diff --git a/README.md b/README.md index c4f8c86fcf..5244a5ea60 100644 --- a/README.md +++ b/README.md @@ -64,8 +64,8 @@ If you have the Git credential manager core installed, you should not be prompte 3. Install the following redistributables to the following: - Visual Studio and VC++ redistributable can be installed to any location - FBXSDK should be installed to `<3rdParty path>\FbxSdk\2016.1.2-az.1`. See the README in this folder for details - - WWise should be installed to: `<3rdPartyPath>\Wwise\2019.2.8.7432` - - CMake should be installed to: `<3rdPartyPath>\CMake\3.19.1` + - WWise should be installed to: `<3rdParty Path>\Wwise\2019.2.8.7432` + - CMake should be installed to: `<3rdParty Path>\CMake\3.19.1` 4. Add the following environment variables through the command line ``` set LY_3RDPARTY_PATH= @@ -74,7 +74,7 @@ If you have the Git credential manager core installed, you should not be prompte 5. Configure the source into a solution using this command line, replacing to a path you've created ``` - cmake -B -S -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH% -DLY_UNITY_BUILD=ON -DLY_PROJECTS=AutomatedTesting -DLY_MONOLITHIC_GAME=1 + cmake -B -S -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH=%LY_3RDPARTY_PATH% -DLY_UNITY_BUILD=ON -DLY_PROJECTS=AutomatedTesting -DLY_MONOLITHIC_GAME=1 ``` 6. Alternatively, you can do this through the CMake GUI: @@ -100,7 +100,7 @@ If you have the Git credential manager core installed, you should not be prompte ``` 2. Once you're ready to build the project, run the same set of commands to configure and build: ``` - cmake -B -S -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH%" -DLY_PROJECTS= -DLY_MONOLITHIC_GAME=1 + cmake -B -S -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH=%LY_3RDPARTY_PATH% -DLY_PROJECTS= -DLY_MONOLITHIC_GAME=1 cmake --build --target --config profile -- /m ```