|
|
|
|
@ -74,7 +74,7 @@ If you have the Git credential manager core installed, you should not be prompte
|
|
|
|
|
|
|
|
|
|
5. Configure the source into a solution using this command line, replacing <your build location> to a path you've created
|
|
|
|
|
```
|
|
|
|
|
cmake -B <your build location> -S <source-dir> -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH% -DLY_UNITY_BUILD=ON -DLY_PROJECTS=AutomatedTesting -DLY_MONOLITHIC_GAME=1
|
|
|
|
|
cmake -B <your build location> -S <source-dir> -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH=%LY_3RDPARTY_PATH% -DLY_UNITY_BUILD=ON -DLY_PROJECTS=AutomatedTesting -DLY_MONOLITHIC_GAME=1
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
6. Alternatively, you can do this through the CMake GUI:
|
|
|
|
|
@ -100,7 +100,7 @@ If you have the Git credential manager core installed, you should not be prompte
|
|
|
|
|
```
|
|
|
|
|
2. Once you're ready to build the project, run the same set of commands to configure and build:
|
|
|
|
|
```
|
|
|
|
|
cmake -B <your build location> -S <source-dir> -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH%" -DLY_PROJECTS=<New project name> -DLY_MONOLITHIC_GAME=1
|
|
|
|
|
cmake -B <your build location> -S <source-dir> -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH=%LY_3RDPARTY_PATH% -DLY_PROJECTS=<New project name> -DLY_MONOLITHIC_GAME=1
|
|
|
|
|
|
|
|
|
|
cmake --build <your build location> --target <New Project Name> --config profile -- /m
|
|
|
|
|
```
|
|
|
|
|
|