Removes EMotionFX.h from Gems/EMotionFX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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/*
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NOTE: To minimize your compile times, please consider manually including only the required header files instead of using this main include.
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*/
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#pragma once
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#include "Actor.h"
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#include "ActorInstance.h"
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#include "ActorManager.h"
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#include "ActorUpdateScheduler.h"
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#include "Algorithms.h"
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#include "Attachment.h"
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#include "AttachmentSkin.h"
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#include "AttachmentNode.h"
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#include "BaseObject.h"
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#include "AnimGraph.h"
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#include "AnimGraphAttributeTypes.h"
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#include "AnimGraphBindPoseNode.h"
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#include "AnimGraphEntryNode.h"
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#include "AnimGraphEventBuffer.h"
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#include "AnimGraphExitNode.h"
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#include "AnimGraphGameControllerSettings.h"
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#include "AnimGraphInstance.h"
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#include "AnimGraphManager.h"
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#include "AnimGraphMotionCondition.h"
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#include "AnimGraphMotionNode.h"
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#include "AnimGraphNode.h"
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#include "AnimGraphNodeData.h"
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#include "AnimGraphNodeGroup.h"
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#include "AnimGraphObject.h"
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#include "AnimGraphObjectData.h"
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#include "AnimGraphObjectFactory.h"
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#include "AnimGraphParameterCondition.h"
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#include "AnimGraphPlayTimeCondition.h"
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#include "AnimGraphPose.h"
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#include "AnimGraphPosePool.h"
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#include "AnimGraphRefCountedData.h"
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#include "AnimGraphRefCountedDataPool.h"
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#include "AnimGraphStateCondition.h"
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#include "AnimGraphStateMachine.h"
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#include "AnimGraphStateTransition.h"
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#include "AnimGraphSyncTrack.h"
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#include "AnimGraphTimeCondition.h"
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#include "AnimGraphTransitionCondition.h"
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#include "AnimGraphVector2Condition.h"
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#include "BlendSpace2DNode.h"
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#include "BlendSpace1DNode.h"
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#include "BlendTree.h"
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#include "BlendTreeAccumTransformNode.h"
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#include "BlendTreeBlend2Node.h"
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#include "BlendTreeBlendNNode.h"
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#include "BlendTreeBoolLogicNode.h"
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#include "BlendTreeConnection.h"
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#include "BlendTreeDirectionToWeightNode.h"
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#include "BlendTreeFinalNode.h"
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#include "BlendTreeFloatConditionNode.h"
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#include "BlendTreeFloatMath1Node.h"
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#include "BlendTreeFloatMath2Node.h"
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#include "BlendTreeFloatSwitchNode.h"
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#include "BlendTreeLookAtNode.h"
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#include "BlendTreeMaskNode.h"
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#include "BlendTreeMirrorPoseNode.h"
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#include "BlendTreeMotionFrameNode.h"
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#include "BlendTreeParameterNode.h"
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#include "BlendTreePoseSwitchNode.h"
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#include "BlendTreeRangeRemapperNode.h"
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#include "BlendTreeSmoothingNode.h"
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#include "BlendTreeTransformNode.h"
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#include "BlendTreeTwoLinkIKNode.h"
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#include "BlendTreeVector2ComposeNode.h"
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#include "BlendTreeVector2DecomposeNode.h"
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#include "BlendTreeVector3ComposeNode.h"
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#include "BlendTreeVector3DecomposeNode.h"
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#include "BlendTreeVector3Math1Node.h"
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#include "BlendTreeVector3Math2Node.h"
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#include "BlendTreeVector4ComposeNode.h"
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#include "BlendTreeVector4DecomposeNode.h"
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#include "CompressedKeyFrames.h"
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#include "DualQuatSkinDeformer.h"
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#include "EMotionFX.h"
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#include "EMotionFXConfig.h"
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#include "EMotionFXManager.h"
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#include "EventHandler.h"
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#include "EventInfo.h"
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#include "EventManager.h"
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#include "KeyFrame.h"
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#include "KeyFrameFinder.h"
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#include "KeyTrackLinearDynamic.h"
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#include "LayerPass.h"
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#include "Material.h"
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#include "MemoryCategories.h"
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#include "Mesh.h"
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#include "MeshDeformer.h"
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#include "MeshDeformerStack.h"
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#include "MorphMeshDeformer.h"
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#include "MorphSetup.h"
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#include "MorphSetupInstance.h"
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#include "MorphTarget.h"
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#include "MorphTargetStandard.h"
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#include "Motion.h"
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#include "MotionEvent.h"
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#include "MotionEventTable.h"
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#include "MotionEventTrack.h"
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#include "MotionInstance.h"
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#include "MotionInstancePool.h"
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#include "MotionLayerSystem.h"
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#include "MotionManager.h"
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#include "MotionQueue.h"
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#include "MotionSet.h"
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#include "MotionSystem.h"
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#include "MultiThreadScheduler.h"
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#include "Node.h"
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#include "NodeAttribute.h"
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#include "NodeGroup.h"
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#include "NodeMap.h"
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#include "PlayBackInfo.h"
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#include "Pose.h"
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#include "Recorder.h"
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#include "RepositioningLayerPass.h"
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#include "SingleThreadScheduler.h"
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#include "Skeleton.h"
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#include "SkinningInfoVertexAttributeLayer.h"
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#include "SoftSkinDeformer.h"
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#include "SoftSkinManager.h"
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#include "StandardMaterial.h"
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#include "SubMesh.h"
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#include "ThreadData.h"
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#include "Transform.h"
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#include "TransformData.h"
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#include "VertexAttributeLayer.h"
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#include "VertexAttributeLayerAbstractData.h"
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#include "Importer/ChunkProcessors.h"
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#include "Importer/Importer.h"
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@@ -36,7 +36,6 @@ set(FILES
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Source/DebugDraw.cpp
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Source/DualQuatSkinDeformer.cpp
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Source/DualQuatSkinDeformer.h
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Source/EMotionFX.h
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Source/EMotionFXConfig.h
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Source/EMotionFXManager.cpp
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Source/EMotionFXManager.h
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