fix physx editor tests
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@@ -93,39 +93,43 @@ namespace PhysXEditorTests
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editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
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editorEntity->CreateComponent(LmbrCentral::EditorCylinderShapeComponentTypeId);
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editorEntity->Activate();
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{
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UnitTest::ErrorHandler warningHandler("Negative or zero cylinder dimensions are invalid");
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UnitTest::ErrorHandler dimensionWarningHandler("Negative or zero cylinder dimensions are invalid");
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UnitTest::ErrorHandler colliderWarningHandler("No Collider or Shape information found when creating Rigid body");
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LmbrCentral::CylinderShapeComponentRequestsBus::Event(editorEntity->GetId(),
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&LmbrCentral::CylinderShapeComponentRequests::SetRadius, radius);
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// expect 2 warnings
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//1 if the radius is invalid
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//2 when re-creating the underlying simulated body
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int expectedWarningCount = radius <= 0.f ? 2 : 0;
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EXPECT_EQ(warningHandler.GetWarningCount(), expectedWarningCount);
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int expectedWarningCount = radius <= 0.f ? 1 : 0;
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EXPECT_EQ(dimensionWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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EXPECT_EQ(colliderWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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}
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{
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UnitTest::ErrorHandler warningHandler("Negative or zero cylinder dimensions are invalid");
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UnitTest::ErrorHandler dimensionWarningHandler("Negative or zero cylinder dimensions are invalid");
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UnitTest::ErrorHandler colliderWarningHandler("No Collider or Shape information found when creating Rigid body");
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LmbrCentral::CylinderShapeComponentRequestsBus::Event(editorEntity->GetId(),
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&LmbrCentral::CylinderShapeComponentRequests::SetHeight, height);
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// expect 2 warnings
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//1 if the radius or height is invalid
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//2 when re-creating the underlying simulated body
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int expectedWarningCount = radius <= 0.f || height <= 0.f ? 2 : 0;
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EXPECT_EQ(warningHandler.GetWarningCount(), expectedWarningCount);
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int expectedWarningCount = radius <= 0.f || height <= 0.f ? 1 : 0;
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EXPECT_EQ(dimensionWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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EXPECT_EQ(colliderWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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}
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EntityPtr gameEntity = CreateActiveGameEntityFromEditorEntity(editorEntity.get());
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// since there was no editor rigid body component, the runtime entity should have a static rigid body
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const auto* staticBody = azdynamic_cast<PhysX::StaticRigidBody*>(gameEntity->FindComponent<PhysX::StaticRigidBodyComponent>()->GetSimulatedBody());
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const auto* pxRigidStatic = static_cast<const physx::PxRigidStatic*>(staticBody->GetNativePointer());
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PHYSX_SCENE_READ_LOCK(pxRigidStatic->getScene());
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// there should be no shapes on the rigid body because the cylinder radius and/or height is invalid
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EXPECT_EQ(pxRigidStatic->getNbShapes(), 0);
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}
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