* Primary Support to compact shader visible Cbv/Srv/Uav heap if it fragments enough to run out of descriptor handles
- Split the main heap into two sections - static handles and dynamic handles for descriptor tables
- Add support to data drive number of allowed static handles
- Add support to data drive ability to compact the relevant shader visible heap as there is overhead associated with compaction
- If compaction is enabled we create two shader visible ehaps and ping pong between them since you can not compact an active heap as it needs to stay active for 3 frames atleast
- As part of compaction we copy over the static handles as is but recreate all the dynamic section(i.e descriptaor tables) by tracking all the active SRGs, reallocating the descriptor tables and updating them from the non-shader visible heap
- Enabled 3 fences for cpu/gpu synchronization so that cpu can get 3 frames ahead of gpu
- Use fixed_wstring for commandlist name as a perf optimization
Signed-off-by: moudgils <moudgils@amazon.com>
* - Disable Heap compaction by default
- Disable PSO caching when WARP is enabled
- Misc cleanup
Signed-off-by: moudgils <moudgils@amazon.com>
* Address Feedback
Signed-off-by: moudgils <moudgils@amazon.com>
* Address feedback
Signed-off-by: moudgils <moudgils@amazon.com>
Vulkan PDBs are currently broken because debug data isn't stripped from
the shader binary. Furthermore, sub-id hashing is broken because sub-ids
count from 1 which generates a collision on the first sub-object.
Changing the default value for the sub-id argument resolves this.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
The new FileReader class allows using either a FileIOBase or SystemFile
classes for reading files.
If a non-nullptr FileIOBase is supplied, the FileIOBase is used,
otherwise SystemFile is used.
Updated the SettingsRegistryMergeUtils
`MergeSettingsToRegistry_ConfigFile` function to use the FileReader.
This allows .cfg such as the autoexec.cfg to be read using FileIO,
therefore allowing it to be read from the engine.pak file.
Because the AZ::Console::ExecuteConfigFile uses the
`MergeSettingsToRegistry_ConfigFile` function for merging *.cfg files to
the SettingsRegistry, this allows the AZ::Console to run console
commands from files within pak files thanks to the ArchiveFileIO being
the default FileIOBase instance
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adds the gem repo screen with the UI built but with mocked data and not connected to the o3de scripts
Signed-off-by: nggieber <nggieber@amazon.com>
* Changed name of added to enabled, disabled define, removed unused functions
Signed-off-by: nggieber <nggieber@amazon.com>
* Added Repo Screen Inspector UI
Signed-off-by: nggieber <nggieber@amazon.com>
* Addressed minor PR feedback
Signed-off-by: nggieber <nggieber@amazon.com>
* Add some more minor PR changes
Signed-off-by: nggieber <nggieber@amazon.com>
Fixing a crash related to the small array conversion that made multiple assets crash the actor builder.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
Fixing the actor behavior to ignore actor asset generation for files that only contain nodes/bones. We're only checking for blend shapes and skins now. In case neither is present in an FBX, we don't export the actor asset.
This makes a plain skeleton a special case where users manually need to add the actor group for the fbx. The most common use case for these are animation files anyway, where we don't want to export actor assets.
Also increased the version number of the actor group so that they are all getting reprocessed and the unneeded actor assets get removed.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
- Removed all unnecessary includes to Atom CpuProfiler.h
- Added includes to AzCore Profiler.h where necessary
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Add missing 'server' platform identifier for the ShaderBuilder
* Use the current host platform as the fallback platform identifier (and not 'pc')
Signed-off-by: Steve Pham <spham@amazon.com>