Add correct prefix for param tag

Signed-off-by: srikappa <srikappa@amazon.com>
This commit is contained in:
srikappa
2021-06-30 17:08:33 -07:00
parent cd3fad20b4
commit c61e69d794
@@ -95,7 +95,7 @@ namespace AzFramework
* prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use 'DestroyGameEntity' if your
* intention is to destroy a game entity in slice mode.
*
* \param id The ID of the entity to destroy.
* @param id The ID of the entity to destroy.
*/
virtual void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;
@@ -112,7 +112,7 @@ namespace AzFramework
* solution to prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use
* 'DestroyGameEntityAndDescendants' if your intention is to destroy a game entity and its descendants in slice mode.
*
* \param id The ID of the entity to destroy.
* @param id The ID of the entity to destroy.
*/
virtual void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;