* Update LoadLevel to also search inside the Level folder for a spawnable if LevelName isnt a fullpath to a spawnable
Signed-off-by: Gene Walters <genewalt@amazon.com>
* A better check to see if users provided a file extension
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Profiler: move to OnSystemTick polling
Migrates from implementing FrameEventBus::Handler to SystemTickBus::Handler.
When we were collecting data from threads on the start of a frame, it
turns out that the event only fired once the RHI began working, which
would exclude any events before that (ex. RPI, some AuxGeom regions)
from the next GetTimeRegionMap call.
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
* Visualizer: update logic to avoid dangling frame
Signed-off-by: Jacob Hilliard <jhlliar@amazon.com>
Added an initialization delay before starting the DiffuseProbeGrid texture readbacks, to allow the textures to settle.
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
* fix outliner sorting using incorrect types for comparisons, fixes for [LY-122258] and [LYN-3666]
Signed-off-by: Alex Montgomery <alexmont@amazon.com>
* fix annoying but necessary Qt type cast
Signed-off-by: Alex Montgomery <alexmont@amazon.com>
Changed the existing desktop shortcut for Project Manager to include tool name and dropped version number for consistent branding
Added desktop shortcut for the Editor
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Update PrefabLoader to sanitize ingested prefabs and have core systems operate with default values
Signed-off-by: sconel <sconel@amazon.com>
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Remove IsExplicitDefault implementation to avoid confusion (since the function isn't virtual).
Avoid copying PrefabDoms over in SanitizeLoadTemplate.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Address naming and commenting concerns from PR reviews.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix to error detection code
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add support for all uuid formats for zero check.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Co-authored-by: sconel <sconel@amazon.com>
* Switching to Buffer<float> instead of Buffer<float3> in the skinning shader because metal doesn't support float3 buffers
Signed-off-by: amzn-tommy <waltont@amazon.com>
* Adding a comment to LinearSkinningPassSRG pointing out that positions, normals, and bitangents are using float buffers to work on Metal
Signed-off-by: amzn-tommy <waltont@amazon.com>