Commit Graph

1390 Commits

Author SHA1 Message Date
Terry Michaels ffc05872cc Updated Helpers Icon per UX (#1658)
Signed-off-by: Terry Michaels <miterenc@amazon.com>
2021-06-29 17:37:34 -05:00
Esteban Papp 9f0bbf3b74 SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634)
* git mv Code\CryEngine Code\Legacy
* redirecting CMakeLists.txt
* fixing uic warning
* Some more CryEngine mentions
* validation scripts

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-06-29 13:51:24 -07:00
Nicholas Van Sickle f570925c0d Merge pull request #1637 from aws-lumberyard-dev/nvsickle/FixRapidCameraSwitch
Fix switching cameras rapidly in the Editor accidentally copying camera positions
2021-06-29 12:37:04 -07:00
Terry Michaels 149863c527 Removed Amazon as Company for QSettings (#1649)
* Removed Amazon as Company for QSettings

Signed-off-by: Terry Michaels <miterenc@amazon.com>
2021-06-29 14:00:11 -05:00
nvsickle 26c123dd56 Switch Python camera API to use Atom directly
Signed-off-by: nvsickle <nvsickle@amazon.com>
2021-06-29 11:41:10 -07:00
jackalbe a9227e1962 {LYN-4456} FileIO hooks for LegacyTestAdapter (#1635)
* Could not reproduce the unit test fail for the m_app->BeforeRun() failure,
* so I am adding file IO hooks to listen for errors during the fixture setup

Tests: failed to repro the issue
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
2021-06-29 11:59:51 -05:00
Terry Michaels 8fe33c9afc Removed references to Lumberyard (#1645)
Signed-off-by: Terry Michaels <miterenc@amazon.com>
2021-06-29 11:06:15 -05:00
Danilo Aimini a76a7291b5 Replace Asset Processor system tray icon with a more readable one. (#1639)
Signed-off-by: daimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-06-29 08:55:03 -07:00
Danilo Aimini b1f54a2090 Replace the splash screen and about us image with a temporary gradient until the official one has been finalized. (#1642)
Signed-off-by: daimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-06-29 08:54:40 -07:00
amzn-phist 75e7472cda Fixes audio crash and issues w/ audio playback (#1633)
This was caused by the main thread audio update not being called all the
time, especially Editor Game mode.

The crash was due to main thread containers not being processed and
emptied of their requests.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
2021-06-29 10:54:27 -05:00
Aaron Ruiz Mora f01587c159 Editor launcher missed to set 'sv_isDedicated' to false like the launchers (#1643)
Signed-off-by: moraaar <moraaar@amazon.com>
2021-06-29 16:10:26 +01:00
AMZN-nggieber a5e66505a0 Fix issue moving and renaming projects at the same time (#1620) 2021-06-28 19:58:00 -07:00
SJ 9dc961ec35 [iOS] Fix incorrect window size being used when rendering on newer iPhones with bigger screens. (#1625)
* [iOS] Fix incorrect window size being used when rendering on newer iPhones with bigger screens.

Signed-off-by: amzn-sj <srikkant@amazon.com>
2021-06-28 17:53:43 -07:00
AMZN-Phil a67ce87102 Merge pull request #1612 from aws-lumberyard-dev/LYN-4768
Fix gem name and author bounding rects and make headings readable
2021-06-28 17:28:25 -07:00
nvsickle 4874a48c18 Fix switching cameras rapidly in the Editor accidentally copying camera positions
Signed-off-by: nvsickle <nvsickle@amazon.com>
2021-06-28 15:54:35 -07:00
sharmajs-amzn deadf448c9 Fix for module file path (#1598) 2021-06-28 09:45:05 -07:00
Terry Michaels 7a2a2dc0d7 Updated branding for application names (#1617) 2021-06-28 11:35:13 -05:00
jackalbe 580bd11715 {LYN-4372} fix for Python exit crash (#1600)
There is a crash when sys.exit() was being called since embedded Python
should not have control of the application lifetime. The Py_InspectFlag
puts the Python VM into 'inspection mode' which prevents the app
shutdown when any sys.exit() is invoked.

Notes:
* skips 'regset' extra command line in PythonBindingsExample
* added methods for handling PythonBindingsExample errors

Test: added Application_SystemExit_Blocked and
fixed up Application_Run_Fails now is Application_Run_Works
2021-06-28 10:28:49 -05:00
greerdv f453967388 fix header ordering issue 2021-06-26 18:29:38 +01:00
pconroy 196abb4af7 Fix gem name and author bounding rects and make headings readable 2021-06-25 20:53:41 -07:00
AMZN-mnaumov 83d142d7dc Merge pull request #1609 from aws-lumberyard-dev/Atom/mnaumov/cherryPick1571
Cherry-picking thumbnail performance improvements
2021-06-25 19:18:10 -07:00
Yuriy Toporovskyy 2dd8d03654 Avoid a somewhat costly call to ThumbnailerRequestsBus::IsLoading when the information is already manifest 2021-06-25 17:24:32 -07:00
Terry Michaels 681945c185 Make camera speed combo box automatically select all on focus in (#1601) 2021-06-25 19:21:11 -05:00
amzn-hdoke 4a3f4f6f14 [AWS][Attribution] Consent dialog is generated on first launch (#1593)
* Adding AWSAttribution Consent panel

* Remove commented code

* Create AWSCoreAttributionConsentDialog class. Move hard coded strings to static const variables

* Remove #pragma from cpp
2021-06-25 16:36:52 -07:00
amzn-mgwynn ce955715a8 Merge pull request #1543 from aws-lumberyard-dev/native-ui-changes
More specific component error messaging and modes for native UI to prevent blocking dialog in some applications
2021-06-25 19:18:03 -04:00
mgwynn 6721485946 Added parameter names to virtual function definitions for intellisense 2021-06-25 17:03:02 -04:00
AMZN-nggieber ba0f1ad758 Updated Project Manager O3DE Logos with Rotated Squares Version (#1595) 2021-06-25 13:54:02 -07:00
Terry Michaels 21ebff5709 Updated help search and all docs.o3de.org links to o3de.org (#1594) 2021-06-25 15:23:57 -05:00
mgwynn c5dca9e232 removed a call used for testing with different flags active 2021-06-25 15:41:31 -04:00
mgwynn a9ef02d29a Renaming nativeUI mode setting for all platforms 2021-06-25 15:37:14 -04:00
mgwynn 692c993bdb Incorporating review comments. Adding nativeUI setting for launchers. 2021-06-25 15:34:32 -04:00
AMZN-Phil ce4bd9ffbe Merge pull request #1546 from aws-lumberyard-dev/LYN-4435
Show mouse cursor as busy when copying project
2021-06-25 09:06:27 -07:00
Danilo Aimini 9b6ef150ff LYN-2480 | Minor fixes to the Prefab system (#1581)
Remove warning when entities that aren't registered to instances get passed to the Prefab Undo Cache (just ignore them to avoid noise in the console).
Also avoid marking templates dirty when they are added.
2021-06-25 08:53:25 -07:00
AMZN-Phil 514edf049f Merge pull request #1545 from aws-lumberyard-dev/LYN-4443
Show mouse cursor as busy when deleting project
2021-06-25 08:52:23 -07:00
AMZN-Phil 16c4fbfe10 Merge pull request #1576 from aws-lumberyard-dev/LYN-4566
Hide cart popup in project manager when going back to previous page
2021-06-25 08:52:05 -07:00
Terry Michaels b80f0782ef Removed old code referencing removed classes (#1587) 2021-06-25 10:04:08 -05:00
Benjamin Jillich bf0816fb69 [LYN-4574] [LYN-4603] [LYN-4669] Saving motions and actors to json-based .assetinfo files in the Animation Editor fails (#1509)
* Fixes saving motions from within the Animation Editor
* Fixes saving actors from within the Animation Editor
* The motion event chunk of the .motion file format now also stores the event data as json (rather than XML) reducing motion file sizes (Example: 60KB motion went down to 49KB, containing only 4 motion events from 2 tracks).
* Fully backward compatible
* New motion meta data rule stores the event data directly rather than command strings or objects. This is the way that aligns with the Json paradigm and as side-effect bypasses the optionals that we use for the commands which fixes the issue.

* [LYN-4574] Adding new motion event meta data rule that stores the event data directly rather than via commands to align with the Json paradigm
* [LYN-4574] Preparing motion, event table and event track for Json serialization
* [LYN-4574] New chunk to store motion event data in Json format (fully backward compatible to XML)
* [LYN-4669] Json: Empty AZStd::vector<AZStd::shared_ptr<T>> serializes into 1x element with nullptr as data
* [LYN-4603] EMotion FX: Cannot save actors with physics or simulated object setup in Json format
2021-06-25 11:47:09 +02:00
michabr 03138f4936 Fix for cursor not being displayed when asked to display (#1574) 2021-06-24 22:19:52 -07:00
lumberyard-employee-dm 8530e783ca Setting the build timeout for the ProjectBuilder CMake commands to -1 (#1583)
This prevents Project build step from timing out

Moving the project build directory to be under the <project-path>/build/ folder to prevent two issues
1. The AssetProcessor from scanning that folder for assets.
   [Bb]uild is part of the excluded folders
2. To prevent git from seeing modified files in the build directory as
   the default .gitignore file ignores [Bb]uild
2021-06-24 22:23:51 -05:00
Terry Michaels 7105fb1f5d Removed Thumbnail Demo define and related logic (#1573) 2021-06-24 17:41:09 -05:00
pconroy 875cd0c858 Hide cart popup when going back to previous page 2021-06-24 15:28:09 -07:00
Danilo Aimini 43b43c3a05 Add Project name to Editor Window title (#1565) 2021-06-24 15:03:02 -07:00
Esteban Papp 1a5a8bd0ea LYN-4657 OSX: Building AutomatedTesting project fails 2021-06-24 15:01:02 -07:00
Danilo Aimini b2046900fb Bug fix for inability to change actor transform properties | #1468
Actor motion extraction applies at all times, sending transform change events to the Qt widget and overwriting any editing the user is doing. (LY-124903)
2021-06-24 14:02:49 -07:00
Terry Michaels 273b2c30b7 Updated About dialog to point to the correct EULA page and updated text 2021-06-24 15:16:17 -05:00
sconel 2a1a523091 Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
Fix issue where new projects would crash when exiting game mode
2021-06-24 10:50:09 -07:00
Yuriy Toporovskyy 4d99eeafd2 Merge remote-tracking branch 'upstream/stabilization/2106' into DontClobberUserEditingInVectorInput 2021-06-24 12:25:49 -04:00
SergeyAMZN ba80c102b5 Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
SPEC-7469 Fixed EditorServerInfo packet serialization
2021-06-24 16:56:52 +01:00
Yuriy Toporovskyy c27b417761 Address pr feedback
- Use AZ warning macros instead of #pragma warning
- std::numeric_limits->AZStd::numeric_limits
- IsClose->IsCloseMag
- AZ_Warning->AZ_Assert
2021-06-24 10:17:02 -04:00
jackalbe 143b8f1131 {SPEC-7465} Fix DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds (#1535)
* Fix for DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds
* added -ap_disableAssetTreeView=true to disable the Qt tree view for the asset tab to get the parts that want to be tested finish
* only shows up on Debug

Tests:
=== test session starts ===
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_AllPlatforms::test_AllSupportedPlatforms_FastScanWorks_FasterThanFullScan[windows-AutomatedTesting] PASSED [ 50%]
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_Windows::test_WindowsPlatforms_RunAPBatchAndConnectGui_RunsWithoutEditor[windows-AutomatedTesting] PASSED [100%]
--- generated xml file: F:\amazon\o3de\build\vs2019\Testing\Pytest\AssetPipelineTests.Batch_2_Sandbox.xml ---
=== 2 passed, 4 deselected in 18.32s ===
2021-06-24 06:47:59 -05:00