Fixing a crash related to the small array conversion that made multiple assets crash the actor builder.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
Fixing the actor behavior to ignore actor asset generation for files that only contain nodes/bones. We're only checking for blend shapes and skins now. In case neither is present in an FBX, we don't export the actor asset.
This makes a plain skeleton a special case where users manually need to add the actor group for the fbx. The most common use case for these are animation files anyway, where we don't want to export actor assets.
Also increased the version number of the actor group so that they are all getting reprocessed and the unneeded actor assets get removed.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* Update the simulated object layout
Signed-off-by: rhhong <rhhong@amazon.com>
* Fixed the bug. Do not store uncessory cached selected model indices which would become stall.
Signed-off-by: rhhong <rhhong@amazon.com>
* update the simulted object layout.
Signed-off-by: rhhong <rhhong@amazon.com>
* Get rid of locally cached selectedIndices variable.
Signed-off-by: rhhong <rhhong@amazon.com>
* Remove debug code
Signed-off-by: rhhong <rhhong@amazon.com>
* Fixed the crash by clear out the item and map array
Signed-off-by: rhhong <rhhong@amazon.com>
* emplace is doing an insert which is not expected.
Signed-off-by: rhhong <rhhong@amazon.com>
Wrong invalid index type caused the crash. Selecting another joint was broken as well and got fixed directly, too. The selection done event was never received due to not being connected to the node hierarchy widget.
Resolves#4108
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* Added a max_size function to all AZStd container style allocator
functions
The max_size functions returns the maximum value that a single contiguous
allocation value returns
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the BestFitExternalMapSchema and MallocSchema
GetMaxContiguousAllocationSize function
Those functions now return a Max allocation size of
AZ_CORE_MAX_ALLOCATOR size to indicate the maximum size for a single
allocation
Changed the IAllocatorAllocator::GetMaxContiguousAllocationSize function
from a pure virtual function to regular virtual function
Removed the left over String.cpp test to validate that the issue with
the allocator::max_size() function was occuring
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Following the same approach as cloth plugin, which is to ask if the system component of the gem is available (in this case PhysX::SystemComponent).
Fixes#2540
Signed-off-by: moraaar moraaar@amazon.com
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com>
* WIP - small legacy cleanup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More cleanups + build fixes
Use AZstd instead of std types in a few places.
Remove m_nameTable.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Legacy code cleanups
Remove unused methods using legacy functionality
* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.
Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h
Things to consider:
* Remove GetMemoryUsage & friends.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review suggestions
IMovieSystem.h - remove unused includes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Move unreachable code to `#if 0` block
This is hopefully temporary measure until the original functionality is
re-implemented
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix bad merge I messed up.
Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update Code/Framework/AzCore/AzCore/std/string/string_view.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* implement review suggestion
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* following review, using LYSHINE_ATOM_TODO to guard
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove commented out include
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* EditorViewportWidget.cpp: Convert commented out code to guarded one
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>