Commit Graph

301 Commits

Author SHA1 Message Date
Terry Michaels 149863c527 Removed Amazon as Company for QSettings (#1649)
* Removed Amazon as Company for QSettings

Signed-off-by: Terry Michaels <miterenc@amazon.com>
2021-06-29 14:00:11 -05:00
jackalbe a9227e1962 {LYN-4456} FileIO hooks for LegacyTestAdapter (#1635)
* Could not reproduce the unit test fail for the m_app->BeforeRun() failure,
* so I am adding file IO hooks to listen for errors during the fixture setup

Tests: failed to repro the issue
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
2021-06-29 11:59:51 -05:00
Danilo Aimini a76a7291b5 Replace Asset Processor system tray icon with a more readable one. (#1639)
Signed-off-by: daimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-06-29 08:55:03 -07:00
AMZN-nggieber a5e66505a0 Fix issue moving and renaming projects at the same time (#1620) 2021-06-28 19:58:00 -07:00
AMZN-Phil a67ce87102 Merge pull request #1612 from aws-lumberyard-dev/LYN-4768
Fix gem name and author bounding rects and make headings readable
2021-06-28 17:28:25 -07:00
Terry Michaels 7a2a2dc0d7 Updated branding for application names (#1617) 2021-06-28 11:35:13 -05:00
jackalbe 580bd11715 {LYN-4372} fix for Python exit crash (#1600)
There is a crash when sys.exit() was being called since embedded Python
should not have control of the application lifetime. The Py_InspectFlag
puts the Python VM into 'inspection mode' which prevents the app
shutdown when any sys.exit() is invoked.

Notes:
* skips 'regset' extra command line in PythonBindingsExample
* added methods for handling PythonBindingsExample errors

Test: added Application_SystemExit_Blocked and
fixed up Application_Run_Fails now is Application_Run_Works
2021-06-28 10:28:49 -05:00
pconroy 196abb4af7 Fix gem name and author bounding rects and make headings readable 2021-06-25 20:53:41 -07:00
AMZN-nggieber ba0f1ad758 Updated Project Manager O3DE Logos with Rotated Squares Version (#1595) 2021-06-25 13:54:02 -07:00
Terry Michaels 21ebff5709 Updated help search and all docs.o3de.org links to o3de.org (#1594) 2021-06-25 15:23:57 -05:00
AMZN-Phil ce4bd9ffbe Merge pull request #1546 from aws-lumberyard-dev/LYN-4435
Show mouse cursor as busy when copying project
2021-06-25 09:06:27 -07:00
AMZN-Phil 514edf049f Merge pull request #1545 from aws-lumberyard-dev/LYN-4443
Show mouse cursor as busy when deleting project
2021-06-25 08:52:23 -07:00
AMZN-Phil 16c4fbfe10 Merge pull request #1576 from aws-lumberyard-dev/LYN-4566
Hide cart popup in project manager when going back to previous page
2021-06-25 08:52:05 -07:00
lumberyard-employee-dm 8530e783ca Setting the build timeout for the ProjectBuilder CMake commands to -1 (#1583)
This prevents Project build step from timing out

Moving the project build directory to be under the <project-path>/build/ folder to prevent two issues
1. The AssetProcessor from scanning that folder for assets.
   [Bb]uild is part of the excluded folders
2. To prevent git from seeing modified files in the build directory as
   the default .gitignore file ignores [Bb]uild
2021-06-24 22:23:51 -05:00
pconroy 875cd0c858 Hide cart popup when going back to previous page 2021-06-24 15:28:09 -07:00
jackalbe 143b8f1131 {SPEC-7465} Fix DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds (#1535)
* Fix for DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds
* added -ap_disableAssetTreeView=true to disable the Qt tree view for the asset tab to get the parts that want to be tested finish
* only shows up on Debug

Tests:
=== test session starts ===
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_AllPlatforms::test_AllSupportedPlatforms_FastScanWorks_FasterThanFullScan[windows-AutomatedTesting] PASSED [ 50%]
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_Windows::test_WindowsPlatforms_RunAPBatchAndConnectGui_RunsWithoutEditor[windows-AutomatedTesting] PASSED [100%]
--- generated xml file: F:\amazon\o3de\build\vs2019\Testing\Pytest\AssetPipelineTests.Batch_2_Sandbox.xml ---
=== 2 passed, 4 deselected in 18.32s ===
2021-06-24 06:47:59 -05:00
pconroy 5b277cc061 Show mouse cursor as busy when copying project 2021-06-23 20:51:55 -07:00
pconroy b9b55c3eed Show mouse cursor as busy when deleting project 2021-06-23 20:33:43 -07:00
amzn-mike 63dd82aed3 Merge pull request #1498 from aws-lumberyard-dev/Helios_LYN-3723-FixPBRNormalMapImport
[LYN-3723] Fix Stingray PBR normal map import
2021-06-23 21:15:35 -05:00
amzn-mike 8e98f7bb28 Merge pull request #1505 from aws-lumberyard-dev/Helios_LYN-4742-AssImpRootTransformFix
[LYN 4742] AssImp Root Transform Fix
2021-06-23 21:15:03 -05:00
AMZN-nggieber 10dcae90a4 Replaced editor logo with new project manager logo for Project Manager (#1531) 2021-06-23 17:23:06 -07:00
amzn-mike 03a6d1e0f5 Merge branch 'stabilization/2106' into Helios_LYN-4742-AssImpRootTransformFix 2021-06-23 18:06:36 -05:00
amzn-mike 0e8a2ca110 Merge branch 'stabilization/2106' into Helios_LYN-3723-FixPBRNormalMapImport 2021-06-23 17:36:04 -05:00
amzn-mike 3d0093307f Merge pull request #1490 from aws-lumberyard-dev/Helios_AssImpAnimationOnAllBones
[AssImp] Add placeholder animations for all bones
2021-06-23 16:39:14 -05:00
amzn-mike 56f250baaf Merge pull request #1457 from aws-lumberyard-dev/Helios_FixCacheCopyFailure
[LYN-4508] Fix AP cache copy failure
2021-06-23 15:35:59 -05:00
amzn-mike 64e139aa97 Merge branch 'stabilization/2106' into Helios_LYN-3723-FixPBRNormalMapImport 2021-06-23 14:57:38 -05:00
amzn-mike 09b7d57dc4 Merge branch 'stabilization/2106' into Helios_AssImpAnimationOnAllBones 2021-06-23 14:51:24 -05:00
amzn-mike 9e2f1aed91 Add comment 2021-06-23 14:47:47 -05:00
Terry Michaels 1e457928f5 Update help URLs and remove unneeded links (#1520) 2021-06-23 14:42:33 -05:00
amzn-mike fd6f68ce91 Merge branch 'stabilization/2106' into Helios_FixCacheCopyFailure 2021-06-23 14:13:42 -05:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
Alex Peterson aa885e5d0b Fix project creation (#1445)
* Add ability to change project name

* Fixed several issues where path types were changed

* Added PythonBindings CreateProject unit test

* Fix python warning format

* Validate new project name in CLI

* Fix issue creating pathview on linux

* Use better testing macros

* Refactored the unit_test_engine_template.py test to actually test
against the current engine_template.py commands

The commands of create-template, create-from-template, create-project
and create-gem is now being validated.

Registered the unit_test_engine_template.py script with CTest in the smoke test
suite so that it runs in Automated Review

Fixed issues in the engine_template.py script where the template_restricted_path parameter was required in the create_project and create_gem functions

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-06-23 09:19:17 -07:00
amzn-mike c27e0fe6e5 Merge branch 'stabilization/2106' into Helios_LYN-3723-FixPBRNormalMapImport 2021-06-23 10:00:55 -05:00
amzn-mike bacb612dd1 Merge branch 'stabilization/2106' into Helios_AssImpAnimationOnAllBones 2021-06-23 09:59:43 -05:00
amzn-mike 74022447dd Merge branch 'stabilization/2106' into Helios_FixCacheCopyFailure 2021-06-23 09:55:33 -05:00
amzn-mike feb58fac5e Fix calculation for root transform 2021-06-22 23:59:40 -05:00
AMZN-nggieber bc3aa45ed9 Prism Show Gem Requirements and Prompt when Adding Gems with Requirements (#1478)
* Added requirements section to gem inspector

* Added Dialog when configuring for gems with extra requirements
2021-06-22 19:44:33 -07:00
AMZN-nggieber e21443b5d6 Added Project Preview to Project Settings and Fixed Issues with Moving Projects (#1380)
* Updated Project Settings Screen with preview and fixed moving projects

* Tests for some Project Utils

* Remove old defined consts

* Update UX to use display name when avaliable where appropriate

* Use newPreviewImagePath for temp changing preview.png otherwise use iconPath for preview in UX

* Removed use of newPreviewImagePath in ProjectButton
2021-06-22 17:24:48 -07:00
amzn-mike 1137c2d09d Fix importing normals on PBR materials
Some normals are flagged as "NORMAL_CAMERA" by AssImp, so if we can't find NORMALS we fallback to looking for NORMAL_CAMERA
2021-06-22 18:09:06 -05:00
amzn-mike e4e5178261 Add in placeholder animations for all bones as some models require this for correct animations
Matches with previous FBX SDK behavior
2021-06-22 13:04:08 -05:00
Terry Michaels 858dee2210 Need to keep full asset paths around in LuaIDE (#1470) 2021-06-22 07:05:42 -05:00
amzn-mike 514cfc3b4c Fix compile error 2021-06-21 12:27:13 -05:00
amzn-mike 4c7a46850d Update comments 2021-06-21 11:23:24 -05:00
amzn-mike d2d588901e Address PR feedback 2021-06-21 11:00:27 -05:00
amzn-mike bfe391b4bb Merge branch 'stabilization/2106' into Helios_TransformImporterFixV2_stabilization_2106 2021-06-21 08:16:21 -05:00
amzn-mike 582c936e3b Move begin/end cache file update calls into move/copy code 2021-06-19 18:37:48 -05:00
lumberyard-employee-dm 7dabe8b6e9 Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262)
* Fixed organization of the AssetProcessor SourceAssetBrowser

Assets within the Engine Root were grouped under a '/' entry.
That has been fixed to use the relative path within the engine root for
those assets
Assets outside of the Engine Root, but on the same drive were using
absolute paths before. Now there are child entries that navigate up the
directory hierarchy to those asset locations

* Added ly_enable_gems call to Atom gems targets that are required

The DefaultLevel.prefab contains several Atom components, that require
the Atom RHI, RPI, Common_Feature, ShaderBuilder and AtomLyIntegration CommonFeatures
gems to be enabled in order to successfully process in the
AssetProcessor.

* Added ly_enable_gems call to make the Camera gem required in Tools,
Builders and Clients.

This is needed as the DefaultLevel.prefab contains an Editor Camera
Component

* Adding the ly_enable_gem call to make the Maestro gem required

CrySystem currently requires Maestro to be enabled in order to
initialize

* Added ly_enable_gems call to the SceneProcessing gem to make it required

The SceneCore and SceneData libraries that are part of the core engine
Code folder requires the SceneProcessing gem to be enabled in order to
invoke the InitializeDynamicModule hooks in DllMain.cpp in order to
initialize those libraries.

* Fixed bad argument in comment for Prefab CMakeLists.txt

* Fixed Assert in Asset Builders due to the Atom RPI Builder

The Atom RPI Builder was enabling the Asset Catalog for the ScriptAsset a second time

The Atom Feature Common EditorSystemCommonComponent.cpp which also loads
in the AssetBuilder is enabling the Asset Catalog for the ScriptAsset

Added BehaviorContext reflection to the OutputDeviceTransformType enum
to fix the BehaviorContext errors about reflecting a method that returns
such an enum

* Added TypeId output to the JsonDeserializer report message about missing
ClassData

Previously the report callback would indicate that the target type was
missing Serialization class data, but didn't indicate the TypeId of the
target type

* Added support to the ly_enable_gems function to be able to support
0 gems being enabled.

Updated the Install step for CMake to propagate any ly_enable_gems
within a CMakeLists.txt for a target into the generated CMakeLists.txt
that is made for each installed IMPORTED target

* Adding newline to the end of the Camera Gem CMakeLists.txt

* Fixing target TYPE parameter for actual Gem Modules to use the GEM_MODULE tag instead of MODULE

* Reverting change to the DESTINATION directory for the installed CMakeLists.txt to use the relative path to the installed directory

* Adding the Atom_Bootstrap gem as a required gem

The Client and GameLaunchers required the Atom_Bootstrap gem in order to create the NativeWindow
Added Atom_Feature_Common client module as a runtime dependency of the AtomLyIntegration CommonsFeature client module

* Fixed register.py --all-projects-path and --all-gems-path arguments to
NOT register projects or gems that are within a template folder
Fixed reading of old pre-1.0 o3de_manifest.json files where the
"engines" key was a json array

* Changed how the relative target source directory is calculated when that source directroy resides outside of the engine root.
The final dirname component is used with a unique SHA256 has to form a <dirname>-<8 char SHA256> folder for installing files into

* Adding newline to the end of Atom_Bootstrap CMakeLists.txt

* Moving ly_enable_gems variants for Tools and Builders inside of PAL_TRAIT_BUILD_HOST_TOOLS block

* Adding a comment to AWSCore.ResourceMappingTool target to indicate that it is not a GEM_MODULE.
Furthermore it cannot be loaded with the Gem system because the library is in a different directory the executable
2021-06-17 13:58:20 -05:00
amzn-mike ff81b0bfd6 Use contains method instead of find. Rename parentFillerAnimations -> fillerAnimations 2021-06-17 10:40:33 -05:00
Benjamin Jillich 7bd42e1f8d [LYN-4410] Back buttons should preserve selected gems (#1359) 2021-06-17 06:55:28 +02:00
amzn-mike 4c9b3b12cb Merge branch 'stabilization/2106' into V2Mainline 2021-06-16 12:05:28 -05:00