Removes Light.h from Gems/EMotionFX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -1,31 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "RenderGLConfig.h"
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#include <AzCore/Math/Color.h>
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#include <AzCore/Math/Vector3.h>
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namespace RenderGL
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{
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struct RENDERGL_API Light
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{
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Light()
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: m_dir(-1.0f, 0.0f, -1.0f)
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, m_diffuse(1.0f, 1.0f, 1.0f, 1.0f)
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, m_specular(1.0f, 1.0f, 1.0f, 1.0f)
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, m_ambient(0.0f, 0.0f, 0.0f, 0.0f)
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{}
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AZ::Vector3 m_dir;
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AZ::Color m_diffuse;
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AZ::Color m_specular;
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AZ::Color m_ambient;
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};
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}
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@@ -42,7 +42,6 @@ set(FILES
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OpenGL2/Source/GraphicsManager.h
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OpenGL2/Source/IndexBuffer.cpp
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OpenGL2/Source/IndexBuffer.h
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OpenGL2/Source/Light.h
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OpenGL2/Source/Material.cpp
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OpenGL2/Source/Material.h
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OpenGL2/Source/PostProcessShader.cpp
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