karlberg
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487e989e68
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Several updates to complete rewind support and remove unneeded functionality
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5 years ago |
karlberg
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80bf6d54bc
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Merge remote-tracking branch 'origin' into MultiplayerComponents
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5 years ago |
karlberg
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c6ea0c0a46
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Various local prediction and input processing related fixes
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5 years ago |
karlberg
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bb3142278e
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Fixes an example comment error in multiplayer component jinjas
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5 years ago |
karlberg
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5acdc40595
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Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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5 years ago |
Gene Walters
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46024f293d
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Merge branch 'main' into SPEC6476_ReflectNetworkProperties
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5 years ago |
Gene Walters
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7cd4bbee15
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Jinja fix white space a bit, still dont fully understand this, but it looks a little better
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5 years ago |
Gene Walters
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77899c5d96
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Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
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5 years ago |
karlberg
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eea0660d21
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A couple more fixes
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5 years ago |
karlberg
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254ad165c1
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A bunch of work to get external multiplayer components to actually work
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5 years ago |
Gene Walters
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9a4884ff0b
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Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
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5 years ago |
karlberg
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d0b006c209
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Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
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5 years ago |
Gene Walters
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0867764e5b
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Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue
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5 years ago |
Gene Walters
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b9a0bf52ab
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Merge branch 'main' into SPEC6476_ReflectNetworkProperties
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5 years ago |
Gene Walters
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3ebf23211f
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Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace
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5 years ago |
karlberg
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80f6dcd258
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Build fixes for android
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5 years ago |
karlberg
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e7f0bc9ee2
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Local prediction player controller is now functional
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5 years ago |
karlberg
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a1fe8fe419
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Ported the local prediction player controller component
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5 years ago |
karlberg
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6bb51bd9e4
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Merging latest origin
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5 years ago |
karlberg
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2fc710d73b
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Addressing PR feedback
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5 years ago |
karlberg
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51e8b21a0e
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Clang compile fix
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5 years ago |
pereslav
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008c653524
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Added ReadyForEntityUpdates message allowing the server to send entity updates
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5 years ago |
karlberg
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c8bc5b7463
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Initial work on multiple gem multiplayer components
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5 years ago |
karlberg
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f26d7f9301
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First crack at the multiplayer component registry to allow multiplayer components to live in any gem
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5 years ago |
karlberg
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4e75a099b8
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Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
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5 years ago |
karlberg
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45faa26ffd
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Some initial updates for eventual support of locally predicted input processing
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5 years ago |
karlberg
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ca3df5d6c8
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Various bug fixes to get entity replication working
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5 years ago |
alexpete
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1044dc3da1
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Integrating github/staging through commit ab87ed9
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5 years ago |
alexpete
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c2cbd430fe
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Integrating up through commit 90f050496
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5 years ago |
alexpete
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75dc720198
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Integrating latest 47acbe8
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5 years ago |