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@ -519,7 +519,6 @@ namespace MCommon
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EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(subMeshIndex);
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const uint32 numVertices = subMesh->GetNumVertices();
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const uint32 startVertex = subMesh->GetStartVertex();
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const uint32 startIndex = subMesh->GetStartIndex();
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for (uint32 j = 0; j < numVertices; ++j)
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{
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@ -1332,7 +1331,6 @@ namespace MCommon
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// render mesh based axis
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void RenderUtil::RenderAxis(float size, const AZ::Vector3& position, const AZ::Vector3& right, const AZ::Vector3& up, const AZ::Vector3& forward)
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{
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const float zeroSphereRadius = size * 0.075f;
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static const MCore::RGBAColor xAxisColor(1.0f, 0.0f, 0.0f);
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static const MCore::RGBAColor yAxisColor(0.0f, 1.0f, 0.0f);
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static const MCore::RGBAColor zAxisColor(0.0f, 0.0f, 1.0f);
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