fixing bug in editor bodies for rigid bodies with non-uniformly scaled asset colliders with position offsets
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@@ -36,7 +36,7 @@ namespace PhysX
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const bool hasNonUniformScaleComponent = (AZ::NonUniformScaleRequestBus::FindFirstHandler(entity->GetId()) != nullptr);
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const AZStd::vector<EditorColliderComponent*> colliders = entity->FindComponents<EditorColliderComponent>();
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const AZStd::vector<EditorColliderComponent*> colliders = entity->FindComponents<EditorColliderComponent>();
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for (const EditorColliderComponent* collider : colliders)
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{
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const EditorProxyShapeConfig& shapeConfigurationProxy = collider->GetShapeConfiguration();
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@@ -45,12 +45,14 @@ namespace PhysX
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continue;
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}
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const Physics::ColliderConfiguration colliderConfiguration = collider->GetColliderConfigurationScaled();
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const Physics::ColliderConfiguration colliderConfigurationScaled = collider->GetColliderConfigurationScaled();
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const Physics::ColliderConfiguration colliderConfigurationUnscaled = collider->GetColliderConfiguration();
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if (shapeConfigurationProxy.IsAssetConfig())
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{
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AZStd::vector<AZStd::shared_ptr<Physics::Shape>> shapes;
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Utils::GetShapesFromAsset(shapeConfigurationProxy.m_physicsAsset.m_configuration,
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colliderConfiguration, hasNonUniformScaleComponent, shapeConfigurationProxy.m_subdivisionLevel, shapes);
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colliderConfigurationUnscaled, hasNonUniformScaleComponent, shapeConfigurationProxy.m_subdivisionLevel, shapes);
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for (const auto& shape : shapes)
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{
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@@ -64,7 +66,7 @@ namespace PhysX
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if (!hasNonUniformScaleComponent)
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{
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AZStd::shared_ptr<Physics::Shape> shape = AZ::Interface<Physics::System>::Get()->CreateShape(
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colliderConfiguration, shapeConfiguration);
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colliderConfigurationScaled, shapeConfiguration);
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AZ_Assert(shape, "CreateEditorWorldRigidBody: Shape must not be null!");
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if (shape)
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{
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@@ -73,7 +75,6 @@ namespace PhysX
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}
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else
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{
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const Physics::ColliderConfiguration colliderConfigurationUnscaled = collider->GetColliderConfiguration();
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auto convexConfig = Utils::CreateConvexFromPrimitive(colliderConfigurationUnscaled, shapeConfiguration,
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shapeConfigurationProxy.m_subdivisionLevel, shapeConfiguration.m_scale);
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auto colliderConfigurationNoOffset = colliderConfigurationUnscaled;
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@@ -377,7 +378,7 @@ namespace PhysX
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configuration.m_kinematic = m_config.m_kinematic;
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configuration.m_colliderAndShapeData = Internal::GetCollisionShapes(GetEntity());
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
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{
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m_rigidBodyHandle = sceneInterface->AddSimulatedBody(m_editorSceneHandle, &configuration);
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m_editorBody = azdynamic_cast<AzPhysics::RigidBody*>(sceneInterface->GetSimulatedBodyFromHandle(m_editorSceneHandle, m_rigidBodyHandle));
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