Commit Graph

86 Commits (4014cacff8b9c05071fcd203fd43d8ed19e243b5)

Author SHA1 Message Date
chcurran 94edb18ed0 disabled upgrade menu until we can stabilize the tool (LYN-3799) 5 years ago
chcurran 2fd985f162 Fix for unconverted once nodes 5 years ago
chcurran 10081fefb9 Remove unwanted entries from node palette 5 years ago
chcurran 168042dee4 Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into carlito/stabilization/2106 5 years ago
chcurran f1b3bf4c73 Fix for running game mode with brand new graph with prefabs. 5 years ago
Terry Michaels 91fb8be535
Added toolbar icons, updated viewport header UX (#1240) 5 years ago
Terry Michaels adf6d93a06
Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism (#1209) 5 years ago
chcurran 8ab2752f42 Fix for using BC class constants LYN-3777 5 years ago
chcurran a766e3af5c Fixes for internal if-branch node parser bug (LYN-4347) and exposing properties for AZStd::tuple (LYN-3910) 5 years ago
Esteban Papp 36cb0f6d40
SPEC-7178 Removal of precompiled cpp files (#1171)
* SPEC-7178  Removal of precompiled cpp files

* Missing files...
5 years ago
AMZN-koppersr 4eb5b3554e Merge branch 'main' into SpawnableEntityIdMapping 5 years ago
Esteban Papp 76a6df341b
SPEC-2513 Fixes to enable w4457 5 years ago
AMZN-koppersr ce7b81e2e7 Merge branch 'main' into SpawnableEntityIdMapping 5 years ago
chcurran 0a9d6f5f0f Bug fixes and improvements brought over from demo work.
* Generic Multi Function Call ability added to extensible nodes
* Code gen improvements, including allowing for more manually codewritten extension of codegen facilities
* CVAR to disable automatic update of deprecated node
* Fixed variable sorting error that can apply to parser/runtime added variables
* Made Edit/SerializeContext ClassBuilder public, as it was needlessly private
* Fixed dangerous Datum::GetValueAddress(), it now checks for an empty storage AZSTd::any, as does Datum::Empty()
5 years ago
AMZN-koppersr 1e7ac60949 Reintroduced spawning multiple instances of the same entity
The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
5 years ago
AMZN-koppersr 8c541b5205 Moved default values to object in the Spawnable Entities Interface 5 years ago
AMZN-koppersr 7ee55cce3a Post merge fixes for spawning entities 5 years ago
sconel fe8803291a Fix for referencing now deprecated AZ::Transform constructor 5 years ago
greerdv 2c36d6a19a
Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
5 years ago
sconel 57b961c113
Merge pull request #997 from aws-lumberyard-dev/Spawnable/ScriptCanvas/Integration
Add dynamic spawn node to Script Canvas
5 years ago
sconel def36dcf63 Add clearer dependencies handled flag logic 5 years ago
sconel 4267c434b1 Add product asset dependency handling to SC builder 5 years ago
greerdv b2513cbb51 update one more vector scale usage in scriptcanvas 5 years ago
greerdv e556cdbba5 update scriptcanvas to handle uniform scale on transform 5 years ago
sconel cb62322f0d Addressed PR feedback 5 years ago
sconel 933f012def Code cleanup, removed pragma optimize macro 5 years ago
sconel 824be567fc Prepping for PR 5 years ago
sconel 07ecb938e7 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration 5 years ago
sconel b5599ca739 Add asset picker support to spawn SC node and thread safety measures 5 years ago
lumberyard-employee-dm 4652d47fb3 Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere 5 years ago
lumberyard-employee-dm 76fe7f3666 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into ly-as-sdk/LYN-2948-phistere 5 years ago
carlitosan 5eb3bcdf55
Merge pull request #932 from aws-lumberyard-dev/carlitosan-beta-fixes
SC support for unordered_set, version upgrade improvements and bug fixes
5 years ago
pappeste 19adbf2f41 Removing adding runtime dependencies for gems that are in the BUILD_DEPENDENCIES 5 years ago
chcurran 24c17932e3 Add error messages to ErrorText.h, label functionality to fix default groups on FDNs. 5 years ago
chcurran c1e7970dbb Add support for unordered_set to ScriptCanvas. Improved graph version upgrade systems and fixed related bugs. 5 years ago
greerdv ccccfb2c5b more tidying up 5 years ago
sconel 7caab501cb Add inputs and logic to handle spawn transforms 5 years ago
sconel 68a5216122 First version of spawning Script Canvas node 5 years ago
Nicholas Lawson c9d5d7fb77 The new gem registration and usage system
Merge from mainline (Rebase)
5 years ago
greerdv 7def4741cd merge from main 5 years ago
karlberg 74385a575f Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg 5440d0926d Fixing some dependencies in script canvas and emfx 5 years ago
mbalfour 704443ac89 Fix up incorrect autoDelete use and handling.
Several UI property handlers were incorrectly using the autoDelete feature by calling UnregisterPropertyType and deleting the pointer themselves, which caused double-delete crashes on application shutdown.  PropertyManagerComponent now gracefully handles that condition but also explicitly asserts explaining how the code should be changed, and the "known offenders" have been fixed up to use autoDelete correctly.
5 years ago
Terry Michaels 8ddfcabae7
Removed unneeded comments (#673) 5 years ago
karlberg 05a39a4412 Fix several build failures 5 years ago
karlberg c21b4a577d Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
chcurran a30d8eb886 Expose Raw BC Properties to Node Palette. 5 years ago
karlberg d0a561fa01 merging latest origin 5 years ago
karlberg 822368ef01 Changes to get visibility system working again in-game 5 years ago
chcurran 071a642804 Auto gen updates fixing property declarations. 5 years ago