Steve Pham
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70042fcdcd
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O3DE Copyright Updates for Linux Foundation (#1504)
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2021-06-23 10:55:22 -07:00 |
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Esteban Papp
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36cb0f6d40
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SPEC-7178 Removal of precompiled cpp files (#1171)
* SPEC-7178 Removal of precompiled cpp files
* Missing files...
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2021-06-07 15:59:58 -07:00 |
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pereslav
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090234f1f0
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Merge branch 'main' into MultiplayerPipeline
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2021-05-28 16:00:09 +01:00 |
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pereslav
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42b3e3817a
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SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
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2021-05-28 15:50:02 +01:00 |
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puvvadar
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d2797c0d15
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Add RewindableArray and cleanup a bit more of vector
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2021-05-25 16:40:58 -07:00 |
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puvvadar
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7129cad1ce
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Add RewindableFixedVector and update jinja components to use it
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2021-05-25 14:12:47 -07:00 |
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AMZN-puvvadar
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29b4ab6ff3
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Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
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2021-05-18 16:28:08 -07:00 |
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pereslav
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85374ea7fc
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Merged from main
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2021-05-18 13:10:44 +01:00 |
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pereslav
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970c87b487
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Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
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2021-05-17 23:34:58 +01:00 |
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puvvadar
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cb55eaf853
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Merge main to mp_editor_pipeline
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2021-05-16 11:36:47 -07:00 |
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puvvadar
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fb51829360
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Resolve MP Gem Ctrl+G changes with main
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2021-05-15 13:12:16 -07:00 |
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puvvadar
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1915b97c16
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Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
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2021-05-15 12:58:30 -07:00 |
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karlberg
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61c24ee265
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Removing tab in cmake file
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2021-05-14 15:22:57 -07:00 |
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karlberg
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5acdc40595
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Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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2021-05-14 14:24:33 -07:00 |
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puvvadar
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8a39f9f1b4
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Streamline MP Ctrl+G logic via MultiplayerEditorConnection
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2021-05-13 15:31:37 -07:00 |
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karlberg
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cb8016bde5
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Fix for validator failing on empty files
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2021-05-12 20:52:02 -07:00 |
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karlberg
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eea0660d21
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A couple more fixes
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2021-05-12 20:26:08 -07:00 |
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karlberg
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254ad165c1
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A bunch of work to get external multiplayer components to actually work
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2021-05-12 16:01:59 -07:00 |
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karlberg
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e7f0bc9ee2
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Local prediction player controller is now functional
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2021-05-06 17:23:03 -07:00 |
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karlberg
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a1fe8fe419
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Ported the local prediction player controller component
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2021-05-05 20:07:16 -07:00 |
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karlberg
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2fc710d73b
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Addressing PR feedback
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2021-04-27 16:03:39 -07:00 |
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karlberg
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c8bc5b7463
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Initial work on multiple gem multiplayer components
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2021-04-22 14:35:24 -07:00 |
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karlberg
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f26d7f9301
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First crack at the multiplayer component registry to allow multiplayer components to live in any gem
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2021-04-21 12:47:48 -07:00 |
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karlberg
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0ce18593d2
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Merging latest main
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2021-04-15 17:40:21 -07:00 |
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pereslav
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a5fdbddeda
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Merged MultiplayerPipeline from CodeCommit
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2021-04-15 20:24:50 +01:00 |
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karlberg
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ca3df5d6c8
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Various bug fixes to get entity replication working
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2021-04-13 20:24:08 -07:00 |
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alexpete
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1044dc3da1
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Integrating github/staging through commit ab87ed9
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2021-04-09 11:27:37 -07:00 |
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alexpete
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c2cbd430fe
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Integrating up through commit 90f050496
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2021-04-07 14:03:29 -07:00 |
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alexpete
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75dc720198
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Integrating latest 47acbe8
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2021-03-25 13:57:57 -07:00 |
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alexpete
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a10351f38d
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Initial commit
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2021-03-08 14:30:57 -08:00 |
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