Commit Graph

7227 Commits

Author SHA1 Message Date
dmcdiar 04d62ae761 Passed DiffuseProbeGrid OBB directly into culling data.
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
2021-09-30 15:59:06 -07:00
dmcdiar 6e115fb257 Updated RTX-GI SDK to v1.1.30.
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
2021-09-30 14:20:05 -07:00
dmcdiar 16d7061863 Merge branch 'development' into Atom/dmcdiar/ATOM-16458 2021-09-28 12:26:14 -07:00
dmcdiar 25b16fc82c Changed the DiffuseProbeGrid to an OBB
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
2021-09-28 12:25:07 -07:00
Chris Galvan 6f8afd69d4 Merge pull request #4372 from aws-lumberyard-dev/daimini/4364/restore-layout-fix
Editor crashes after changing the layout when the Prefab system is enabled
2021-09-28 14:20:37 -05:00
Mikhail Naumov e958b0e09c No longer can instantiate prefabs in an empty level (#4277)
* No longer can instantiate prefabs in an empty level

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* PR feedback from Ram

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* removing tab

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* PR feedback

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Implement Project Manager 'build' button for Mac and Linux(#4248)

Signed-off-by: Steve Pham <spham@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Remove the PrefabEditManager. Introduce the FocusMode system on the Editor side, and a PrefabFocusHandler on the Prefab side to handle focus.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Changed FocusOnOwningPrefab to return Outcome. Added comments and error checking.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Remove assert for edge case that can actually happen in normal circumstances, simply return false in those cases.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Remove nested FocusModeFramework namespace

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Minor fixes to variable names and comments.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* ClearFocusRoot implementation

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Remove pragma once from cpp file

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Fix header formatting to pass validation

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Do not assert if m_focusModeInterface can't be initialized

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Initialization changes to pass unit tests. Some interfaces are now retrieved on demand and there's clearer failure paths that don't involve asserts to better handle test/headless initializations.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* LYN-6793 [iOS] [asset_profile] 4 assets fail to process for iOS (#4268)

* LYN-6793 [iOS] [asset_profile] 4 assets fail to process for iOS
The issue was because the compression of ETC formats took too long.
Replaced all ETC and PVRTC formats with ASTC formats.
Update all pixel operation for formats with single R channel to align the change with R8.

Signed-off-by: Qing Tao <qingtao@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Use resize_no_construct when creating a buffer asset, since the initial data is going to be memcopy'd anyways. (#4249)

Signed-off-by: amzn-tommy <waltont@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Fix a minor spelling mistake (#4247)

Signed-off-by: amzn-tommy <waltont@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* 1. Update iOS deployment target to 14 (#4266)

2. Set MacOS default deployment target to 11.

Signed-off-by: amzn-sj <srikkant@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Debug build clang fixes

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Fix failed 'server' platform assets on Linux related to Shaders (#4275)

* Add missing 'server' platform identifier for the ShaderBuilder
* Use the current host platform as the fallback platform identifier (and not 'pc')

Signed-off-by: Steve Pham <spham@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* [development] Atom CPU profiler include cleanup (#4272)

 - Removed all unnecessary includes to Atom CpuProfiler.h
 - Added includes to AzCore Profiler.h where necessary

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Add guard against edge case.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Expose Transform::CreateLookAt to behavior context to use with hydra tests

Signed-off-by: amzn-tommy <waltont@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Cached BLAS objects at the sub-mesh level

Signed-off-by: dmcdiar <dmcdiar@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* EMotion FX: Asset Processor generates an Actor for every FBX (#4284)

Fixing the actor behavior to ignore actor asset generation for files that only contain nodes/bones. We're only checking for blend shapes and skins now. In case neither is present in an FBX, we don't export the actor asset.

This makes a plain skeleton a special case where users manually need to add the actor group for the fbx. The most common use case for these are animation files anyway, where we don't want to export actor assets.

Also increased the version number of the actor group so that they are all getting reprocessed and the unneeded actor assets get removed.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* EMotion FX: Crash in the actor builder when fbx meta data contains node groups (#4283)

Fixing a crash related to the small array conversion that made multiple assets crash the actor builder.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Project Manager Gem Dependencies (#4132)

* Fix engine API change and add gem dependencies

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Add GemCatalog dependency test

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Clarify display name and fix missing const

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Moving a couple helper functions into private scope

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Update gem count when unselecting a gem #4074

This addresses the following issue https://github.com/o3de/o3de/issues/4074

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Active/Inactive filter and dependency tooltips

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Accessors for previously added and dependencies

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Cart displays gem dependency changes

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Shorten titles to fit in summary popup

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Remove QString::number

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Remove extra space

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Consolidate source model accesor helpers

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Addressing minor feedback

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>

* Remove unused local variable

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Fix AutoGen of RPCs with no params

Signed-off-by: puvvadar <puvvadar@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Adds Inspector to Gem Repo Screen (#4242)

* Adds the gem repo screen with the UI built but with mocked data and not connected to the o3de scripts

Signed-off-by: nggieber <nggieber@amazon.com>

* Changed name of added to enabled, disabled define, removed unused functions

Signed-off-by: nggieber <nggieber@amazon.com>

* Added Repo Screen Inspector UI

Signed-off-by: nggieber <nggieber@amazon.com>

* Addressed minor PR feedback

Signed-off-by: nggieber <nggieber@amazon.com>

* Add some more minor PR changes

Signed-off-by: nggieber <nggieber@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Updated NetworkSpawnableHolderComponent to use TransformBus instead of FindComponent. Added dependency on TransformService

Signed-off-by: pereslav <pereslav@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Fixed Entity::GetTransform to work for the components of an activating entity. Made the cached transform lazy evaluated.

Signed-off-by: pereslav <pereslav@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Changed NetworkSpawnableHolderComponent to use Entity::GetTransform instead of an ebus call

Signed-off-by: pereslav <pereslav@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Moved local variable to a smaller scope

Signed-off-by: pereslav <pereslav@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Signed-off-by: LesaelR <LesaelR@amazon.com> (#4278)

* Signed-off-by: LesaelR <LesaelR@amazon.com>

* Removing the un-needed sandbox marks.

Signed-off-by: LesaelR <LesaelR@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Small fix for color node tooltip to ask for values 0-1 instead of 0-255

Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.

Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Make sure Multiplayer AutoComponents dont generate property OnChange script events if GenerateEventBindings is disabled

Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas

Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Small fix to use AZ_CRC_CE

Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Disabling some tests when prefab mode is enabled

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Revert "Disabling some tests when prefab mode is enabled"

This reverts commit 3fe9358d42ec9d7fa5ffaee458e4c6ca3ecbed6e.

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Revert "PR feedback"

This reverts commit a5b86d1954974b950b7719d1bc7dd56bc2a2a21b.

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Revert "removing tab"

This reverts commit ff6ef4bfb514d82a1b668baa95901ad363e648d0.

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Revert "PR feedback from Ram"

This reverts commit cba7f9c2a114d3bb51c9b64f38a7e1fef7bb8fe8.

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Renaming level->rootInstance

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

Co-authored-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
Co-authored-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Co-authored-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
Co-authored-by: Tommy Walton <82672795+amzn-tommy@users.noreply.github.com>
Co-authored-by: SJ <srikkant@amazon.com>
Co-authored-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
Co-authored-by: Scott Romero <24445312+AMZN-ScottR@users.noreply.github.com>
Co-authored-by: amzn-tommy <waltont@amazon.com>
Co-authored-by: dmcdiar <dmcdiar@amazon.com>
Co-authored-by: Benjamin Jillich <43751992+amzn-jillich@users.noreply.github.com>
Co-authored-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
Co-authored-by: puvvadar <puvvadar@amazon.com>
Co-authored-by: AMZN-nggieber <52797929+AMZN-nggieber@users.noreply.github.com>
Co-authored-by: pereslav <pereslav@amazon.com>
Co-authored-by: LesaelR <89800757+LesaelR@users.noreply.github.com>
Co-authored-by: Gene Walters <genewalt@amazon.com>
2021-09-28 12:07:56 -07:00
AMZN-koppersr c6c9841f74 Merge pull request #4154 from aws-lumberyard-dev/Prefab/DestroyGameEntitySupport
Enable destroying entities spawned using a spawnable
2021-09-28 10:28:10 -07:00
John Jones-Steele 29d9abba57 Removed redundant code (#4363)
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
2021-09-28 12:08:58 -05:00
Danilo Aimini a641586df2 Move FocusModeInterface retrieval to EntityOutlinerListModel constructor to prevent crash on widget refresh. Also force expansion of root on construction for the same reason.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-09-28 10:02:47 -07:00
dialweb6 4627361b4e Merge pull request #4245 from AMZN-scspaldi/scspaldi_update_Jenkins_test_results
Updated Linux and Mac configs to show test results.
2021-09-28 09:36:09 -07:00
srikappa-amzn 27e93e3af7 Merge branch 'development' into Prefab/DestroyGameEntitySupport
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-09-28 06:57:38 -07:00
srikappa-amzn 9078d1925a Mock newly added methods to SpawnableEntitiesInterface
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-09-28 06:42:53 -07:00
AMZN-Igarri 1f6dfd0194 Asset Browser Search View Column Resizing (#4087)
* Added resizing

Signed-off-by: igarri <igarri@amazon.com>

* Added Signals and Slots for resizing columns

Signed-off-by: igarri <igarri@amazon.com>

* Cleaned up code

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Column Resize when docking

Signed-off-by: igarri <igarri@amazon.com>

* Added constants

Signed-off-by: igarri <igarri@amazon.com>

* Applied Code review feedback

Signed-off-by: igarri <igarri@amazon.com>

* aplied more feedback

Signed-off-by: igarri <igarri@amazon.com>

* Addressed Code Review Comments

Signed-off-by: igarri <igarri@amazon.com>

* Fixing bad merge

Signed-off-by: igarri <igarri@amazon.com>

* Added fix in initialization

Signed-off-by: igarri <igarri@amazon.com>

* Changed header setup sequence

Signed-off-by: igarri <igarri@amazon.com>
2021-09-28 12:47:21 +01:00
hultonha 7da866e81a Update to how entity space is treated in the viewport (#4263)
* first pass fixes for how entity space is handled in the viewport interaction model

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small updates to simplify space handling

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix for influence group with one entity selected

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* some tidy-up and fix for scale manipulator snapping

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* couple of small fixes for scale manipulator

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small comment update

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fixes for integration test failures

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test for rotation manipulator

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test coverage for rotation manipulators

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add tests for translation manipulators and some other tidy-up changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add tests for translating a group of entities

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add some tests for scale manipulators

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* some updates and formatting changes (clang-format) to ViewportScreen

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* simplify usage of lround code

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update missed name updates

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update usage of WorldToScreenNdc

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates following review feedback

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* some more small tidy-up changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* move static variables to be marked inline

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small formatting fixes

Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-09-28 09:26:20 +01:00
AMZN-Igarri 96d99c2814 Switched over from Error to Warning - Restore viewport when exiting game mode error. (#4343)
Signed-off-by: igarri <igarri@amazon.com>
2021-09-28 09:11:15 +01:00
galibzon 133c85c641 MCPP should not add new line (#4353)
MCPP should not add new line characters at the end of comment lines

Update for windows, mac and linux of mcpp package to 'mcpp-2.7.2-az.2-rev1'

Signed-off-by: garrieta <garrieta@amazon.com>
2021-09-27 18:22:05 -05:00
Steve Pham c75e6860bb Merge pull request #4224 from aws-lumberyard-dev/burelc/restructureXcbCode
Consolidate all xcb functionality into one subdirectory
2021-09-27 15:38:39 -07:00
Junbo Liang a3280afef3 [AWSMetrics][cdk] Add the athena work group as a dependency of named queries (#4354)
Signed-off-by: Junbo Liang <junbo@amazon.com>
2021-09-27 13:36:35 -07:00
puvvadar 549d3f4001 Merge pull request #4321 from aws-lumberyard-dev/mp_autogen_move
Move public Multiplayer AutoGen jinja to Include dir
2021-09-27 13:31:32 -07:00
Chris Burel d8614948f3 Make InputChannelId's constructor constexpr (#4220)
This allows for all the global static `InputChannelId`s to be `constexpr`
as well, which prevents some global constructors, including some CRC32
calculations on application startup.

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-09-27 14:30:37 -06:00
Mike Balfour 4b2dc9b3a4 Terrain System fixes (#4299)
* Remove the "TEST_SUPPORTED" traits.
Terrain unit tests should be usable on all platforms, so they shouldn't need a platform-specific trait to enable/disable.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix a few misc terrain bugs.
* Change Activate/Deactivate to happen immediately instead of deferring.  There were too many order-of-operation bugs caused by trying to defer this.
* Added implementation for calculating normals.
* Fixed bug where GetHeightSynchronous wasn't stopping at the highest-priority layer.
* Added locks for SurfaceData bus to help ensure we lock our mutexes in the correct order and avoid deadlocks.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Add trivial TerrainSystem tests.
Tests construction, Activate(), Deactivate(), and destruction.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Unified Terrain system calls on single bus.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added mock for TerrainDataNotificationBus listener.
Also added unit tests to verify the listener, and added in missing notification events.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Removed extra Sampler class.
Fixed up APIs to correctly pass Sampler and terrainExistsPtr around.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Switched MockTerrainSystem to be proper gmock.
This makes it for flexible to use and easier to reuse from other test environments.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix settings bug caused by bad order of operations that occurred when the methods moved to a different bus.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Eliminate extra EBus by simplifying area initialization.
Previously, there was a back-and-forth ebus signal used for the terrain system to find any terrain spawners that were created prior to the terrain system activation.  Now it uses the more simple technique of just grabbing all the spawners that are currently hooked up to the spawner ebus.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Switch to NiceMock so that "uninteresting" mock calls get ignored.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback.
Filled in terrainExistsPtr at the end, and added it to GetNormal as well.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed shader height calculation.
It was off by half a pixel, and it was interpolating, both of which were wrong.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Create initial LmbrCentral mocks that other Gems can use.
To help improve mock maintenance over time, this creates mocks in the same Gem as the systems being mocked, instead of the other Gems that need to use mocked systems during testing.  This way, the mocks should more easily stay in sync with the interface that they mock out.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Null-guard any uses of Atom to make the class easier to unit test.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Add more mocked terrain services

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Moved Terrain mocks to publicly-available Mocks directory.  Also added more unit tests.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Change debug code to use EXACT instead of BILINEAR height sampling, because it's specifically using the terrain grid.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added support for the sampler filters.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix bad merge.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Add unit test to verify terrain layers define terrain regions.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Moved the AABB component mock into a private terrain header, since it's a specialized mock just for the terrain tests.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Moved sampler and normal calculations into TerrainSystem so that they can work across multiple adjacent areas.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Missed a couple of unit test changes.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Removed normal query as well, that needs a seprate unit test.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Removed unused variable that was only caught in Linux/Android builds.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback
Made the parameter names consistently listed in MockShapes.h.
Added comments to TerrainHeightGradientListComponent explaining why terrainExists is always true when a gradient exists.
Also fixed a bug where terrainExists should technically be *false* if no gradient exists.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added more descriptive comments and names for ClampPosition.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Unit tests to verify height samplers work correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix bug where wireframe didn't refresh when the setting changed.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Created TerrainWorldRenderer Component and moved all terrain rendering management code into it.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed the icon references

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Removed expensive profile marker.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed AR error - constexpr doesn't need to be in a lambda capture.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-09-27 14:58:39 -05:00
Chris Burel f5effaabcc Consolidate all xcb functionality into one subdirectory
The Linux platform has multiple windowing systems. Support for xcb is
currently in progress, support for Wayland is planned in the future. The
way the current xcb support is included is by making some file with a
`_xcb` suffix, and placing `#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB` around
most of that file's contents.

With this change, all of the code in AzFramework that uses xcb directly is
inside the `Platform/Common/Xcb` subdirectory. It greatly reduces the
amount of code in compile-time `#ifdef` checks for the chosen windowing
system. It also provides a logical place to include O3DE-specific xcb
C++ wrappers and interfaces, without polluting non-xcb related code.

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-09-27 11:44:55 -07:00
Chris Burel 08e3d14013 Move xcb files to common directory
Signed-off-by: Chris Burel <burelc@amazon.com>
2021-09-27 11:44:55 -07:00
Chris Galvan 527508ce66 Merge pull request #4270 from aws-lumberyard-dev/daimini/FocusMode/selection
LYN-5297 | Focus Mode - When a Prefab is selected other entities outside the Prefab hierarchy should not be selectable
2021-09-27 13:02:34 -05:00
Chris Galvan a0e7ef911d Merge pull request #4336 from aws-lumberyard-dev/daimini/FocusMode/setup_tests
LYN-6826 | Focus Mode - Introduce unit tests for EditorFocusMode and PrefabFocus classes
2021-09-27 13:02:04 -05:00
puvvadar 33029945cb Merge branch 'development' of https://github.com/o3de/o3de into mp_autogen_move 2021-09-27 10:41:53 -07:00
carlitosan 6614b9a3d9 Merge pull request #4334 from aws-lumberyard-dev/carlitosan/bugfix
Remove false error for lookup on methods
2021-09-27 10:24:40 -07:00
Jeremy Ong 96fed44fe8 Merge pull request #4342 from aws-lumberyard-dev/pdbfix
Disable Vulkan PDB generation and fix D3D12 PDBs
2021-09-27 10:54:50 -06:00
SJ 1dbf9157ea Set working directory to the install directory so that cmake can find includes in the engine root's cmake directory. (#4328)
Signed-off-by: amzn-sj <srikkant@amazon.com>
2021-09-27 09:48:59 -07:00
moudgils 5b6e342fe1 Add support for gpu descriptor heap compaction amongst other things (#4219)
* Primary Support to compact shader visible Cbv/Srv/Uav heap if it fragments enough to run out of descriptor handles

- Split the main heap into two sections - static handles and dynamic handles for descriptor tables
- Add support to data drive number of allowed static handles
- Add support to data drive ability to compact the relevant shader visible heap as there is overhead associated with compaction
- If compaction is enabled we create two shader visible ehaps and ping pong between them since you can not compact an active heap as it needs to stay active for 3 frames atleast
- As part of compaction we copy over the static handles as is but recreate all the dynamic section(i.e descriptaor tables) by tracking all the active SRGs, reallocating the descriptor tables and updating them from the non-shader visible heap
- Enabled 3 fences for cpu/gpu synchronization so that cpu can get 3 frames ahead of gpu
- Use fixed_wstring for commandlist name as a perf optimization

Signed-off-by: moudgils <moudgils@amazon.com>

* - Disable Heap compaction by default
- Disable PSO caching when WARP is enabled
- Misc cleanup

Signed-off-by: moudgils <moudgils@amazon.com>

* Address Feedback

Signed-off-by: moudgils <moudgils@amazon.com>

* Address feedback

Signed-off-by: moudgils <moudgils@amazon.com>
2021-09-27 09:38:56 -07:00
Danilo Aimini 8e92ed14df Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/selection 2021-09-27 09:29:49 -07:00
Danilo Aimini b9bd17f2ae Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/setup_tests 2021-09-27 08:39:36 -07:00
AMZN-Igarri c75f3690da Product/Source differentiation AssetBrowser Search View. (#4144)
* Added whole row highlight

Signed-off-by: igarri <igarri@amazon.com>

* Applied code review changes

Signed-off-by: igarri <igarri@amazon.com>

* Addressed code review comments

Signed-off-by: igarri <igarri@amazon.com>

* fixed QPointers

Signed-off-by: igarri <igarri@amazon.com>

* Added indentation to child items

Signed-off-by: igarri <igarri@amazon.com>

* Added Branch Icons

Signed-off-by: igarri <igarri@amazon.com>

* Loading icons and keeping a reference.

Signed-off-by: igarri <igarri@amazon.com>

* Fixed typos

Signed-off-by: igarri <igarri@amazon.com>

* Fixed TableView Header

Signed-off-by: igarri <igarri@amazon.com>

* Cleaned up Delegate Paint

Signed-off-by: igarri <igarri@amazon.com>

* Fixed view style

Signed-off-by: igarri <igarri@amazon.com>

* small tweaks

Signed-off-by: igarri <igarri@amazon.com>

* Added Assert

Signed-off-by: igarri <igarri@amazon.com>

* Small tweak in Table Model

Signed-off-by: igarri <igarri@amazon.com>

* Code Review Feedback

Signed-off-by: igarri <igarri@amazon.com>

* Code review Comments

Signed-off-by: igarri <igarri@amazon.com>

* Removed Comment

Signed-off-by: igarri <igarri@amazon.com>
2021-09-27 10:43:08 +01:00
Jeremy Ong a3cc8845dd Disable Vulkan PDB generation and fix D3D12 PDBs
Vulkan PDBs are currently broken because debug data isn't stripped from
the shader binary. Furthermore, sub-id hashing is broken because sub-ids
count from 1 which generates a collision on the first sub-object.
Changing the default value for the sub-id argument resolves this.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
2021-09-27 01:21:31 -06:00
Danilo Aimini 6753fdf799 Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/selection 2021-09-24 16:46:57 -07:00
Danilo Aimini f7e964c91d Better replacement for EntityId checks
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-09-24 16:35:48 -07:00
Danilo Aimini 80e6a6903a Remove unused CreateEditorEntity function
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-09-24 15:55:02 -07:00
lumberyard-employee-dm 2ce7bbd945 Moved the SettingsRegistryFileReader class to more general IO Reader (#4189)
The new FileReader class allows using either a FileIOBase or SystemFile
classes for reading files.
If a non-nullptr FileIOBase is supplied, the FileIOBase is used,
otherwise SystemFile is used.

Updated the SettingsRegistryMergeUtils
`MergeSettingsToRegistry_ConfigFile` function to use the FileReader.

This allows .cfg such as the autoexec.cfg to be read using FileIO,
therefore allowing it to be read from the engine.pak file.

Because the AZ::Console::ExecuteConfigFile uses the
`MergeSettingsToRegistry_ConfigFile` function for merging *.cfg files to
the SettingsRegistry, this allows the AZ::Console to run console
commands from files within pak files thanks to the ArchiveFileIO being
the default FileIOBase instance

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-24 17:36:26 -05:00
Danilo Aimini 72110e40cf Add Unit tests for EditorFocusMode and PrefabFocus. Minor change to PrefabFocusHandler to avoid instantiating a new AZ::EntityId() for checks.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-09-24 15:05:34 -07:00
chcurran c14133e926 Remove false error for lookup on methods, that occurs during (de)serialization
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-09-24 14:34:51 -07:00
kberg-amzn 2c19abf7ee Merge pull request #4287 from aws-lumberyard-dev/LYN6657_MultiplayerScriptImprovementsForDemo
LYN6657 Misc Improvements for Multiplayer Scripting
2021-09-24 14:11:14 -07:00
kberg-amzn 5c79749d03 Merge pull request #4295 from aws-lumberyard-dev/GitIssue4294_ColorNodeTooltipFix
Fix for Color Node Tooltip  (Values 0-1 instead of 0-255)
2021-09-24 13:44:14 -07:00
Gene Walters 8c4ff8802c Small fix to use AZ_CRC_CE
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-09-24 13:25:33 -07:00
LesaelR caf161ec63 Signed-off-by: LesaelR <LesaelR@amazon.com> (#4278)
* Signed-off-by: LesaelR <LesaelR@amazon.com>

* Removing the un-needed sandbox marks.

Signed-off-by: LesaelR <LesaelR@amazon.com>
2021-09-24 15:14:31 -05:00
srikappa-amzn dcc325dfaa Added function comments for new entity functions
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-09-24 12:16:38 -07:00
SergeyAMZN 66a875bf79 Merge pull request #4261 from aws-lumberyard-dev/MPSpawnableHolderUpdate
Updated NetworkSpawnableHolderComponent to use TransformBus instead o…
2021-09-24 19:06:21 +01:00
AMZN-nggieber 9b14d49f87 Adds Inspector to Gem Repo Screen (#4242)
* Adds the gem repo screen with the UI built but with mocked data and not connected to the o3de scripts

Signed-off-by: nggieber <nggieber@amazon.com>

* Changed name of added to enabled, disabled define, removed unused functions

Signed-off-by: nggieber <nggieber@amazon.com>

* Added Repo Screen Inspector UI

Signed-off-by: nggieber <nggieber@amazon.com>

* Addressed minor PR feedback

Signed-off-by: nggieber <nggieber@amazon.com>

* Add some more minor PR changes

Signed-off-by: nggieber <nggieber@amazon.com>
2021-09-24 10:50:45 -07:00
puvvadar 93761a754b Merge branch 'development' of https://github.com/o3de/o3de into mp_autogen_move 2021-09-24 09:51:49 -07:00
puvvadar 5114c2e0f2 Move AutoComponent jinjas to Include and update cmake accordingly
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-09-24 09:49:46 -07:00
puvvadar 967d535464 Merge pull request #4293 from aws-lumberyard-dev/mp_rpcparam_codegen
Fix AutoGen of RPCs with no params
2021-09-24 09:48:10 -07:00