Tom Hulton-Harrop
b5e5a3bfee
More camera fixes for the new CameraInput system ( #667 )
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* use new ViewportContext interface to set camera transform on load
* WIP fixes for camera viewport handler callbacks
* disable synchonization with old camera when new camera system is enabled
* further updates to camera-input
* ensure event is signalled when camera transform is set
* updates to ModernViewportCameraController
* fix for right click menu appearing with camera
* updates following review feedback
* convert std:: usage to AZStd::
5 years ago
kberg-amzn
bdaa7eb3c1
Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
5 years ago
bosnichd
440c40e490
Remove (almost) all references to pRenderer ( #651 )
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Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
5 years ago
karlberg
9c23e637a0
Fix for white box test weirdness
5 years ago
karlberg
851323e112
One more test crash fix due to nullptr component application
5 years ago
karlberg
6b9ecc69c9
two more unit test touchpoints where core systems may not be initialized
5 years ago
karlberg
1df2fe1d48
Merging latest origin
5 years ago
Nicholas Van Sickle
b026b6818b
Merge pull request #483 from aws-lumberyard-dev/nvsickle/ViewportControllerAPI
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Give MultiViewportControllerInstances a pointer to their parent
5 years ago
greerdv
9f5987d431
Merge branch 'main' into non-uniform-scale-ux
5 years ago
karlberg
a8fa7a59d4
CR feedback
5 years ago
Steve Pham
2633efbd13
Moving SystemUtilsApple.mm and SystemUtilsApple.h from CrySystem to AzFramework to fix linker error when building iOS non-monolithically ( #631 )
5 years ago
greerdv
4202f646e4
Merge branch 'main' into non-uniform-scale-ux
5 years ago
amzn-sean
cb4e394784
Remove physics world body notification bus ( #576 )
5 years ago
karlberg
c21b4a577d
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
sourjon
cd0628f513
Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
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Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
5 years ago
nvsickle
b848e2dcd1
Appease clang
5 years ago
nvsickle
ea8e098e33
Tidy up MultiViewportControllerInstanceInterface
5 years ago
karlberg
4b1fe9b10b
Fix a comment and minor optimization to the server to client replication window
5 years ago
nvsickle
e8f37bb29f
Merge remote-tracking branch 'upstream/main' into nvsickle/ViewportControllerAPI
5 years ago
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
SergeyAMZN
dd90c590aa
Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
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SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
greerdv
a49017ec23
merging from main
5 years ago
pereslav
30625cf5d3
merge from main
5 years ago
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
jonbeer
b55e881225
Merge branch 'main' into Prefab/PhysX/ColliderFixes
5 years ago
rgba16f
27472169e2
Change global default scene debug draw id variale declare from static constexpr const to inline constexpr
5 years ago
rgba16f
1c1a9aeab4
Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID
5 years ago
rgba16f
593528532f
Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId
5 years ago
Olex Lozitskiy
790657f8c0
Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
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Deleted AzFramework::AtomActiveInterface
5 years ago
greerdv
d9b3b7ccfa
adding non-uniform scale component via button on transform component and forcing it to be adjacent in the component sort order and visible
5 years ago
jonbeer
02a9b4411b
Merge from main
5 years ago
Aristo7
4c47d7b587
Merged main in
5 years ago
hultonha
36d502b560
update controls for camera and move settings to cfg file
5 years ago
hultonha
16b16706b5
add logic to convert matrix3x3 to euler angles
5 years ago
hultonha
d705864f88
fix for input being 'stuck' on
5 years ago
Tom Hulton-Harrop
83545c0243
Merge pull request #470 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-2
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Updates to new Camera System (part 2 - still in progress)
5 years ago
Chris Burel
31885753cb
Fixes for compile failures with Clang on Windows ( #532 )
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* Fix compile errors when building with Clang.
* Fix for clang-based unity builds
5 years ago
karlberg
d0a561fa01
merging latest origin
5 years ago
karlberg
d5ad5d9596
Removing some more ebus dependencies within the vis system
5 years ago
karlberg
822368ef01
Changes to get visibility system working again in-game
5 years ago
jonbeer
6eddf39eff
Adding additional PhysX tests for work with Prefabs
5 years ago
Aristo7
64d980bc03
Deleted AzFramework::AtomActiveInterface
5 years ago
AMZN-koppersr
5eeeaf4346
Fixed several release build compile errors.
5 years ago
nvsickle
db9df91977
Give MultiViewportControllerInstances a pointer to their parent controller, to allow state management
5 years ago
hultonha
fb46d11f6c
add missing const
5 years ago
hultonha
0a4d62eeed
update cvar description
5 years ago
hultonha
c61c357541
Merge branch 'main' into hultonha_LYN-2315_camera-phase-2
5 years ago
hultonha
f01e64a023
add missing includes
5 years ago
hultonha
7d96fcdf1f
updates to fix camera behaviour
5 years ago
Eric Phister
fbdd26bbbc
Merge pull request #410 from aws-lumberyard-dev/ly-sdk/phistere/LYN-2723-Merge
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LYN-2723: Fixes issues with bad project or engine paths
Cherry-pick: 6ce7a6d30c57c941459b43c157861df5d9143ae1
5 years ago