Removes Light.h from Gems/EMotionFX

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-12-22 15:33:12 -08:00
parent 4fe43c81cf
commit 83879a0c53
2 changed files with 0 additions and 32 deletions
@@ -1,31 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "RenderGLConfig.h"
#include <AzCore/Math/Color.h>
#include <AzCore/Math/Vector3.h>
namespace RenderGL
{
struct RENDERGL_API Light
{
Light()
: m_dir(-1.0f, 0.0f, -1.0f)
, m_diffuse(1.0f, 1.0f, 1.0f, 1.0f)
, m_specular(1.0f, 1.0f, 1.0f, 1.0f)
, m_ambient(0.0f, 0.0f, 0.0f, 0.0f)
{}
AZ::Vector3 m_dir;
AZ::Color m_diffuse;
AZ::Color m_specular;
AZ::Color m_ambient;
};
}
@@ -42,7 +42,6 @@ set(FILES
OpenGL2/Source/GraphicsManager.h
OpenGL2/Source/IndexBuffer.cpp
OpenGL2/Source/IndexBuffer.h
OpenGL2/Source/Light.h
OpenGL2/Source/Material.cpp
OpenGL2/Source/Material.h
OpenGL2/Source/PostProcessShader.cpp