* Hide the invalid parameters in the EnhancedPBR in the Material Editor
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
* Fixed headers
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
Make View::SortFinalizedDrawLists use child jobs so they don't block the worker thread from doing other work while waiting.
Implement a TaskGraph version of the view draw list sort.
Fix a misc bug where the scene was waiting on a task graph event twice and so hanging.
Enable MeshFeatureProcessor::Simulate to be able to use jobs when no parent job is specified because the parent job is a task.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Multiple bug fixes
- Handle Dx12 validation error related to multiple resource transitions happening on the same resource.
- Added API to better query for image/buffer views associated with an attachment.
- Address possible serialization issues by usage of size_t
- Reduced number of Descriptor sets allowed per SRG Pool in order to reduce descriptor waste.
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Addressed minor feedback
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Fix compile issues
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Missed a few other fixes
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
Switched to HDR irradiance.
SDK Update.
Fixed a Vulkan validation error on RayTracingSceneSrg::MeshInfo.
Improvements to DiffuseProbeGrid blending.
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
* Fix quad light NAN on contact with other surfaces
- Quad lights can produce nan if intersecting other surfaces. This is caused by a division by 0 in the edge integration functions. Fixed by saturating the output.
- Small refactoring on LTC edge integration functions. To make the terms more explicit.
Signed-off-by: Thomas Poulet <1039134+Bindless-Chicken@users.noreply.github.com>
* Replace incorrect saturate with EPSILON clamp
Signed-off-by: Thomas Poulet <1039134+Bindless-Chicken@users.noreply.github.com>
Co-authored-by: Thomas Poulet <1039134+Lord-Nazdar@users.noreply.github.com>
Jobification of the sort saves 0.7ms/frame on the HighInstanceTest on my pc.
Make MeshFeatureProcessor update of the mesh cull bounds part of the job work rather than part of the simulate work. This saves 0.1ms/frame on the HighInstanceTest
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Modified Color Swatch Fix
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Updating Macbeth Colors to work with new material formatting
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Tweaks to red color values
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Tweaked red swatch color values provided by Ken
Signed-off-by: Benjamin Black <benblac@amazon.com>
* Adding clearcoat to linear transform cosine lights (quad and polygon lights). Also fixed several warnings in various places in our shaders.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixes from PR review
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Updates from review feedback - pulled out some of the duplicate code into functions. This required some minor restucturing. Ran ASV Area light tests to make sure nothing changed and validated clearcoat was working in a separate project.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
This fixes gamepad input for both of our ImGui integrations (which should probably be combined at some point).
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Various Vulkan fixes
- Swapchain related fix for UI editor
- Object of type VkQueue is simultaneously used in the main thread and the queue thread. Pushed the swapchain invalidation to the presentation queue thread
- Added padding for DepthOfFieldData to ensure it is 16 byte aligned
- Added aspect flag for SMAAEdgeDetectionTemplate pass
- Reduced MaxUnboundedArrayDescriptors so that it is under the maxDescriptorSetSampledImages limit
- Added CopyRead flag for ReflectionScreenSpaceBlurPass related transient resources.
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Missed file
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Rename IndexedDataVectorTests -> MultiIndexedDataVectorTests
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Adding unit tests for IndexedDataVector. Updated fixture for MultiIndexedDataVector.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixed a bug in the test. Updated IndexedDataVector with more/better comments and removed a non-const function that wasn't necessary.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Further updates to some comments
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>