectingObstaclesOrCloseToThem(const Lineseg& /*linesegToTest*/, float /*maxDistanceToConsiderClose*/) const override { return false; }
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};
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NullPathObstacles m_pathObstacles;
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@@ -344,7 +344,7 @@ namespace LmbrCentral
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bool GetValidPositionNearby(const Vec3&, Vec3&) const override { return false; }
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bool GetTeleportPosition(Vec3&) const override { return false; }
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class IPathFollower* GetPathFollower() const override { return nullptr; }
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bool IsPointValidForAgent(const Vec3&, AZ::u32) const { return true; };
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bool IsPointValidForAgent(const Vec3&, AZ::u32) const override { return true; };
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//// ~IAIPathAgent
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};
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} // namespace LmbrCentral
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@@ -35,12 +35,12 @@ namespace LmbrCentral
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OnGameUnpaused
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);
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void OnGamePaused()
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void OnGamePaused() override
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{
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Call(FN_OnGamePaused);
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}
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void OnGameUnpaused()
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void OnGameUnpaused() override
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{
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Call(FN_OnGameUnpaused);
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}
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@@ -57,7 +57,7 @@ namespace LmbrCentral
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void SetSpawnDelayVariation(double spawnDelayVariation) override { m_config.m_spawnDelayVariation = spawnDelayVariation; }
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double GetSpawnDelayVariation() override { return m_config.m_spawnDelayVariation; }
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void BuildGameEntity(AZ::Entity* gameEntity);
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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private:
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//Reflected members
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@@ -29,7 +29,7 @@ namespace LmbrCentral
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AZ_EBUS_BEHAVIOR_BINDER(BehaviorSimpleStateComponentNotificationBusHandler, "{F935125C-AE4E-48C1-BB60-24A0559BC4D2}", AZ::SystemAllocator,
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OnStateChanged);
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void OnStateChanged(const char* oldState, const char* newState)
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void OnStateChanged(const char* oldState, const char* newState) override
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{
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Call(FN_OnStateChanged, oldState, newState);
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}
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@@ -213,18 +213,18 @@ namespace UnitTest
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// AzToolsFramework::AssetSystem::AssetSystemRequestBus::Handler overrides
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const char* GetAbsoluteDevGameFolderPath() override { return ""; }
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const char* GetAbsoluteDevRootFolderPath() override { return ""; }
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bool GetRelativeProductPathFromFullSourceOrProductPath([[maybe_unused]] const AZStd::string& fullPath, [[maybe_unused]] AZStd::string& relativeProductPath) { return true; }
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bool GetRelativeProductPathFromFullSourceOrProductPath([[maybe_unused]] const AZStd::string& fullPath, [[maybe_unused]] AZStd::string& relativeProductPath) override { return true; }
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bool GenerateRelativeSourcePath(
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[[maybe_unused]] const AZStd::string& sourcePath, [[maybe_unused]] AZStd::string& relativePath,
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[[maybe_unused]] AZStd::string& watchFolder) { return true; }
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bool GetFullSourcePathFromRelativeProductPath([[maybe_unused]] const AZStd::string& relPath, [[maybe_unused]] AZStd::string& fullSourcePath) { return true; }
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bool GetAssetInfoById([[maybe_unused]] const AZ::Data::AssetId& assetId, [[maybe_unused]] const AZ::Data::AssetType& assetType, [[maybe_unused]] const AZStd::string& platformName, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& rootFilePath) { return true; }
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bool GetSourceInfoBySourcePath([[maybe_unused]] const char* sourcePath, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& watchFolder) { return true; }
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bool GetSourceInfoBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& watchFolder) { return true; }
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bool GetScanFolders([[maybe_unused]] AZStd::vector<AZStd::string>& scanFolders) { return true; }
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bool IsAssetPlatformEnabled([[maybe_unused]] const char* platform) { return true; }
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int GetPendingAssetsForPlatform([[maybe_unused]] const char* platform) { return 0; }
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bool GetAssetsProducedBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo) { return true; }
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[[maybe_unused]] AZStd::string& watchFolder) override { return true; }
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bool GetFullSourcePathFromRelativeProductPath([[maybe_unused]] const AZStd::string& relPath, [[maybe_unused]] AZStd::string& fullSourcePath) override { return true; }
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bool GetAssetInfoById([[maybe_unused]] const AZ::Data::AssetId& assetId, [[maybe_unused]] const AZ::Data::AssetType& assetType, [[maybe_unused]] const AZStd::string& platformName, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& rootFilePath) override { return true; }
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bool GetSourceInfoBySourcePath([[maybe_unused]] const char* sourcePath, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& watchFolder) override { return true; }
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bool GetSourceInfoBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZ::Data::AssetInfo& assetInfo, [[maybe_unused]] AZStd::string& watchFolder) override { return true; }
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bool GetScanFolders([[maybe_unused]] AZStd::vector<AZStd::string>& scanFolders) override { return true; }
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bool IsAssetPlatformEnabled([[maybe_unused]] const char* platform) override { return true; }
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int GetPendingAssetsForPlatform([[maybe_unused]] const char* platform) override { return 0; }
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bool GetAssetsProducedBySourceUUID([[maybe_unused]] const AZ::Uuid& sourceUuid, [[maybe_unused]] AZStd::vector<AZ::Data::AssetInfo>& productsAssetInfo) override { return true; }
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bool GetAssetSafeFolders(AZStd::vector<AZStd::string>& assetSafeFolders) override
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{
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char resolvedBuffer[AZ_MAX_PATH_LEN] = { 0 };
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