Commit Graph

3596 Commits (026b1df29a57c68bca61b5bb1b7a987354b5de52)
 

Author SHA1 Message Date
mriegger 026b1df29a removing small issue 5 years ago
mriegger 6dfa9d269c Fixing mistakes 5 years ago
mriegger 8d04154fb9 Changing it so that the Draw functions always stop at exactly maxAngle 5 years ago
mriegger d2f247ad4f Fix for incomplete arcs being drawn 5 years ago
Terry Michaels 74bb2737ca
Replaced menu icon in secondary toolbar (#1459) 5 years ago
sconel e357dea06c
Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
Spawnable/game mode load error fix
5 years ago
greerdv 0e5ec11cdc
Merge pull request #1455 from aws-lumberyard-dev/non-uniform-scale-hydra
exposing non-uniform scale component id as a behavior constant for hydra
5 years ago
jjjoness 3549205d29
Merge pull request #1458 from aws-lumberyard-dev/LYN-4195b
LYN-4195b - UX - main menu updates - prevent hover effect on the top level menu icon, dim the link icon and increase space between text and icon throughout.
5 years ago
Eric Phister 22ff37ecda
Fixes issue with ACE displaying only banks (#1427)
Updates to some AzCore functions a while ago made some path functions
strip off a trailing slash, which caused bad paths to be used when
loading middleware data.  Updated the code to use better path APIs.
5 years ago
Gene Walters 530573abf3
Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
Updating IsNetEntityRole Helper Methods for Clarity
5 years ago
amzn-sean 9f934a6f63
add Draw Helpers changed notification + physx draw helpers listens to it (#1456) 5 years ago
John Jones-Steele 5e4f021d55 Cherry picked from development 5 years ago
greerdv 772a75b5bc exposing non-uniform scale component id as a behavior constant for hydra 5 years ago
Gene Walters 526a0f1289 Fix for Jenkins Validation: removing tabs and removing unwanted spaces. 5 years ago
dmcdiarmid-ly 124cc1f1c1
Merge pull request #1451 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15787
[ATOM-15787] FullscreenTrianglePass incorrectly sets the scissor dimensions
5 years ago
Doug McDiarmid ada63089b5 Changed FullScreenTrianglePass::FrameBegin to use FramePrepareParams viewport and scissor states if they are set.
Changed ReflectionScreenSpaceBlurChildPass to set the viewport and scissor states.
5 years ago
sconel bb0c60d1d4 Correctly add generated spawnables to asset manager in game mode 5 years ago
amzn-hdoke 556d607a5e
Make AWSCore.Editor tests windows only (#1410) 5 years ago
Steve Pham f91ba1a80b
Minor pre-license update cleanup of files (#1437)
- Remove legacy CryEngine.tip file
- Remove legacy WAF files
- Renamed Lumberyard to O3DE
- Updating "Amazon.com" to "Open 3D Foundation"
5 years ago
Scott Romero 4278013f06
[stabilization/2106] update installer vendor name (#1432) 5 years ago
Stephen Tramer b78fa5eed4
Merge pull request #1372 from aws-lumberyard-dev/stramer/az-networking-docs
Networking libraries + Gems API documentation
5 years ago
Chris Burel cbeafe29d3
Avoid serializing `size_t` in EMotionFX code (#1423)
`size_t` is a typedef that is sized differently on different platforms.
Instead, use `AZ::u64`, which is large enough to hold all platforms'
`size_t` types but is a fixed size, to avoid size mismatches per
platform.
5 years ago
hershey5045 c127a044d4
Enable fog in physical sky component to blend with deferred fog (#1320) 5 years ago
Aaron Ruiz Mora 1ad6264d0d
Using newer version of NvCloth 3rdParty (#1435) 5 years ago
Scott Romero d66e8d7c06
[stabilization/2106] updated start menu shortcuts generated by the installer (#1421)
Added start menu shortcuts for the Editor and Material Editor
Renamed original "O3DE" start menu shortcut to "O3DE Project Manager"
Updated start menu folder name to include the "[Developer Preview]" tag
5 years ago
srikappa-amzn 8f3c227842
Merge pull request #1438 from aws-lumberyard-dev/Prefab/DetachPrefabBugFixes
Fix bug with DetachPrefab incorrectly replacing old entity aliases in patches
5 years ago
carlitosan 7c52274370
Merge pull request #1433 from aws-lumberyard-dev/carlito/stabilization/2106
Remove any null entries from AbstractCodeModel::ModAllRoots() LYN-4658
5 years ago
amzn-hdoke 04f6c7b90f
Enable AWSI Automation Tests (#1330)
* Add AWS AutomatedTesting levels

* Update AWSCoreConfiguration to use default profile

* Update lambda name

* Add cdk update command before tests run

* Update global cdk version before runnign tests.

* Add npm update command

* More cdk changes

* More cdk changes

* Shortening project names for cdk

* increase timeout for AWSTests

* Add comments

* Set AWSTests to periodic test suite

* Update logic to re install cdk and deploy bootstrap

* change version to list to catch version mismatch

* Move AWS fixtures to module directory scope

* Fixing issues with cdk utils

* Add cdk setup to be called on cdk fixture function
5 years ago
Danilo Aimini acd23698ea
Prefab Serialization | Remove "Source" parameter from prefab source file (#1387)
* When loading a template to memory, store the current Source (potentially overriding what was stored to disk)

* Before storing the prefab disk, remove the Source parameter from the Dom (as it's no longer necessary to save it).
5 years ago
hershey5045 85af8475a5
Fix postfx camera tags (#1417) 5 years ago
Esteban Papp c02345fd71
LYN-4657 OSX: Building AutomatedTesting project fails (#1436)
* LYN-4657 OSX: Building AutomatedTesting project fails

* forgot this file
5 years ago
sconel 49b3c4d11f Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix 5 years ago
srikappa 4d90b7cfb6 Fix bug with detachPrefab incorrectly replacing old entity aliases in patches 5 years ago
Jonny Galloway e746260f04
Merge pull request #1434 from aws-lumberyard-dev/Atom/gallowj/stabilization/2106
Adding reflection and GI probe test data for Sponza scene
5 years ago
Pip Potter f8d88fea1c
Merge pull request #1236 from aws-lumberyard-dev/lyn-4175
LYN-4175: Improve security of s3 bucket example
5 years ago
AMZN-tpeng ceee7472de
Merge pull request #1419 from aws-lumberyard-dev/Atom/tonypeng/ATOM-15808-3
ATOM-15808 [RHI][Vulkan] Take out the early memory check exit to let …
5 years ago
Ken Pruiksma 2bc36aa6c6
[SPEC-5991] Removing ImageHDR.h/.cpp. These files are no longer needed and created a licensing issue. (#1420)
The only place this code was referenced was in using textured tooltips, if the texture used for that tooltip was a .hdr file. However, the few .hdr files in all of o3de are Atom material / lighting related - definitely not used for tooltips.

It's likely bitmap tooltips in general are not used at all anymore, so more code could probably be ripped out, but this solves the immediate problem without making too many changes.
5 years ago
Chris Burel 7486488b60
Update to PhysX 4.1.2.29882248 (#1411)
* Update to PhysX-4.1.2.29882248

* Add maybe_unused attribute for variable not used in the release config
5 years ago
chcurran d907c14682 Remove any null entries from AbstractCodeModel::ModAllRoots() LYN-4658 5 years ago
gallowj d97886116d Adding reflection ang GI probe test data 5 years ago
Aaron Ruiz Mora 35a7ca718b
Fixed Physics script canvas assets failing in iOS (#1431) 5 years ago
scottr aa583243f6 [cpack/stabilization/2106-vendor-name] update installer vendor name 5 years ago
amzn-sean 84de2d2e12
Fixed failing periodic physics tests (#1429) 5 years ago
Mike Balfour 13bf685661
Cleaned up vegetation_precompiled.h (#1418)
* Removed vegetation_precompiled.h
* Removed CryCommon dependency
5 years ago
amzn-sean b17c5ca3e6
adding physics tick time to post simulate event (#1401) 5 years ago
Tom Hulton-Harrop 108b6f8e0c
Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) (#1405) 5 years ago
amzn-sean ed186aff18
add missing disconnect SimulatedBodyBus to ragdoll destroy (#1404) 5 years ago
Tom Hulton-Harrop 79e510c738
Make white box mesh incompatible with atom render mesh (#1394) 5 years ago
stramer 673495c49d Address additional review comments.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
5 years ago
Chris Burel 6d0ef1cf57
Avoid reading from a destroyed variable (#1347)
This code iterates over the items in a vector, and if one case is met,
it mutates that same vector. This invalidates the object, as the place
where that object used to be has been moved.
5 years ago