Commit Graph

1280 Commits

Author SHA1 Message Date
puvvadar 4d0d97b3fe Remove excessive assert 2021-06-21 16:52:05 -07:00
puvvadar 3a7df983d9 Cleanup listen and connect logic to prevent log spam 2021-06-21 14:31:14 -07:00
puvvadar 8f5681ffdb Add GetActiveConnectionCount to IConnectionSet 2021-06-21 11:46:16 -07:00
puvvadar 04387be083 Remove some redundant includes, forward declares and similar pieces 2021-06-17 16:25:44 -07:00
puvvadar a748c2e152 Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking 2021-06-17 16:17:36 -07:00
Tom Hulton-Harrop 8ffd16b0be Ensure SnapToGrid only appears when GridSnapping is enabled LYN-2302 (#1362)
* updates to better support showing/hiding viewport ui when grid snapping is enabled/disabled

* connect up editor settings callbacks

* minor polish changes

* api rename

* updates following review feedback
2021-06-17 18:31:56 +01:00
amzn-sean 9f62d631fb Physics joints updated to the new API (#1361)
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
2021-06-17 15:52:27 +01:00
John Jones-Steele 127ad7f833 Merge branch 'development' into LYN-4195 2021-06-17 09:20:22 +01:00
IgnacioMartinezGarrido d86e8b63c1 Merge pull request #781 from aws-lumberyard-dev/LYN-1767-AB
LYN-1767 : Asset Browser Search View
2021-06-16 17:05:40 +01:00
Olex Lozitskiy 1eaa11303b sig/network - added r_viewportPos cvar for set the position of a viewport (Windows only)
Example: +r_viewportPos 100 200
Works from a command line or --console-command-file
2021-06-16 11:59:55 -04:00
Nicholas Van Sickle bfeb3e0ab9 Merge pull request #1306 from yuriy0/FullScreenGamePreview
Full screen game preview for Atom viewport
2021-06-16 08:40:29 -07:00
Olex Lozitskiy fff7cc0e10 Merge pull request #1344 from aws-lumberyard-dev/Network/olexl/redcode_bullet_code_use
[sig/network] Redcoding parts of old Networking that used Bullet external physics code
2021-06-16 09:55:06 -04:00
Tom Hulton-Harrop d9b1ccd323 Add align grid button to Viewport UI (#1311)
* first pass of adding grid snapping button

* update to request current grid size

* show/hide snapping option based on selection

* small tidy-up changes

* small updates following review feedback

* added some unit tests for snapping functionality and some small tidy-up/refactoring

* small refactor to ensure snap to grid ui only appears with snapping enabled

* add missing include to resolve build error

* fixes for build

* add & to make compiler happy
2021-06-16 12:58:01 +01:00
igarri 3ed6b318ab Merge branch 'develop' into LYN-1767-AB 2021-06-16 12:30:10 +01:00
John Jones-Steele 0983d1ba45 Changes made to address comments. 2021-06-16 11:22:59 +01:00
Yuriy Toporovskyy 7d1a12a14f Bug fix: crash after full screen preview due to dangling pointer 2021-06-15 18:33:44 -04:00
AMZN-Olex 04f045bfd2 Recoding parts of old Networking that used Bullet external physics code 2021-06-15 15:58:16 -04:00
AMZN-Olex a446d397c6 Minor name refactoring 2021-06-15 14:05:35 -04:00
AMZN-Olex 2f5cffe679 Added r_ViewportPos cvar for set the position of a viewport of a game/server launchers 2021-06-15 13:46:53 -04:00
mnaumov 9ca0e731f4 Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
# Conflicts:
#	Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
2021-06-15 10:41:13 -07:00
yuriy0 aade48e751 Allow smaller values and increments for editor camera speed, allow custom speed values 2021-06-15 10:36:35 -07:00
sconel bd2a2ebcf5 Merge pull request #1293 from aws-lumberyard-dev/Prefabs/RemoveEditorInfoFromNestedContainerEntities
Fix nested container entities not getting editor info removed during prefab processing
2021-06-15 10:36:13 -07:00
John Jones-Steele c7a6f3e7e6 Merge branch 'development' into LYN-4195 2021-06-15 09:16:26 +01:00
rgba16f 0198f6121b Rebind the DebugDisplayRequestBus Instance to handle drawing in GameMode. (#1275) 2021-06-14 20:29:37 -05:00
Alex Peterson ecded991b5 Display error when unable to start Python
Added AzFramework Application, logging, unit tests
2021-06-14 17:02:22 -07:00
amzn-mike 364187a87b Merge pull request #1047 from aws-lumberyard-dev/Helios_AssImp_TransformImporterFix
Fix AssImpTransformImporter logic for bone nodes
2021-06-14 18:41:09 -05:00
AMZN-nggieber 948075fa61 Gem Catalog Allows Filtering by Gem Selected Status Live (#1274) 2021-06-14 15:56:54 -07:00
yuriy0 12c7391bd7 Bug fix: correct RTTI for AttributeInvocable (#1004)
* Bug fix: correct RTTI for AttributeInvocable

* Allow test case to crash if RTTI is wrong

* Revert "Allow test case to crash if RTTI is wrong"

Based on PR feedback, this change adds no value to the test and is confusing.

This reverts commit 6c36065c3759d857cc16ab011d09167261181141.

* Remove perhaps confusing comments and add a more to the point comment

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-06-14 17:29:19 -05:00
sharmajs-amzn 86d0acf76c fixes for invalid drive letter casing for scanfolder (#1281) 2021-06-14 13:55:37 -07:00
Yuriy Toporovskyy 84492dee48 Address some PR feedback
- Use AZ::IConsole instead of deprecated Cry IConsole.
- Create fullscreen preview widget on the same screen where the main window is found, instead of on the 'primary' screen
- Remove "ed_previewGameInFullscreen", which had the effect of always doing a full screen preview. If this functionality is desired, it should be re-added as a registry key instead of a cvar
2021-06-14 16:19:37 -04:00
Mike Balfour 6f61454be4 Added support for remapping entity refs across slice instances (#1284)
* Fixed memory assert on shutdown.
Cleaned up the entity pointers on serialization, so that they no longer leak themselves, their asset references, or anything else within them.

* Added support for remapping entity refs across slice instances.
Slice instances can have components with entity references that have been modified to reference entities in other slice instances, or even in the parent.  This change detects and remaps those references so that they work correctly.
2021-06-14 14:20:39 -05:00
Yuriy Toporovskyy 5becf25a79 Address some PR feedback.
- Better comment explaining signal blocking
- Clang format
2021-06-14 12:14:58 -04:00
Yuriy Toporovskyy 37f70fb47c Address some PR feedback.
- Better variable names
- Close a parenthesis in a comment
- Check equality against nullptr instead of 0
- Add comment to document method of clearing a QLayout
- Format some things
- Const correctness
- Remove a TODO in a comment
- Attempt at removing concatenation of string literal AZ_FUNCTION_SIGNATURE, which might not be a literal on every compiler/platform
2021-06-14 12:08:55 -04:00
Yuriy Toporovskyy 074c3107cd Expose protected method required by full screen preview feature 2021-06-14 11:54:11 -04:00
amzn-mike a3ae330e6d Merge branch 'stabilization/2106' into Helios_AssImp_TransformImporterFix 2021-06-14 10:17:29 -05:00
Chris Burel 6d92f7109f Fix function signature of binary +/- operator to not return a reference (#1285)
This function creates a new object on the stack, and was returning it as
a reference. This would trigger Clang 12's `-Wreturn-stack-address`
warning, and cause the build to fail.

This fixes builds with clang 12, so it closes #591
2021-06-14 08:09:28 -07:00
John Jones-Steele a306d9bf47 Merge branch 'development' into LYN-4195 2021-06-14 15:41:05 +01:00
jjjoness fb4cac08a3 Merge pull request #1304 from aws-lumberyard-dev/FixCrashInWireFrame
Fixes crash in adding WireFrame/
2021-06-14 15:36:37 +01:00
Yuriy Toporovskyy 73d5617af3 Full screen game preview for Atom viewport 2021-06-14 10:02:49 -04:00
John Jones-Steele 4dc9752620 Fixes crash in adding WireFrame/ 2021-06-14 13:50:29 +01:00
Hasareej aee7fc72cc Hiding the 2 Clusters during Gameplay mode (#1211)
Hiding the 2 Clusters during Gameplay mode.
2021-06-14 12:53:58 +01:00
Tom Hulton-Harrop 0f09a6d8bf Move new camera settings to the Settings Registry and connect them to viewport border elements (#1267)
* ensure the new camera respects changing ui values and move camera settings to the settings registry

* factor out creation of modular camera controller

* small updates before posting PR

* updates following review feedback

* updates following review feedback
2021-06-14 12:32:35 +01:00
greerdv d72d988195 Merge pull request #1280 from aws-lumberyard-dev/simd-division-by-zero
avoid some divisions by zero in simd math types
2021-06-14 11:48:32 +01:00
John Jones-Steele 746c57373b Merge branch 'development' into LYN-4195 2021-06-14 09:42:01 +01:00
John Jones-Steele 8a6975131d Modified the link.svg 2021-06-14 09:26:28 +01:00
amzn-mike 9ff007024d Merge branch 'main' into Helios_AssImp_TransformImporterFix 2021-06-13 16:56:44 -05:00
SJ 6fdbce01eb Fix build and link errors in monolithic builds
Merge pull request #1288 from aws-lumberyard-dev/SPEC-7273
2021-06-11 18:40:52 -07:00
sconel e4921c8d0a Fix nested container entities not getting editor info removed during prefab processing 2021-06-11 17:45:46 -07:00
Danilo Aimini f32590d241 LYN-4042 | No UI Indication that Level is Modified (#1277)
* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.

* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.
2021-06-11 16:43:53 -07:00
amzn-sj a86062bd91 Skip interface libraries when genrating StaticModules for game server as well 2021-06-11 16:42:09 -07:00