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115 lines
5.9 KiB
CMake
115 lines
5.9 KiB
CMake
#
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
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# distribution (the "License"). All use of this software is governed by the License,
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# or, if provided, by the license below or the license accompanying this file. Do not
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# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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set(FILES
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Include/Multiplayer/IMultiplayer.h
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Include/Multiplayer/IMultiplayerTools.h
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Include/Multiplayer/MultiplayerConstants.h
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Include/Multiplayer/MultiplayerStats.h
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Include/Multiplayer/MultiplayerTypes.h
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Include/Multiplayer/Components/LocalPredictionPlayerInputComponent.h
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Include/Multiplayer/Components/MultiplayerComponent.h
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Include/Multiplayer/Components/MultiplayerController.h
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Include/Multiplayer/Components/MultiplayerComponentRegistry.h
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Include/Multiplayer/Components/NetBindComponent.h
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Include/Multiplayer/Components/NetworkTransformComponent.h
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Include/Multiplayer/ConnectionData/IConnectionData.h
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Include/Multiplayer/EntityDomains/IEntityDomain.h
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Include/Multiplayer/NetworkEntity/INetworkEntityManager.h
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Include/Multiplayer/INetworkSpawnableLibrary.h
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Include/Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h
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Include/Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h
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Include/Multiplayer/NetworkEntity/NetworkEntityHandle.h
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Include/Multiplayer/NetworkEntity/NetworkEntityHandle.inl
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Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h
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Include/Multiplayer/NetworkInput/IMultiplayerComponentInput.h
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Include/Multiplayer/NetworkInput/NetworkInput.h
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Include/Multiplayer/NetworkTime/INetworkTime.h
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Include/Multiplayer/NetworkTime/RewindableArray.h
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Include/Multiplayer/NetworkTime/RewindableArray.inl
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Include/Multiplayer/NetworkTime/RewindableFixedVector.h
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Include/Multiplayer/NetworkTime/RewindableFixedVector.inl
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Include/Multiplayer/NetworkTime/RewindableObject.h
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Include/Multiplayer/NetworkTime/RewindableObject.inl
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Include/Multiplayer/ReplicationWindows/IReplicationWindow.h
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Source/Multiplayer_precompiled.cpp
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Source/Multiplayer_precompiled.h
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Source/MultiplayerSystemComponent.cpp
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Source/MultiplayerSystemComponent.h
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Source/MultiplayerStats.cpp
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Source/AutoGen/AutoComponent_Header.jinja
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Source/AutoGen/AutoComponent_Source.jinja
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Source/AutoGen/AutoComponent_Common.jinja
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Source/AutoGen/AutoComponentTypes_Header.jinja
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Source/AutoGen/AutoComponentTypes_Source.jinja
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Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml
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Source/AutoGen/Multiplayer.AutoPackets.xml
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Source/AutoGen/MultiplayerEditor.AutoPackets.xml
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Source/AutoGen/NetworkTransformComponent.AutoComponent.xml
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Source/Components/LocalPredictionPlayerInputComponent.cpp
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Source/Components/MultiplayerComponent.cpp
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Source/Components/MultiplayerController.cpp
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Source/Components/MultiplayerComponentRegistry.cpp
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Source/Components/NetBindComponent.cpp
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Source/Components/NetworkTransformComponent.cpp
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Source/ConnectionData/ClientToServerConnectionData.cpp
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Source/ConnectionData/ClientToServerConnectionData.h
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Source/ConnectionData/ClientToServerConnectionData.inl
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Source/ConnectionData/ServerToClientConnectionData.cpp
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Source/ConnectionData/ServerToClientConnectionData.h
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Source/ConnectionData/ServerToClientConnectionData.inl
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Source/Editor/MultiplayerEditorConnection.cpp
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Source/Editor/MultiplayerEditorConnection.h
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Source/EntityDomains/FullOwnershipEntityDomain.cpp
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Source/EntityDomains/FullOwnershipEntityDomain.h
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Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp
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Source/NetworkEntity/EntityReplication/EntityReplicationManager.h
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Source/NetworkEntity/EntityReplication/EntityReplicator.cpp
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Source/NetworkEntity/EntityReplication/EntityReplicator.h
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Source/NetworkEntity/EntityReplication/EntityReplicator.inl
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Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp
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Source/NetworkEntity/EntityReplication/PropertyPublisher.h
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Source/NetworkEntity/EntityReplication/PropertySubscriber.cpp
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Source/NetworkEntity/EntityReplication/PropertySubscriber.h
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Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp
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Source/NetworkEntity/NetworkEntityAuthorityTracker.cpp
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Source/NetworkEntity/NetworkEntityAuthorityTracker.h
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Source/NetworkEntity/NetworkEntityHandle.cpp
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Source/NetworkEntity/NetworkEntityManager.cpp
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Source/NetworkEntity/NetworkEntityManager.h
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Source/NetworkEntity/NetworkSpawnableLibrary.cpp
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Source/NetworkEntity/NetworkSpawnableLibrary.h
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Source/NetworkEntity/NetworkEntityRpcMessage.cpp
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Source/NetworkEntity/NetworkEntityTracker.cpp
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Source/NetworkEntity/NetworkEntityTracker.h
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Source/NetworkEntity/NetworkEntityTracker.inl
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Source/NetworkEntity/NetworkEntityUpdateMessage.cpp
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Source/NetworkInput/NetworkInput.cpp
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Source/NetworkInput/NetworkInputArray.cpp
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Source/NetworkInput/NetworkInputArray.h
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Source/NetworkInput/NetworkInputChild.cpp
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Source/NetworkInput/NetworkInputChild.h
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Source/NetworkInput/NetworkInputHistory.cpp
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Source/NetworkInput/NetworkInputHistory.h
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Source/NetworkInput/NetworkInputMigrationVector.cpp
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Source/NetworkInput/NetworkInputMigrationVector.h
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Source/NetworkTime/NetworkTime.cpp
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Source/NetworkTime/NetworkTime.h
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Source/Pipeline/NetBindMarkerComponent.cpp
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Source/Pipeline/NetBindMarkerComponent.h
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Source/Pipeline/NetworkSpawnableHolderComponent.cpp
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Source/Pipeline/NetworkSpawnableHolderComponent.h
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Source/ReplicationWindows/NullReplicationWindow.cpp
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Source/ReplicationWindows/NullReplicationWindow.h
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Source/ReplicationWindows/ServerToClientReplicationWindow.cpp
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Source/ReplicationWindows/ServerToClientReplicationWindow.h
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)
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