Commit Graph

2914 Commits (development)

Author SHA1 Message Date
puvvadar 4e6bd3d25c Consolidate various to_string implementations for math classes
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Chris Galvan b334b1ad98
Merge pull request #7590 from aws-lumberyard-dev/cgalvan/AllowOnlySupportedFormatsForImageGradientStreamingAsset
Only allow streaming image assets with supported pixel formats to be selected for an image gradient
4 years ago
Chris Galvan c0d338a094 Fixed a typo in a comment
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Chris Galvan 9cd84b6b2d Only allow streaming image assets with supported pixel formats to be selected for an image gradient
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
lumberyard-employee-dm d7ee248df5
Range adaptor support (#7388)
* Updated the SFINAE checks in concepts.h and range.h

To use conjunction and disjunction for short-circuiting behavior.

Replaced AZStd::optional implementation with std::optional alias

Added range adaptor support and the following views: ref_view,
owning_view

Added bitwise or(|) overload for chaining range adaptor closures together

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding indirectly invocable concepts.

These concepts are used to determine whether a callable can be invoked
with a dereferenced iterator instance.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Add implementation of range relational function objects

Add implementation of range min max functions which uses the range
relation function objects(ranges::less, ranges::equal_to, etc...)

This is needed to implement ranges::zip_view

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding interface for zip_view which compiles successfully

The implementation for the zip view functions still need to be filled.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding function definitions for zip_view classes.

Adding empty header of subrange.h for the ranges::subrange class

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding additional view implementations.

The following range and view classes have been added: empty_view,
single_view and subrange.

Moved the AZ_NO_UNIQUE_ADDRESS macro to PlatformDef.h to allow other
code to specify the [[no_unique_address]] attribute.

Added additional test for view structures.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding missing includes for non-unity builds

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Workaround for NDK21 clang 9.0.9 compile issue.

The AZStd::ranges::zip_view::iterator::iter_swap friend function is in the
AZStd::ranges namespace, while the customization point object of
`AZStd::ranges::customization_point_object::iter_swap` is in the regular
namespace of `AZStd::ranges` and the inline namespace of
`customization_point`.

This issue is fixed in NDK23, but as Jenkins uses NDK21 at the time, the
entire zip_view implementation has moved to inline namespace of
`zip_view_internal`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added iterator algorithm requiremetn concepts

Fixed the ambiguity in the ranges::iter_swap exchange overload to
exclude itself as a candidate if the iterator reference types are
swappable with each other.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding type alias for borrowed_subrange_t

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed convertible to ref_view check in the ranges::all
customization_point

Updated SFINAE detection of whether AZStd::to_address is invocable

Moved the

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed private variable access in ranges::subrange get specialization.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing ranges::view constraint from the ranges::views::single
customization_point.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding C++23 range overload for string_view.

It is detailed in the [C++draft strings](https://eel.is/c++draft/strings#lib:basic_string_view,constructor____) section

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding implementations of ranges, find, search, mismatch and equal
functions.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding implementation of ranges split_view along with test.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding const overloads to SceneAPI ProxyPointer container

The Proxy Pointer class operator* and operator-> was unable to be
invoked with a const instance before. Now it returns a const view of the
pointer it contains.
This allows it to be invoked in `AZStd::to_address` as part of an SINAE
context for the contiguous_iterator concept

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Refactored the to_address implementation to better work with SFINAE.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding general non-unity build fixes

This is unrelated to the RangeAdaptor changes.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Allow range algorithms to be used with rvalue ranges

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Workaround MSVC Internal Compiler erroy by removing enable_if
condition in the operator bool of the view_interface class.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Corrected the non_propagating_cache helper class to have public
functions

Fixed the order of creating the perfect forwarding call wrapper for an
outer closure around another closure.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Specialized the borrowed_range and view concepts

For the AZ PathView class, since it is a immutable view around a path.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed inline namespace around the zip_view class.

It was needed to workaround a clang 10 or below issue where a friend
function in a namespace and a variable within underneath an inline
namespace within the function namespace would cause an improper symbol
redefinition.

The workaround is to create a placeholder namespace containing the
inline namespace and then bring that placeholder namespace into the
parent scope.

https://bugs.llvm.org/show_bug.cgi?id=37556

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding implementation of the elemetns_view and join_view classes

It is up to date with the standard as of the current draft:
https://eel.is/c++draft/ranges.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Separated definitions of concepts out of concepts.h

This allows the ranges::iter_swap and ranges::swap customization point to be moved
outside of the concepts folder and into the ranges folder.

The concepts.h header previously had to define those objects to avoid
circular dependencies.

Added the work around for ranges::iter_swap and ranges::iter_move
customization_point causing an improper symbol redefinition in clang 10
or below: https://bugs.llvm.org/show_bug.cgi?id=37556

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Alias more std:: names into the AZStd namespace.

Removed our custom implementation of toaddress.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding more range view test.

The join_view and elements_view classes now have UnitTest.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding deduction guides for AZStd associative containers

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved zip_view::sentinel iterator accessor function to zip_view.inl

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed variable shadowing issues with clang 12+

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
greerdv d39681a767 add deprecation notice to functions in BoxManipulatorRequests
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
greerdv f2233f90cd update bus usage to new preferred convention
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
greerdv 7a63d33f92 extract reused manipulator scaling logic
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
Chris Burel d4eb310950 Mark unused variables as unused
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel f59ac65d2c Move platform-specific variable to be inside a platform-specific `#ifdef`
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel 5cc258d509 Remove unused variable
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel b79d5faa16 Remove unused captures
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel ddb66786dc Remove unused variable
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel 664403c5de Mark benchmark state variables in for loops as unused in benchmarks
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel 36487c1588 Fix alignment of `CONTEXT` variable
The previous code had the `alignas()` in the wrong place, it needs to be
left of the typename.

Furthermore, `CONTEXT` has a default alignment of 16, so using `alignas(8)`
underaligns.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel 024cbdd2cd Remove unused `azSmyType` variable
There's a lot of work done to set the value of this variable, but nothing
read from it.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel b44c362af0 Fix comparing an array in a conditional, which is always true
Instead, check the intent of the original code, if the `szImg` string is
not empty.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel cff6fb97af Fix "expression result unused" warning
This macro was expecting that parenthesis used in the macro would be
removed during macro expansion, when they are not removed. The result was
a function call like this:

```cpp
AZ_Assert(g_SymGetSearchPath != 0, ("Can not load %s function!","SymGetSearchPath"));
```

The parenthesis cause the contents of the parenthsis to be evaluated first,
and the result is an expression using the comma operator. The comma
operator evaluates the left expression, discards the result, then
evaluates the right expression, and returns that. So the above dropping
the message, and just leaving:

```cpp
AZ_Assert(g_SymGetSearchPath != 0, "SymGetSearchPath");
```

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Nicholas Van Sickle 27c6388c3c Add DomPrefixTree, a DOM path => value lookup structure
This is Document Property Editor work I've pulled out as I needed it in a few places, and the API may be generally useful. Real-world performance measurements will need to be done, if we have path lookup based bottlenecks we can consider adopting a contiguous memory approach with a sorted vector.

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
AMZN-koppersr d00436e26a Improved the way the Settings Registry can handle stacks/arrays.
The ConfigurableStack makes configuring stacks and arrays through the Settings Registry easier than using direct serialization to a container like AZStd::vector. It does this by using JSON Objects rather than JSON arrays, although arrays are supported for backwards compatibility. Two key words were added:
    - $stack_before : Insert the new entry before the referenced entry. Referencing is done by name.
    - $stack_after  : Insert the new entry after the referenced entry. Referencing is done by name.
to allow inserting new entries at specific locations. An example of a .setreg file at updates existing settings would be:
// Original settings
{
    "Settings in a stack":
    {
        "AnOriginalEntry":
        {
            "MyValue": "hello",
            "ExampleValue": 84
        },
        "TheSecondEntry":
        {
            "MyValue": "world"
        }
    }
}

// Customized settings.
{
    "Settings in a stack":
    {
        // Add a new entry before "AnOriginalEntry" in the original document.
        "NewEntry":
        {
            "$stack_before": "AnOriginalEntry",
            "MyValue": 42
        },
        // Add a second entry after "AnOriginalEntry" in the original document.
        "SecondNewEntry":
        {
            "$stack_after": "AnOriginalEntry",
            "MyValue": "FortyTwo".
        },
        // Update a value in "AnOriginalEntry".
        "AnOriginalEntry":
        {
            "ExampleValue": 42
        },
        // Delete the "TheSecondEntry" from the settings.
        "TheSecondEntry" : null,
    }
}

The ConfigurableStack uses an AZStd::shared_ptr to store the values. This supports settings up a base class and specifying derived classes in the settings, but requires that the base and derived classes all have a memory allocator associated with them (i.e. by using the "AZ_CLASS_ALLOCATOR" macro) and that the relation of the classes is reflected. Loading a ConfigurableStack can be done using the GetObject call on the SettingsRegistryInterface.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
greerdv 2ad3cb770b merge from development
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
greerdv 36285aa834 apply minor feedback from PR
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
SergeyAMZN a715897699
Merge pull request #7439 from aws-lumberyard-dev/TerrainMaterialsFix
LYN-8403 Prevent the same Surface Tag from getting reused
4 years ago
amzn-sj 396ec8a247
[Terrain] Optimize bulk queries to the Terrain System to retrieve height, surface weights, and normals (#7357) 4 years ago
moraaar dac3bc4ba6
Added option to disable edit button in asset widgets when there are no asset selected. (#7521)
Added new attribute "DisableEditButtonWheNoAssetSelected" to PropertyAssetCtrl. By default it's false, keeping the original behavior of leaving the edit button enabled and if it's clicked while there is no asset assigned it'll try to create a new one.

PhysX mesh asset property uses now this new feature.

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
Sergey Pereslavtsev 469fcc4fb2 Merge branch 'development' of https://github.com/o3de/o3de into TerrainMaterialsFix 4 years ago
Danilo Aimini 1c3a61983a
Refactor EditorEntityUiHandlerBaseto be explicitly Outliner-focused. This lays the groundwork for multiple widget-based handlers in the future. (#7443)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 220eeef386 Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/boxSelectAndManipulatorsHidingTests 4 years ago
Danilo Aimini 8c54513867 Add box selection tests for Editor Focus Mode
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Nicholas Van Sickle bc3f957270
Merge pull request #7093 from aws-lumberyard-dev/nvsickle/DomPatch
Add AZ::Dom::Patch, a Generic DOM analog to JSON patch
4 years ago
chiyenteng 90503f2bef
Remove error message from InMemorySpawnableAssetContainer (#7499)
* Remove error message from InMemorySpawnableAssetContainer

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>

* Fix nits

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
4 years ago
Nicholas Van Sickle 42c2243eaa Fix benchmark non-unity build
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
Nicholas Van Sickle d1bb5a0543 Move DOM delta comparison to its own file, enhance inverting moves
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
Danilo Aimini 48313cd6de
Remove const reference to prevent issues in nightly builds. (#7491)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Nicholas Lawson 3337bdd05d
Update Lua to 5.4.4 (#7460)
* Update lua to 5.4.4 (fixes #7267)

Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
4 years ago
Sergey Pereslavtsev 231c25df89 Merge branch 'development' of https://github.com/o3de/o3de into TerrainMaterialsFix 4 years ago
srikappa-amzn 1db12ca463
Always store LinkIds during prefab instance serialization except when saving to disk (#7444)
* Always store prefab instance linkIds to DOM except for saving to disk

Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>

* Added more checks to remove linkIds from templates

Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>

* Remove additional check to remove LinkId during template update

Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
4 years ago
Nicholas Van Sickle 5b8176e99b Address some review feedback
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
Steve Pham 7ddfb5d6a0
Remove AZ_TRAIT_DISABLE_FAILED_PROCESS_LAUNCHER_TESTS and disabled tests from it (#7325)
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
Danilo Aimini e7857120b0
Fix issue with clearing the parent entityId in the transform would result in prefab reparenting. (#7464)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Nicholas Van Sickle dec3def9eb Merge remote-tracking branch 'upstream/development' into nvsickle/DomPatch 4 years ago
greerdv ffdd3e85ac merge from development
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
Steve Pham 4d4f10beb8
Clang/GCC compiler settings update [SECURITY] (#7358)
- Add the following compilation flags for clang
  -fpie
  -fstack-protector-all
  -fstack-check (non-release)

- Add the following compilation flags for gcc
  -fpie
  -fstack-protector-all

- Fix -Wunused-result errors from above compilation flag updates

- Add _FORTIFY_SOURCE=2 to GCC DEFINES

Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
Mike Balfour a6ddf4164f
SurfaceTagWeights optimization (#7436)
* Add comparison operators to SurfaceTagWeight.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Changed AddSurfaceTagWeight to always combine weights.
This simplifies the API a bit and defines the behavior if someone ever tries to add a duplicate tag.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added benchmarks for measuring the performance-critical APIs.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Changed SurfaceTagWeights to a fixed_vector.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
Sergey Pereslavtsev 8d30524028 Merge branch 'development' of https://github.com/o3de/o3de into TerrainMaterialsFix 4 years ago
greerdv d37315c2af tidy up bus usage
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
greerdv 08eb115e26 fix various issues with collider manipulators and non-uniform scale
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
Danilo Aimini dc6d8ab2ba Fix conversion issues blocking nightly builds.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Steve Pham 69e0090a0b
Remove -Wno-return-local-addr warning suppression for GCC
- Remove '-Wno-return-local-addr' warning suppression flag for GCC
- Fixed discovered error resulting from -Wreturn-local-addr

Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>

* Remove extra ws

Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
Sergey Pereslavtsev 13268dea98 Merge branch 'development' of https://github.com/o3de/o3de into TerrainMaterialsFix 4 years ago
Sergey Pereslavtsev 9aece3e84b LYN-8403 Prevent the same Surface Tag from getting reused
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Allen Jackson 76b2932cae
{lyn7307} disable saving procedural prefabs in the Editor (#4877)
disable saving procedural prefabs in the Editor since the templates are backed by asset files that will change outside the Editor


Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
4 years ago
Vincent Liu 74a876ae3b
Move multiplayer session interface out of AzFramework library (#7338)
Signed-off-by: onecent1101 <liug@amazon.com>
4 years ago
Danilo Aimini 69c8ebd7fb
Prefabs UI | Finalize RootAliasPath as a standardized instance handle system, and refactor PrefabFocusHandler to take advantage of it. (#7365)
* Move the RootAliasPath class definition to the Prefab EOS. Introduce utility functions to enable using the path as an instance handler in UI.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Refactor the PrefabFocusHandler to use the utility functions that were introduced to the Prefab EOS. Remove the m_instanceFocusHierarchy from the Focus Handler, and simplify calls for performance.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor adjustments after PR discussion

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Silly mistake in function simplification. Turns out == and != are different.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fixed doxygen comments

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Add numeric cast when storing result of AZStd::distance to int.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Restore additional checks in FocusOnparentOfFocusedPrefab that got removed during merge.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
carlitosan 50128e7a7c
Fix for Lua properties not loading properly in play-in-editor. (#7369)
* debug information for lua script error

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>

* actual fix for script properties not being loaded in play-in-editor unless modified or editor restarted

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>

* remove debugging artifacts

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
Danilo Aimini 65e651388c
Add tests for FocusOnParentOfFocusedPrefab. Refactor tests to match, and re-enable disabled tests as the fixture now correctly supports the Prefab EOS. (#7372)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini daeab4bbb1
Focus Mode | Switch instance referencing in Prefab Focus Handler to use more reliable Instance handles (#7304)
* Add function to Prefab Instances allowing to get a reference to a nested instance by alias.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Refactor the Prefab Focus Handler to use RootAliasPaths to store the reference to the currently focused prefab instance instead of the previous method (entityId of the prefab container).

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Use existing FindNestedInstance method instead of adding new one.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor fixes to style and comments

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Removing indexing in GetInstanceReferenceFromRootAliasPath, turn variables into constants where possible.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Modified the Prefab Focus test fixture to ensure the entity hierarchy is generated under the Prefab EOS, allowing tests to work with the new implementation of the focus mode handler.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Ensure RootAliasPath is iterated by reference in GetInstanceReferenceFromRootAliasPath

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
amzn-mike c1b53f1284
[LYN-4034] Asset Processor: Sqlite inclusivity fix (#7291)
* Update sqlite package for windows

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add assert to make sure sqlite header and lib version match

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Update linux

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Update Builting Package / Mac for Sqlite 3.37.2-rev1

Signed-off-by: spham <82231385+spham-amzn@users.noreply.github.com>

* Re-add newline at end of file

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Inclusivity: change sqlite_master to sqlite_schema alias

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

Co-authored-by: spham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
srikappa-amzn fd20b028a6
Deprecate IsPrefabSystemForLevelsEnabled and use IsPrefabSystemEnabled everywhere (#7327)
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
4 years ago
Steve Pham 71cc3a2568
Remove -Wno-comment warning suppression
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
Tom Hulton-Harrop dd0f21b460
Fix incorrect icon rendering (#6454)
* fix incorrect icon rendering

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add redundant parens

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add tests for icon display fixes

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update references to EditorVisibleEntityDataCache to EditorVisibleEntityDataCacheInterface

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates following review feedback and remaining updates for EditorVisibleEntityDataCacheInterface

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
4 years ago
Danilo Aimini e1c7dce7a7
Fixes issue with painters being saved and not restored in some cases, which would print numerous warnings in the VS console. (#7296)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Ken Pruiksma b455b915a8
Making terrain query resolution a single float instead of a Vector2 (#7186)
* Making terrain query resolution a single float instead of a Vector2

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Keeping the concept of different x/y step sizes in region queries since that may be useful and is separate from query resolution. Also keeping the concept of different x/y step sizes in physics since that's independent of the terrain gem.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Formatting cleanups

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* A few more minor cleanups

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Added support to convert serialized Vector2 query resolution to a single float.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Switch ray intersection check back to using separate values for x and y resolution

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixing new unit tests added to use float query resolution.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Updating automated test

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
4 years ago
rgba16f 0a5e61b834
Update default AZStd thread priority on Apple platforms to avoid being prevented from using 100% of a core (#7295)
PAL-ified default thread priority for pthread platforms.
Fix threads not getting named on Apple platforms by setting the thread name ptr on the thread_info struct.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
4 years ago
Michael Pollind d7b3d33711
chore: simplify logic for handling expanding entries in Outliner (#5219) (#5394)
* chore: simplify logic for handling expanding entries in Outliner

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* bugfix: fix bottom border for collapsed prefabs.

issue: https://github.com/o3de/o3de/issues/5219

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* chore: revert changes for expanding entities

Signed-off-by: Michael Pollind <mpollind@gmail.com>
4 years ago
amzn-sj 112e310419
[Serialization] Add support for updating the values of existing keys in associative containers (#6832)
* Add support for updating the values of existing keys in associative containers

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Map/Unordered Map serialization updates values corresponding to existing keys by default. Multimaps always add a new entry for existing keys.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Fix unused parameter warning

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Update comparison function for test case

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
Scott Romero 8ecaaf36c0
[development] updated Profiler interface to allow the forwarding of format string arguments (#7173)
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
Ronald Koppers b695bfa832
Merge pull request #7145 from aws-lumberyard-dev/Prefabs/PlayInEditorMissingAssets
Fixed missing assets when entering Play-In-Editor.
4 years ago
Nicholas Van Sickle 155cc5845b Add Path::IsEmpty
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
Nicholas Van Sickle 73f166241e Address review feedback
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
AMZN-koppersr 3a08a3b325 Removed some unused local variables.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
Scott Romero f7f17c98b4
[development] fixed ambiguous 'byte' type MSVC build error (#7184)
- fully quality 'byte' type in AZStd::span
- remove unnecessary 'using namespace AZStd;' statement from AssetCatalog tests

Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
AMZN-koppersr 4471b7008d Merge branch 'development' into Prefabs/PlayInEditorMissingAssets 4 years ago
AMZN-koppersr 94919fe270 Moved Serialize Context retrieval out of a loop and expanded an error message in InMemorySpawnableAssetContainer::LoadReferencedAssets.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
greerdv 61b494a3c7 fix for changes in non-uniform scale component mode not persisting
Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
Esteban Papp 75d39d9ce5
makes bucket variables atomic (#7179)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
AMZN-koppersr 498e5b738f Removed SetAutoLoadBehavior from InMemorySpawnableAssetContainer.
These calls didn't have any practical effect and created confusion, so they were removed.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
lumberyard-employee-dm b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
* Updated all array_view uses with the C++20 span.

The updates were done in the following order
1. `AZStd::array_view<([^>].+)\* ?>`  -> `AZStd::span<\1 const>`
2. `AZStd::array_view<(?:const )(.+)>` -> `AZStd::span<const \1>`
3. `AZStd::array_view` -> `AZStd::span`

Removed the implementation of array_view.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added missing whitespace between `const` and the typename for spans.

Updated the ShaderTest comparison of the ShaderResourceGroupLayout span
to compare the sizes as well

Updated comments on some of the methods that stated that they return "an
array" to mention they return "a span".

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 52f1ef84c7
Fixed string_view compilation in GCC 10+. (#7153)
* Fixed string_view compilation in GCC 10+.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* More GCC 10+ Fixes.

GCC 11 seems to have an issue with linkage regarding using a lambda as a default parameter in a function declaration.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* GCC10+ Fix - Fixed binding to a temporary references.

> error: loop variable ‘pathName’ of type ‘const QString&’ binds to a temporary constructed from type ‘const char* const’ [-Werror=range-loop-construct]
  415 |     for (const QString& pathName : { "CrySystem",

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp d605b5636d
Merge pull request #5532 from aws-lumberyard-dev/optimization/unused_files
Optimization: remove unused files
4 years ago
Esteban Papp 75f511d851
Merge pull request #6390 from aws-lumberyard-dev/memory/overrideshim_removal
Memory/overrideshim removal
4 years ago
Danilo Aimini 1a7a350880
Introduce a new Focus Mode API function to retrieve full list of EntityIds that are in focus. (#7159)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
AMZN-koppersr 27a75fa6a1 Addressing feedback for the Play In Editor missing asset fixes.
- Deduplicated code for StoreInstanceInPrefabDom.
- Used QueueLoad to load an asset instead of starting a load by getting a new asset instance.
- Extended the error information when failing to load an asset.
- RefreshPrefabDom no longer returns a boolean as it wasn't used.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
Esteban Papp 25157b3fa1 PR comments
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 6fad254b59 Merge branch 'development' into optimization/unused_files
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/IEditorImpl.cpp
#	Code/Editor/IEditorImpl.h
#	Gems/LmbrCentral/Code/Tests/lmbrcentral_editor_tests_files.cmake
4 years ago
Scott Romero 56e7e70735
[development] properly pal-ify Android utilities in AzCore (#7147)
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
Steve Pham 99764df120
Fix GCC Build Errors
- Fix gcc error caused by implicit conversion of Qt::ByteArray to const char*
- Fix Linker errors to QtTest in AtomToolsFramework.Tests and ScriptCanvasDeveloper.Editor

Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
Danilo Aimini 50015f8599
Add icon support for the Breadcrumbs UI Component, use it in the Prefab Focus Mode breadcrumbs. (#7136)
* Add icon support for the Breadcrumbs UI Component, use it in the prefab focus mode breadcrumb.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Simplified iconAt logic

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Roman 55146d037a
Add manipulator for atom render plugin in animation editor. (#7068)
* small bugfix

Signed-off-by: rhhong <rhhong@amazon.com>

* ActorInstanceId default to -1 when no %lastresult matches

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback - wrap function to get the first available editor actor instance.

Signed-off-by: rhhong <rhhong@amazon.com>

* Remove mcore inline

Signed-off-by: rhhong <rhhong@amazon.com>

* Fixed the bug that delete an instance from actor manager crashes the editor.

Signed-off-by: rhhong <rhhong@amazon.com>

* Move the manipulator controller.

Signed-off-by: rhhong <rhhong@amazon.com>

* Add manipulator icon

Signed-off-by: rhhong <rhhong@amazon.com>

* Add manipulators

Signed-off-by: rhhong <rhhong@amazon.com>

* move more option to renderOption, and loading all going through the plugin

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* more code cleanup

Signed-off-by: rhhong <rhhong@amazon.com>

* CR FEEDBACK

Signed-off-by: rhhong <rhhong@amazon.com>

* Fix profile_nounity build

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback - move more code to azToolsframework and share them between animation editor and editorlib

Signed-off-by: rhhong <rhhong@amazon.com>

* Using the MouseViewportRequests in viewportMessage and remove the custom bus

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
amzn-mike 956a1e59bb
[LYN-9039] Object stream write response change (#7085)
* Updated the ObjectStreamWriteOverride Callback to return a
ObjectStreamWriteOverrideResponse.

The ObjectStreamWriteOverrideResponse allows the callback to indicate
that the default ObjectStream::WriteElement behavior should occur if the
callback hasn't implemented the write itself.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed forward declaration not matching actual enum class name

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add unit tests

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Remove unused member

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add virtual destructor for test class

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Change string literal to not have tabs in it

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
amzn-mike a3cb6b8c5b
AP: Update Sqlite to version 3.37.2 (#7124)
* Update sqlite package for windows

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add assert to make sure sqlite header and lib version match

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Update linux

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Update Builting Package / Mac for Sqlite 3.37.2-rev1

Signed-off-by: spham <82231385+spham-amzn@users.noreply.github.com>

* Re-add newline at end of file

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

Co-authored-by: spham <82231385+spham-amzn@users.noreply.github.com>
4 years ago
AMZN-koppersr e27a666bac Fixed missing assets when entering Play-In-Editor.
At the root the problem is that some editor-only components store information to construct an asset for the runtime component but not the asset itself. This behavior caused the assets to not be correctly detected in two places.

The first place was due to the recent move to PrefDocument to avoid repeated (de)serialization of the PrefabDOM when converting to spawnables. Due to the caching the change from editor-only component to runtime component didn't record the new asset. This has been fixed by allowing assets to be collected on store as well and to check the cache validity when retrieving the list of referenced assets.

The second problem was with loading assets from the in-memory spawnable that's created for Play-In-Editor. Because the newly created assets wouldn't be loaded they need to be explicitly loaded. The original code used the collected list of assets from the PrefabDocument and checked if they were loaded, depending on hot-reloading to trigger a reload on the actual asset. This turned out to not be universally applicable, so instead the Serialize Context is now used to find all the assets that aren't loaded yet and queues a load. This is a bit more expensive to do, but to offset this cost checks are done to only do any operations on assets that haven't been loaded yet which reduces the number of calls to the Asset Manager.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
Gene Walters b98bc34eb1
Merge pull request #7031 from aws-lumberyard-dev/LYN-9321_RequestNetSpawnableErrorFix
Fix Editor Play-Mode RequestNetSpawnable Error
4 years ago
Tom Hulton-Harrop ea55c6d5e5
Initial fix for geometry being intersected when not visible (#6473)
* initial fix for geometry being intersected when not visible

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add tests for shape intersection with helpers enabled/disabled

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update moved cmake file after merge

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates following PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
4 years ago
Scott Romero f3e6e57cc4
[development] Android trace support (#7021)
- Abstracted the platform specific low level profiler API
- Added support for ATrace markers on Android
- Stubbed iOS, Linux, and macOS with unimplemented versions of the low level platform profiler API

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
John Jones-Steele 601858978f
The default android platform settings refer to lumberyard #3881 (#7073)
* WIP

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Commit before merging

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Added new pngs

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixed CRC errors

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
4 years ago
lumberyard-employee-dm f3e9e41f4f
Adding partial implementation of C++20 concepts and range functions for AZStd::span (#7102)
* Adding partial implementation of C++20 concepts and range functions for AZStd::span

The new concepts to discovered existing issues with the PathIterator and deque::iterator classes
PathIterator wasn't properly an input_iterator and therefore the Path classes weren't a range due to an incorrect const_iterator alias
The deque::iterator classes was missing the operator+ friend function that accepted a (ptrdiff_t, deque::iterator) to fulfill the random_access_iterator concepts

The AZStd implementations of (uninitialized_)copy(_n), (uninitialized_)move(_n) and (uninitialized_)file(_n) have been optimized to use memcpy and memset based on fulfilling the contiguous_iterator concept

Fixed invalid AZStd::vector inserts in FrameGraphExecuter.cpp and SliceditorEntityOwnershipService.cpp
The code was trying to copy the underlying addresses for vector<unique_ptr> to a vector<raw pointer> using insert, which it was doing by using memcpy.

relates to #6749

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the `fixed_vector` emplace function to not move initialized
elements using uninitialized_move.

This was causing initialized elements of the fixed_vector to be
overwritten with the element at the emplace position.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed clang warnings about variables that are set, but never read

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the `az_has_builtin_is_constant_evaluated` define to not have
"()" as is not a macro.

This helps prevent users from using `az_has_builtin_is_constant_evaluated`
define in a situation where they want to know if the function is being
evaluated in a compile time context.
In that case they need to use the `az_builtin_is_constant_evaluated()`
macro (which of course looks quite similiar) but does not have the word
"has" in it..

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZStd span class to be C++20 compliant.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed phrase "DoesNotCompiles" to be more grammatically correct.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added more unit test for AZStd span

Fixed an the the return type of the subspan template overload to account
for the source span having a dynamic extent.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unused variable from span unit test.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Danilo Aimini d1143770e0
Prefab Focus Mode | Fixes to viewport top toolbar (#7094)
* Fixes to the viewport top toolbar.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Additional checks to prevent issues if widgets aren't set up correctly.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Add asserts to catch UI changes that would break this class.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
bosnichd f34d3a822e
Add a ray cast API to the terrain system, implement it, and use it so entities can be placed on top of terrain. (#6895)
* Add a ray cast API to the terrain system, implement it, and use it so entities can be placed on top of terrain.

Still to do:
- Unit tests
- Profiling/benchmarks
- Optimization (if needed, may not be now after updating to use the iterative approach, but one option could be to use SIMD to ray cast against both triangles at once)

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Fix typos.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Added a FindNearestIntersectionIterative to use in place of the first-pass FindnearestIntersectionRecursive attempt.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Remove some functions that are no longer being used.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Remove a unicode character from a comment to fix the validation build.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Remove another unicode character from a comment to fix the validation build.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update to bail out as soon as t > 1.0f

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
Danilo Aimini b1caed0f8e
Introduce shortcut labeling in "Find in Viewport" context menu item in the Outliner (#7095)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago