fix physx editor tests

This commit is contained in:
greerdv
2021-05-25 15:52:11 +01:00
parent 92311ddf0d
commit 4d75f00436
+15 -11
View File
@@ -93,39 +93,43 @@ namespace PhysXEditorTests
editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
editorEntity->CreateComponent(LmbrCentral::EditorCylinderShapeComponentTypeId);
editorEntity->Activate();
{
UnitTest::ErrorHandler warningHandler("Negative or zero cylinder dimensions are invalid");
UnitTest::ErrorHandler dimensionWarningHandler("Negative or zero cylinder dimensions are invalid");
UnitTest::ErrorHandler colliderWarningHandler("No Collider or Shape information found when creating Rigid body");
LmbrCentral::CylinderShapeComponentRequestsBus::Event(editorEntity->GetId(),
&LmbrCentral::CylinderShapeComponentRequests::SetRadius, radius);
// expect 2 warnings
//1 if the radius is invalid
//2 when re-creating the underlying simulated body
int expectedWarningCount = radius <= 0.f ? 2 : 0;
EXPECT_EQ(warningHandler.GetWarningCount(), expectedWarningCount);
int expectedWarningCount = radius <= 0.f ? 1 : 0;
EXPECT_EQ(dimensionWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
EXPECT_EQ(colliderWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
}
{
UnitTest::ErrorHandler warningHandler("Negative or zero cylinder dimensions are invalid");
UnitTest::ErrorHandler dimensionWarningHandler("Negative or zero cylinder dimensions are invalid");
UnitTest::ErrorHandler colliderWarningHandler("No Collider or Shape information found when creating Rigid body");
LmbrCentral::CylinderShapeComponentRequestsBus::Event(editorEntity->GetId(),
&LmbrCentral::CylinderShapeComponentRequests::SetHeight, height);
// expect 2 warnings
//1 if the radius or height is invalid
//2 when re-creating the underlying simulated body
int expectedWarningCount = radius <= 0.f || height <= 0.f ? 2 : 0;
EXPECT_EQ(warningHandler.GetWarningCount(), expectedWarningCount);
int expectedWarningCount = radius <= 0.f || height <= 0.f ? 1 : 0;
EXPECT_EQ(dimensionWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
EXPECT_EQ(colliderWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
}
EntityPtr gameEntity = CreateActiveGameEntityFromEditorEntity(editorEntity.get());
// since there was no editor rigid body component, the runtime entity should have a static rigid body
const auto* staticBody = azdynamic_cast<PhysX::StaticRigidBody*>(gameEntity->FindComponent<PhysX::StaticRigidBodyComponent>()->GetSimulatedBody());
const auto* pxRigidStatic = static_cast<const physx::PxRigidStatic*>(staticBody->GetNativePointer());
PHYSX_SCENE_READ_LOCK(pxRigidStatic->getScene());
// there should be no shapes on the rigid body because the cylinder radius and/or height is invalid
EXPECT_EQ(pxRigidStatic->getNbShapes(), 0);
}