Commit Graph

1839 Commits

Author SHA1 Message Date
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 2021-05-19 13:27:24 -07:00
karlberg e0ea9e6224 Removing debug code 2021-05-15 15:29:22 -07:00
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-05-15 15:10:45 -07:00
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 2021-05-15 15:10:17 -07:00
lumberyard-employee-dm 0b35d27833 Added support to the AZ Console to be notified when the Settings Registry modifies a particular path (#691)
* Updated the SettingsRegistry CommandLineArgumentSettings delimiter function to no longer work on a character basis, but on a line basis.
This provides more control by the user to determine how to the argument into the JSON pointer and JSON value parts

Added function o the Settings Registry to specify the JSON Apply Patch settings to use when performing a JSON Patch/Merge Patch operation

Fixed the SettingsRegistryImpl::CommandLineArgument function to properly set unsigned 64-bit values into the SettingsRegistry by checking the ERRNO of strtoll and strtoull

* Updated the reporting of the JSON Patching operations to supply a JSON pointer of the patched element to the Issue Reporting callback when the patch operation is successful. This allows using the Issue Reporting callback as a notification system when field is updated during a patch operation

* Added support to the AZ Console to be able to run Console Commands based
on notifications from the Settings Registry when a field underneath the
"/Amazon/AzCore/Runtime/ConsoleCommands" object is modified.

This takes advantage of the Settings Registry RegisterNotifier API to
determine when a field is modified as well as the JSON Merger
JsonApplyPatchSettings Issue Reporting Callback to determine when a
field is modified or updated.

As a Side Note also fixed an issue with the AZ Console incorrectly
converting unsigned 64-bit types using strtoll

* Making the Console constructor which accepts an AZ::SettingsRegistryInterface explicit

* Updating string format calls which use *.s for formatting string_views, to use the AZ_STRING_ARG macro

* Addressed typos in comments around the SettingsRegistry AZ Console functions

* Fixed the SettingsRegistryTest that look for an empty value

* clang 6.0.0 constexpr build fix. For some reason clang cannot make a constexpr AZStd::string_view out of a constexpr AZStd::fixed_string despite there being a valid constexpr operator AZStd::string_view

* Mac build fix

* SettingsRegistryTest.MergeSettingsFolder_ConflictingSpecializations_ReportsErrorAndReturnsFalse test fix on Mac

* Updated the LoadSettingsFile test to validate running a console with 0 arguments

Replace the static_cast in the ConsoleTypeHelpers.inl code to convert a str to long long with an aznumeric_cast

* Added printf logging to the ConsoleCommandKeyNotificationHandler to determine if the console commands are being performed on the Jenkins Linux node

* Fixed Dangling string_view reference in the ConsoleCommandKeyNotificationHandler that was causing command execution from a file to fail.

Renamed the second TestFreeFunc function in the ConsoleTests.cpp to validate thath the first TestFreeFunc function is being tested

* Updated the Component Application AZ Console to use the SettingsRegistry as the backend when loading config and Settings Rgistry json files
2021-05-15 16:16:49 -05:00
Gene Walters 107fad9a38 Merge pull request #697 from aws-lumberyard-dev/SPEC6476_ReflectNetworkProperties
Update Mutliplayer Autocomponent to add Get/Set behavior context methods
2021-05-14 23:08:16 -07:00
mrieggeramzn dc8971e80d Merge pull request #756 from aws-lumberyard-dev/Atom/mriegger/15542
Fixing clone function in DecalTextureArrayFeatureProcessor
2021-05-14 21:01:05 -07:00
srikappa-amzn 0cfc7f10a9 Merge pull request #728 from aws-lumberyard-dev/Prefab/CyclicalDependencyCheck
Detect cyclical dependencies in the nested prefabs of the prefab being instantiated
2021-05-14 16:33:13 -07:00
karlberg 61c24ee265 Removing tab in cmake file 2021-05-14 15:22:57 -07:00
Nicholas Van Sickle 46c0c35c26 Merge pull request #734 from aws-lumberyard-dev/nvsickle/DebugInfoDisplay
Restore debug rendering to the viewport
2021-05-14 15:20:05 -07:00
karlberg bb3142278e Fixes an example comment error in multiplayer component jinjas 2021-05-14 15:03:11 -07:00
Alex Peterson 9b9ae22d23 Update Prism Python bindings interface
Add GetProjects, GetProjectTemplates, GetGems, GetProject and GetGem.
CreateProject and UpdateProject and the engine functions are not implemented yet
2021-05-14 14:53:32 -07:00
bosnichd 9ecbbe471b Remove lots of unused things from CrySystem (#765)
Remove lots of unused things from CrySystem
2021-05-14 15:38:59 -06:00
karlberg 3a87229e88 Merging latest origin 2021-05-14 14:25:45 -07:00
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 2021-05-14 14:24:33 -07:00
SJ 2a6938bdf5 Remove hardcoded paths to Atom gems in registration.py and clean up gem.json files 2021-05-14 13:54:17 -07:00
Vicky 1c575763c7 ATOM-4661 Improvement with pass templates registration from data (#735)
* ATOM-4661 Improvement with pass templates registration from data
- Update PassLibrary so it can load pass templates from more than one files and report duplicate pass templates.
- Added load templates events to pass system so the handlers from any gems can load their own pass templates.
- Added PassSystemInterface::OnReadyLoadTemplatesEvent::Handler in FeatureCommon gem's CommonSystemeComponet to load the PassTemplates.azasset in featureCommon gem.
- Misc: moved BindlessPrototypeSrg.asli from RPI to ASV project; fixed an assert issue when exit ASV
2021-05-14 13:45:26 -07:00
nvsickle 1426052a5f Address a bit more review feedback
-Use aznumeric_cast for enum <-> int casts
-Short circuit logic a bit more nicely
2021-05-14 13:01:46 -07:00
nvsickle a8b29bf603 Remove memory info from the overlay for now (depended on the now-dead CryMemoryManager) 2021-05-14 12:38:46 -07:00
nvsickle 810c63b80e Streamline AtomLyIntegration/AtomViewportDisplayInfo/gem.json 2021-05-14 12:38:01 -07:00
nvsickle f7a9b28000 Make AtomFont's API use copy semantics for string_view 2021-05-14 12:37:35 -07:00
nvsickle 58759bddf7 Tidy up Script/ScriptTimePoint 2021-05-14 12:36:40 -07:00
srikappa 1a456cc9b9 Marked an our parameter correctly and changed a ref to const ref 2021-05-14 11:48:31 -07:00
amzn-sj f759f471bf Remove unused code 2021-05-14 11:15:52 -07:00
Aaron Ruiz Mora 883786796d [NvCloth] Replace legacy IsDedicated() call with new AZ_CVAR sv_isDedicated 2021-05-14 19:10:58 +01:00
lumberyard-employee-dm 8b8a582f02 External Project Build Path Support using SDK Binaries (#690)
* Updated the DynamicModuleHandle code to search within the
SettingsRegistry for the FilePathKey_ProjectBuildPath setting in order
to determine the binary directory for the Project.

This is used to locate shared libraries and executables built by the
project when running and Engine SDK binary from within the Engine SDK

* Added a generation step within the Projects.cmake file to generate a
.setreg file containing the CMake build directory root.
The file is output to the <project-root>/user/Registry/build_path.setreg
file.
This occurs only on non-host platforms when configuring for
non-Monolithic builds, since the Build Directory is used to located the
project binary directory in order to located the project's generated
${CMAKE_BINARY_DIR}/bin/$<CONFIG>/Registry directory containing the
cmake_dependencies.<project-name>.<application-name>.setreg file
containing the list of gem modules to load for a given application

Updated the SettingsRegistryMergeUtils AddRuntimeFilePaths function to
be read in the new "/Amazon/Project/Settings/Build/project_build_path"
and use that to form an absolute path to the project build directory by
appending it to the FilePathKey_ProjectPath key.
That key is set in the 'FilePathKey_ProjectBuildPath' constant
Next updated the SettingsRegistryMergeUtils
MergeSettingsToRegistry_TargetBuildDependencyRegistry function to look
within the project build directory to locate the
cmake_dependencies.*.setreg file to load

Tweaked the Settings Registry merge order of the ComponentApplication,
GameApplication and Settings Registry builder to merge the command line
after merging the global user registry and after merging the project
user registry.
Moved the call to MergeSettingsToRegistry_TargetBuildDependencyRegistry
to occur after the above calls to make sure the properly overriden
projects' user registry was merged in order for the correct project
build path to be stored in the SettingsRegistry

* Added a ProjectConfigurationBinPath key which contains the path to the <build-dir>/bin/$<CONFIG> directory for a project which is used to load gem dlls and the Registry/cmake_dependencies.*.setreg files when using an pre-built Editor/AssetProcessor on an external project

* Fixed variable reference to fileNamePath variable

* Removing the default Project Build Path from the Settings Registry
Runtime Filepaths.

Any paths would have to be set explicitly via .setreg/.setregpatch file
or the --project-build-path parameter

Updated the setting of the project build path and project binary
directory to perform existance checks on the paths before setting the
keys of /Amazon/AzCore/Runtime/FilePaths/ProjectBuildPath and
/Amazon/AzCore/Runtime/FilePaths/ProjectConfigurationBinPath

Added a backup project binary path of
<project-build-path>/bin/$<PLATFORM>/$<CONFIG> which is used if the path
of <project-build-path>/bin/$<CONFIG> has not been found

Fixed compile error in DynamicModuleHandle_Apple.cpp

* UnixLike Platform Build fix for the DynamicModuleHandle code
2021-05-14 13:01:11 -05:00
amzn-sj 05fec17ebd Remove hardcoded paths to Atom gems in registration.py and clean up gem.json files 2021-05-14 10:35:50 -07:00
nvsickle cc986f563a Merge remote-tracking branch 'upstream/main' into nvsickle/DebugInfoDisplay 2021-05-14 10:27:33 -07:00
Sean Sweeney 711db7e0f7 Merge pull request #754 from aws-lumberyard-dev/ap_race
Reduce AP race conditions and fix minor bugs
2021-05-14 10:19:17 -07:00
srikappa-amzn f6767cec2f Merge pull request #751 from aws-lumberyard-dev/Prefab/DeletePrefab
Fixed bug with delete prefab where the prefabs were not being deleted from the correct instances
2021-05-14 09:52:58 -07:00
moudgils 058688c182 Merge pull request #723 from aws-lumberyard-dev/Atom/moudgils/FixTextureArray
iOS Fixes to get RHI samples running again
2021-05-14 09:23:10 -07:00
Mike Balfour 77278a0329 First version of the slice-to-prefab converter
It converts .slice and .ly files to .prefab files, but doesn't handle nested or complicated slices correctly yet.
2021-05-14 11:18:15 -05:00
lumberyard-employee-dm 5cc0cc9ee7 Fixed the loading of uicanvas assets due to the NetBindable class being (#755)
removed from the SerializeContext.
The TransformComponent and ScriptComponent which used to Serialize a
NetBindable instance didn't have their version numbers bumped in order
to skip the old data when loading a binary ObjectStream
2021-05-14 11:03:31 -05:00
bosnichd a9d986c10f Red code legacy MemoryManager, StreamEngine, ResourceManager, ImageHandler, AsyncPakManager, and more (#758)
Remove from CryCommon and CrySystem:
- MemoryManager and all related classes/files
- StreamEngine, ResourceManager, ImageHandler, and AsyncPakManager
- Various other related interfaces/files/classes etc. that are all now unused
2021-05-14 08:53:56 -06:00
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 2021-05-13 22:04:21 -07:00
Gene Walters 7cd4bbee15 Jinja fix white space a bit, still dont fully understand this, but it looks a little better 2021-05-13 21:52:37 -07:00
mriegger c07c7d822e Adding warning feedback from mnaumov 2021-05-13 21:16:32 -07:00
mriegger ecef0e88f3 Fixing clone function 2021-05-13 21:04:15 -07:00
moudgils 169d9e3d57 Added support for EAC_R11 and EACRG11 2021-05-13 19:18:03 -07:00
srikappa b72836fa8f Fixed a typo 2021-05-13 18:03:49 -07:00
srikappa d8865a8f0d Remove links when deleting prefabs 2021-05-13 17:41:45 -07:00
AMZN-mnaumov d0daab4fe0 Merge pull request #710 from aws-lumberyard-dev/Atom/mnaumov/LYN-3529
[LYN-3529] Hiding "Open Material Editor" when material asset is assigned
2021-05-13 17:15:03 -07:00
jackalbe 7d91a4c08e {LYN-3787} Fix for infinite loop in the scene builder's import phase (#747)
* This simple fix pops any node that can not be registered using it name and unique ID
* Any scene file (i.e FBX) with the three or more nodes with the same name and parent will sort of work
* After the 2nd child node with the same name and parent will be dropped on export

Tests: added the new AutomatedTesting/Assets/BadAssets/three_same_named_nodes.fbx to regress test this
2021-05-13 17:50:02 -05:00
AMZN-tpeng c2dc3dad32 Merge pull request #629 from aws-lumberyard-dev/ATOM/tonypeng/ATOM-15266-2
ATOM-15266 [RHI][Vulkan][Android] Use warning on fragment pool error …
2021-05-13 15:38:38 -07:00
Guthrie Adams ab81bd0e7e Merge pull request #726 from aws-lumberyard-dev/Atom/guthadam/ATOM-15223
ATOM-15223 updating material assignment ID to be portable to other models
2021-05-13 17:21:07 -05:00
srikappa 16b2dabde2 Removed additional spacing 2021-05-13 14:51:27 -07:00
srikappa 9328c944b2 Remove an unnecessary check in the if statement 2021-05-13 14:49:06 -07:00
srikappa 7d8180a3bb Fixed a typo 2021-05-13 14:46:30 -07:00
srikappa b92a68f5a4 Improved a comment 2021-05-13 14:45:06 -07:00
sweeneys 9141221843 Reduce AP race conditions and fix minor bugs 2021-05-13 14:43:30 -07:00