Improved function comments
Signed-off-by: srikappa <srikappa@amazon.com>
This commit is contained in:
@@ -91,9 +91,9 @@ namespace AzFramework
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virtual void DestroyGameEntity(const AZ::EntityId& /*id*/) = 0;
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/**
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* Destroys an entity only in slice mode (when prefabs are disabled). This request is only added as a stop-gap solution to
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* prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use 'DestroyGameEntity' if your
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* intention is to destroy a game entity in slice mode.
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* Destroys an entity only in slice mode (when prefabs are disabled). This request is only added as a stop-gap solution
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* to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext binding
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* for 'DestroyGameEntity'. No code should be written to directly call this method. This will be removed soon.
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*
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* @param id The ID of the entity to destroy.
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*/
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@@ -109,8 +109,8 @@ namespace AzFramework
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/**
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* Destroys an entity and its descendants only in slice mode (when prefabs are disabled). This request is only added as a stop-gap
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* solution to prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use
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* 'DestroyGameEntityAndDescendants' if your intention is to destroy a game entity and its descendants in slice mode.
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* solution to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext
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* binding for 'DestroyGameEntityAndDescendants'.No code should be written to directly call this method. This will be removed soon.
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*
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* @param id The ID of the entity to destroy.
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*/
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