@ -59,7 +59,7 @@ If you have the Git credential manager core installed, you should not be prompte
### Build Steps
1. Download the 3rdParty zip file from here:**[https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev4.zip](https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev4.zip])**
1. Download the 3rdParty zip file from here:**[https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev7.zip](https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev7.zip)**
2. Unzip this file into a writable folder. This will also act as a cache location for the 3rdParty downloader by default (configurable with the `LY_PACKAGE_DOWNLOAD_CACHE_LOCATION` environment variable)
3. Install the following redistributables to the following:
- Visual Studio and VC++ redistributable can be installed to any location
@ -72,9 +72,9 @@ If you have the Git credential manager core installed, you should not be prompte
set LY_PACKAGE_SERVER_URLS="https://d2c171ws20a1rv.cloudfront.net"
```
5. Configure and build the source into a binary using this command line, replacing <yourbuildlocation> to a path you've created
5. Configure the source into a solution using this command line, replacing <yourbuildlocation> to a path you've created
6. Alternatively, you can do this through the CMake GUI:
@ -84,16 +84,27 @@ If you have the Git credential manager core installed, you should not be prompte
3. Select a path where to build binaries under "Where to build the binaries"
4. Click "Configure"
5. Wait for the key values to populate. Fill in the fields that are relevant, including `LY_3RDPARTY_PATH`, `LY_PACKAGE_SERVER_URLS`, and `LY_PROJECTS`
6. Click "Generate"
7. After some time, the compile will complete and binaries will be available in the build path you've specified
8. Setup projects using this command
7. The configuration of the solution is complete. To build the Editor and AssetProcessor to binaries, run this command inside your repo: