Commit Graph

224 Commits (4721ef829835e1d15e413c41cc410ccfa5200ed8)

Author SHA1 Message Date
pappeste 0dd8fce2b0 Pass on fixing LmbrCentral.Static dependencies 5 years ago
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
5 years ago
greerdv 03d54014f7
Merge pull request #985 from aws-lumberyard-dev/physics-transform-scale
update physics code to avoid vector scale Transform functions
5 years ago
amzn-sean 529e29071c
update Ragdoll component to only uses Handles (#981) 5 years ago
greerdv ece62c51d8 update physics debug draw to avoid vector scale Transform functions 5 years ago
greerdv 6b7caa93b1 update collider component to avoid vector scale Transform functions 5 years ago
greerdv dd94795106 update force region to avoid vector scale Transform functions 5 years ago
greerdv 34c59a81b8 update rigid body to use non-deprecated function and remove many deprecated transform bus functions 5 years ago
Terry Michaels 9b1be43367
Renamed osx_gl to mac and es3 to android for cache folders (#949) 5 years ago
amzn-sean 63ce0c1a62
character controller component now uses simulated body handles (#929) 5 years ago
lumberyard-employee-dm 4652d47fb3 Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere 5 years ago
lumberyard-employee-dm 76fe7f3666 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into ly-as-sdk/LYN-2948-phistere 5 years ago
greerdv bdf9ac31fb update to use uniform scale calls to Transform 5 years ago
greerdv 4d75f00436 fix physx editor tests 5 years ago
greerdv ccccfb2c5b more tidying up 5 years ago
pappeste db0db5c1c0 Proper dependencies to LmbrCentral/LmbrCentral.Editor, mixing those two can cause Editor modules to load non-Editor modules 5 years ago
greerdv adb37b4a76 fix physx editor tests 5 years ago
greerdv 945f55378e merge from main 5 years ago
Nicholas Lawson c9d5d7fb77 The new gem registration and usage system
Merge from mainline (Rebase)
5 years ago
amzn-sean 0b4b0698c7
disable physics tick time warning in debug builds and make it less spammy (#827) 5 years ago
greerdv e9d3c0f080 fix after merge 5 years ago
amzn-sean bf4b65afde
Fix crash in character component when using prefabs (#798) 5 years ago
greerdv 7def4741cd merge from main 5 years ago
amzn-sean 672dad7fea
combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
greerdv f3c1878a8b fix bug with not clearing shape collider config when shape component is removed 5 years ago
bosnichd 3d84902b24
Remove CryCommonTools (moving the three remaining files into Editor/Util which is the only place they're used). (#741)
Remove CryCommonTools (moving the three remaining files into Editor/Util which is the only place they're used).
5 years ago
amzn-sean 7f79cc8796
RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740) 5 years ago
Hasareej a13c9e8d53
Hasareej lyn 2301 cluster space (#717)
ViewportUi widget anchoring & alignment update.
5 years ago
greerdv 2ef0e70fff
Merge pull request #730 from aws-lumberyard-dev/non-uniform-scale-compatibility
update compatibility for non-uniform scale service
5 years ago
amzn-sean d690c3fee4
static rigid body and rigid body component use Handles instead of pointers (#662) 5 years ago
greerdv ce3842ac84 Merge branch 'main' into non-uniform-scale-compatibility 5 years ago
greerdv 059f69e5e6 tidy up NonUniformScaleService compatibility 5 years ago
karlberg 35500981eb More removal fixes 5 years ago
greerdv dff8de94a5 making both colliders and shape colliders check m_simulating in IsPhysicsEnabled 5 years ago
greerdv 8e90e87bc8 fixing bug with shape collider editor body not being deleted when it is recreated 5 years ago
amzn-sean cb4e394784
Remove physics world body notification bus (#576) 5 years ago
bosnichd d7b796fd73
Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
5 years ago
Terry Michaels 55f2b24302
Legacy Mesh component removal
* Removed legacy components

* More legacy render component removal

* Starting removal of legacy mesh component dependencies

* Removed old light components that were allowing Atom test to succeed

* Testing increasing the timeout to see if it lets it pass in Jenkins

* put original timeout back

* reordered components to test if it is component specific or not

* Testing disabiling the test to see if we get a green

* Fixed the removal of the test to sandbox

* Removed Legacy Mesh Component and associated tendrils

* Removed some missed references

* Fixed some issues with unity builds and ambiguous naming

* Addressed review feedback
5 years ago
Aristo7 cc4712aa25 Deleted Visibility gem, it was Cry only gem 5 years ago
Aristo7 954e158454 Adding nullptr checks in Gems/ for Get3DEngine() 5 years ago
bosnichd 1d4c483e73
Red code legacy renderer (#383)
- Remove some references to gEnv->pRenderer/GetIEditor()->GetRenderer() that is now always null.
- Restore the debug console to existence.
- Stop building the following in preparation for their removal:

Code/CryEngine/Cry3DEngine/*
Code/CryEngine/RenderDll/*
Code/Tools/CryFXC/*
Code/Tools/HLSLCrossCompiler/*
Code/Tools/HLSLCrossCompilerMETAL/*
Code/Tools/RC/*
Code/Tools/ShaderCacheGen/*
Tools/CrySCompileServer/*
5 years ago
Sean Sweeney dcb253e08c
Merge pull request #321 from aws-lumberyard-dev/modify_test_timeout
Modify test timeouts
5 years ago
Aaron Ruiz Mora 771a7a25aa
Adding OUTPUT_NAME to physics gems shared libraries to avoid conflicting with their 3rdParty libraries 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
greerdv b113f09a71 first pass of changing transform to use float for scale internally rather than Vector3 5 years ago
sweeneys 924fee57a5 Merge branch 'main' into modify_test_timeout 5 years ago
amzn-sean 5e50fc2961 fix build failure 5 years ago
amzn-sean 95a44c481a fixed errors from main merge 5 years ago
amzn-sean fbb8727407 Merge branch 'main' into physx_ragdoll_create 5 years ago
sweeneys 812f396d11 Merge branch 'main' into modify_test_timeout 5 years ago
sweeneys d8afec36cd Change test module default timeouts to 25 minutes to unblock Periodic and Sandbox CI builds, without incurring the costs involved with increased log verbosity. 5 years ago
AMZN-AlexOteiza 3f32cc929c
Fixed All Physics automated tests (#129)
* Fixed all Tests.
* Fixed tests stdout redirection
* Changed return code for failed tests to be 0xF
* Small improvements on automated testing code
* Created Periodic test suite and moved tests
* Made physics main to only have one test for now
* Renamed all tests to have leading AutomatedTesting::
5 years ago
Chris Burel 28170ffe41 Add newlines to the end of all files 5 years ago
amzn-sean 9f0075c9df cleanup of create ragdoll ptr handling 5 years ago
greerdv 099f43237d removing long deprecated transform scale functions 5 years ago
amzn-sean cd978eaa93 fix potential memory leak 5 years ago
amzn-sean 0e803713bf Ragdoll now uses Add/Remove SimulatedBody
Addressed Minor Character PR feedback
5 years ago
Esteban Papp 92c77dca11
LYN-3069 Revert some 3rdparty changes and address issue (#185)
* renaming and organizing files

* removed unused files

* Removing unnecessary file

* moved file

* reverting movement of 3rdparty associations from gems to global

* removing unnecessary calls to ly_add_external_target_path

* fixing install prefix of ci_build

* Fixes to get 3rdparties declared in gems to be installed

* Allowing to install just one configuration

* Adding empty line at the end

* removing commented code

* setting IMPORETD_LOCATION_<CONFIG> and defaulting IMPORTED_LOCATION to the profile config in case other configs are not installed
5 years ago
amzn-sean 7ac246bab5 Character controller now uses Add/Remove Simulated Body 5 years ago
amzn-sean b0cb5a381b
Merge pull request #104 from aws-lumberyard-dev/fixed_LYN-2998_main
LYN-2998
added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
fixed entities not being deselected when entering game mode in editor.
5 years ago
amzn-sean beafc80939 Fixed entities not being deselected when entering game mode in editor.
added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
jira: LYN-2998
5 years ago
greerdv 1363a5b76c fixing bugs with failing to disconnect from non-uniform scale event handlers in multiple places 5 years ago
amzn-sean 2a53f018fa
Merge pull request #70 from aws-lumberyard-dev/physx_system_comp
SystemComponent is now only built once in the PhysX.Static target
5 years ago
greerdv 582b098ed2 removing unused local variable 5 years ago
greerdv 3bbef11d15 Merge branch 'main' into non-uniform-scale-visibility 5 years ago
amzn-sean 23cf2d5d68 SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects. 5 years ago
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 5 years ago
greerdv 90e52d69bc fixing bug with subdivision level for runtime asset colliders and adding caching for collider aabbs 5 years ago
greerdv 87a3dfc968 fixing bug in editor bodies for rigid bodies with non-uniformly scaled asset colliders with position offsets 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago