[iOS] Fix incorrect window size being used when rendering on newer iPhones with bigger screens. (#1625)

* [iOS] Fix incorrect window size being used when rendering on newer iPhones with bigger screens.

Signed-off-by: amzn-sj <srikkant@amazon.com>
This commit is contained in:
SJ
2021-06-28 17:53:43 -07:00
committed by GitHub
parent a67ce87102
commit 9dc961ec35
6 changed files with 50 additions and 1 deletions
@@ -1,5 +1,41 @@
{
"images" : [
{
"extent" : "full-screen",
"filename" : "iPhoneLaunchImage1242x2688.png",
"idiom" : "iphone",
"minimum-system-version" : "12.0",
"orientation" : "portrait",
"scale" : "3x",
"subtype" : "2688h"
},
{
"extent" : "full-screen",
"filename" : "iPhoneLaunchImage2688x1242.png",
"idiom" : "iphone",
"minimum-system-version" : "12.0",
"orientation" : "landscape",
"scale" : "3x",
"subtype" : "2688h"
},
{
"extent" : "full-screen",
"filename" : "iPhoneLaunchImage828x1792.png",
"idiom" : "iphone",
"minimum-system-version" : "12.0",
"orientation" : "portrait",
"scale" : "2x",
"subtype" : "1792h"
},
{
"extent" : "full-screen",
"filename" : "iPhoneLaunchImage1792x828.png",
"idiom" : "iphone",
"minimum-system-version" : "12.0",
"orientation" : "landscape",
"scale" : "2x",
"subtype" : "1792h"
},
{
"extent" : "full-screen",
"idiom" : "iphone",
@@ -166,4 +202,4 @@
"version" : 1,
"author" : "xcode"
}
}
}
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:fc79117e25cc7533ccf6724453e3f44a01b4eaaecded6fa826abe897456f36ee
size 405896
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6c7191be3bdae09dc621012a26b0c1b9c15de1d567cf65ff1079e00f8636a32a
size 220720
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:dfbd362f9cb5f285c23807a032af98150cf5409c514445122683736a3c65008c
size 364976
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:b0252b068b232f521ac6eca4a708fad6eaf257d0a66aa03f4f865f6a0b219cfc
size 236433
@@ -32,6 +32,7 @@ set_target_properties(${project_name}.GameLauncher PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${ly_game_resource_folder}/Info.plist
RESOURCE ${ly_game_resource_folder}/Images.xcassets
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME ${project_name}AppIcon
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME LaunchImage
)
set(layout_tool_dir ${LY_ROOT_FOLDER}/cmake/Tools)