removing unused local variable

main
greerdv 5 years ago
parent 3bbef11d15
commit 582b098ed2

@ -330,7 +330,6 @@ namespace PhysX
}
const bool hasNonUniformScale = (AZ::NonUniformScaleRequestBus::FindFirstHandler(GetEntityId()) != nullptr);
AZ::u8 subdivisionLevel = physicsAssetConfiguration.m_subdivisionLevel;
Utils::GetShapesFromAsset(physicsAssetConfiguration, componentColliderConfiguration, hasNonUniformScale,
physicsAssetConfiguration.m_subdivisionLevel, m_shapes);

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