FastNoise
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -28,8 +28,6 @@
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// Modified from original
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#include "FastNoise_precompiled.h"
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#include "FastNoise.h"
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#include <math.h>
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@@ -5,7 +5,6 @@
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*
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*/
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#include "FastNoise_precompiled.h"
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#include "EditorFastNoiseGradientComponent.h"
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namespace FastNoiseGem
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@@ -5,7 +5,6 @@
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*
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*/
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#include "FastNoise_precompiled.h"
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#include <FastNoiseEditorModule.h>
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#include <FastNoiseSystemComponent.h>
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#include <EditorFastNoiseGradientComponent.h>
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@@ -7,7 +7,6 @@
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#pragma once
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#include "FastNoise_precompiled.h"
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#include <FastNoiseModule.h>
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namespace FastNoiseGem
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@@ -5,8 +5,6 @@
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*
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*/
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#include "FastNoise_precompiled.h"
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#include "FastNoiseGradientComponent.h"
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#include <AzCore/Math/MathUtils.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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@@ -5,8 +5,6 @@
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*
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*/
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#include "FastNoise_precompiled.h"
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#include <FastNoiseModule.h>
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#include <FastNoiseSystemComponent.h>
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#include <FastNoiseGradientComponent.h>
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@@ -7,7 +7,6 @@
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#pragma once
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#include "FastNoise_precompiled.h"
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#include <AzCore/Module/Module.h>
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namespace FastNoiseGem
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@@ -5,8 +5,6 @@
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*
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*/
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#include "FastNoise_precompiled.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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@@ -1,9 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <platform.h> // Many CryCommon files require that this is included first.
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@@ -4,7 +4,6 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "FastNoise_precompiled.h"
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#include <AzTest/AzTest.h>
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#include <Mocks/ITimerMock.h>
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@@ -6,7 +6,6 @@
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#
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set(FILES
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Source/FastNoise_precompiled.h
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Include/FastNoise/Ebuses/FastNoiseBus.h
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Include/FastNoise/Ebuses/FastNoiseGradientRequestBus.h
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Source/FastNoiseSystemComponent.cpp
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