[iOS] Fix incorrect window size being used when rendering on newer iPhones with bigger screens. (#1625)
* [iOS] Fix incorrect window size being used when rendering on newer iPhones with bigger screens. Signed-off-by: amzn-sj <srikkant@amazon.com>
This commit is contained in:
+37
-1
@@ -1,5 +1,41 @@
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{
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"images" : [
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{
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"extent" : "full-screen",
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"filename" : "iPhoneLaunchImage1242x2688.png",
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"idiom" : "iphone",
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"minimum-system-version" : "12.0",
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"orientation" : "portrait",
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"scale" : "3x",
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"subtype" : "2688h"
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},
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{
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"extent" : "full-screen",
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"filename" : "iPhoneLaunchImage2688x1242.png",
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"idiom" : "iphone",
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"minimum-system-version" : "12.0",
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"orientation" : "landscape",
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"scale" : "3x",
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"subtype" : "2688h"
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},
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{
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"extent" : "full-screen",
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"filename" : "iPhoneLaunchImage828x1792.png",
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"idiom" : "iphone",
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"minimum-system-version" : "12.0",
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"orientation" : "portrait",
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"scale" : "2x",
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"subtype" : "1792h"
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},
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{
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"extent" : "full-screen",
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"filename" : "iPhoneLaunchImage1792x828.png",
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"idiom" : "iphone",
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"minimum-system-version" : "12.0",
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"orientation" : "landscape",
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"scale" : "2x",
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"subtype" : "1792h"
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},
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{
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"extent" : "full-screen",
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"idiom" : "iphone",
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@@ -166,4 +202,4 @@
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"version" : 1,
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"author" : "xcode"
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}
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}
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}
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+3
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:fc79117e25cc7533ccf6724453e3f44a01b4eaaecded6fa826abe897456f36ee
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size 405896
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+3
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6c7191be3bdae09dc621012a26b0c1b9c15de1d567cf65ff1079e00f8636a32a
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size 220720
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+3
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:dfbd362f9cb5f285c23807a032af98150cf5409c514445122683736a3c65008c
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size 364976
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+3
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:b0252b068b232f521ac6eca4a708fad6eaf257d0a66aa03f4f865f6a0b219cfc
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size 236433
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@@ -32,6 +32,7 @@ set_target_properties(${project_name}.GameLauncher PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${ly_game_resource_folder}/Info.plist
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RESOURCE ${ly_game_resource_folder}/Images.xcassets
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME ${project_name}AppIcon
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME LaunchImage
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)
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set(layout_tool_dir ${LY_ROOT_FOLDER}/cmake/Tools)
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