From f768bb23c2d5524a884144221a1d52342a421bcb Mon Sep 17 00:00:00 2001 From: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> Date: Wed, 22 Dec 2021 15:45:22 -0800 Subject: [PATCH] Removes EMotionFX.h from Gems/EMotionFX Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> --- .../Code/EMotionFX/Source/EMotionFX.h | 141 ------------------ .../Code/EMotionFX/emotionfx_files.cmake | 1 - 2 files changed, 142 deletions(-) delete mode 100644 Gems/EMotionFX/Code/EMotionFX/Source/EMotionFX.h diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFX.h b/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFX.h deleted file mode 100644 index b02c33b5df..0000000000 --- a/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFX.h +++ /dev/null @@ -1,141 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -/* - NOTE: To minimize your compile times, please consider manually including only the required header files instead of using this main include. -*/ - -#pragma once - -#include "Actor.h" -#include "ActorInstance.h" -#include "ActorManager.h" -#include "ActorUpdateScheduler.h" -#include "Algorithms.h" -#include "Attachment.h" -#include "AttachmentSkin.h" -#include "AttachmentNode.h" -#include "BaseObject.h" -#include "AnimGraph.h" -#include "AnimGraphAttributeTypes.h" -#include "AnimGraphBindPoseNode.h" -#include "AnimGraphEntryNode.h" -#include "AnimGraphEventBuffer.h" -#include "AnimGraphExitNode.h" -#include "AnimGraphGameControllerSettings.h" -#include "AnimGraphInstance.h" -#include "AnimGraphManager.h" -#include "AnimGraphMotionCondition.h" -#include "AnimGraphMotionNode.h" -#include "AnimGraphNode.h" -#include "AnimGraphNodeData.h" -#include "AnimGraphNodeGroup.h" -#include "AnimGraphObject.h" -#include "AnimGraphObjectData.h" -#include "AnimGraphObjectFactory.h" -#include "AnimGraphParameterCondition.h" -#include "AnimGraphPlayTimeCondition.h" -#include "AnimGraphPose.h" -#include "AnimGraphPosePool.h" -#include "AnimGraphRefCountedData.h" -#include "AnimGraphRefCountedDataPool.h" -#include "AnimGraphStateCondition.h" -#include "AnimGraphStateMachine.h" -#include "AnimGraphStateTransition.h" -#include "AnimGraphSyncTrack.h" -#include "AnimGraphTimeCondition.h" -#include "AnimGraphTransitionCondition.h" -#include "AnimGraphVector2Condition.h" -#include "BlendSpace2DNode.h" -#include "BlendSpace1DNode.h" -#include "BlendTree.h" -#include "BlendTreeAccumTransformNode.h" -#include "BlendTreeBlend2Node.h" -#include "BlendTreeBlendNNode.h" -#include "BlendTreeBoolLogicNode.h" -#include "BlendTreeConnection.h" -#include "BlendTreeDirectionToWeightNode.h" -#include "BlendTreeFinalNode.h" -#include "BlendTreeFloatConditionNode.h" -#include "BlendTreeFloatMath1Node.h" -#include "BlendTreeFloatMath2Node.h" -#include "BlendTreeFloatSwitchNode.h" -#include "BlendTreeLookAtNode.h" -#include "BlendTreeMaskNode.h" -#include "BlendTreeMirrorPoseNode.h" -#include "BlendTreeMotionFrameNode.h" -#include "BlendTreeParameterNode.h" -#include "BlendTreePoseSwitchNode.h" -#include "BlendTreeRangeRemapperNode.h" -#include "BlendTreeSmoothingNode.h" -#include "BlendTreeTransformNode.h" -#include "BlendTreeTwoLinkIKNode.h" -#include "BlendTreeVector2ComposeNode.h" -#include "BlendTreeVector2DecomposeNode.h" -#include "BlendTreeVector3ComposeNode.h" -#include "BlendTreeVector3DecomposeNode.h" -#include "BlendTreeVector3Math1Node.h" -#include "BlendTreeVector3Math2Node.h" -#include "BlendTreeVector4ComposeNode.h" -#include "BlendTreeVector4DecomposeNode.h" -#include "CompressedKeyFrames.h" -#include "DualQuatSkinDeformer.h" -#include "EMotionFX.h" -#include "EMotionFXConfig.h" -#include "EMotionFXManager.h" -#include "EventHandler.h" -#include "EventInfo.h" -#include "EventManager.h" -#include "KeyFrame.h" -#include "KeyFrameFinder.h" -#include "KeyTrackLinearDynamic.h" -#include "LayerPass.h" -#include "Material.h" -#include "MemoryCategories.h" -#include "Mesh.h" -#include "MeshDeformer.h" -#include "MeshDeformerStack.h" -#include "MorphMeshDeformer.h" -#include "MorphSetup.h" -#include "MorphSetupInstance.h" -#include "MorphTarget.h" -#include "MorphTargetStandard.h" -#include "Motion.h" -#include "MotionEvent.h" -#include "MotionEventTable.h" -#include "MotionEventTrack.h" -#include "MotionInstance.h" -#include "MotionInstancePool.h" -#include "MotionLayerSystem.h" -#include "MotionManager.h" -#include "MotionQueue.h" -#include "MotionSet.h" -#include "MotionSystem.h" -#include "MultiThreadScheduler.h" -#include "Node.h" -#include "NodeAttribute.h" -#include "NodeGroup.h" -#include "NodeMap.h" -#include "PlayBackInfo.h" -#include "Pose.h" -#include "Recorder.h" -#include "RepositioningLayerPass.h" -#include "SingleThreadScheduler.h" -#include "Skeleton.h" -#include "SkinningInfoVertexAttributeLayer.h" -#include "SoftSkinDeformer.h" -#include "SoftSkinManager.h" -#include "StandardMaterial.h" -#include "SubMesh.h" -#include "ThreadData.h" -#include "Transform.h" -#include "TransformData.h" -#include "VertexAttributeLayer.h" -#include "VertexAttributeLayerAbstractData.h" -#include "Importer/ChunkProcessors.h" -#include "Importer/Importer.h" diff --git a/Gems/EMotionFX/Code/EMotionFX/emotionfx_files.cmake b/Gems/EMotionFX/Code/EMotionFX/emotionfx_files.cmake index 52c9d6aa15..6e8082e631 100644 --- a/Gems/EMotionFX/Code/EMotionFX/emotionfx_files.cmake +++ b/Gems/EMotionFX/Code/EMotionFX/emotionfx_files.cmake @@ -36,7 +36,6 @@ set(FILES Source/DebugDraw.cpp Source/DualQuatSkinDeformer.cpp Source/DualQuatSkinDeformer.h - Source/EMotionFX.h Source/EMotionFXConfig.h Source/EMotionFXManager.cpp Source/EMotionFXManager.h