Add correct prefix for param tag
Signed-off-by: srikappa <srikappa@amazon.com>
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@@ -95,7 +95,7 @@ namespace AzFramework
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* prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use 'DestroyGameEntity' if your
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* intention is to destroy a game entity in slice mode.
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*
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* \param id The ID of the entity to destroy.
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* @param id The ID of the entity to destroy.
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*/
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virtual void DestroyGameEntityOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;
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@@ -112,7 +112,7 @@ namespace AzFramework
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* solution to prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use
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* 'DestroyGameEntityAndDescendants' if your intention is to destroy a game entity and its descendants in slice mode.
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*
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* \param id The ID of the entity to destroy.
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* @param id The ID of the entity to destroy.
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*/
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virtual void DestroyGameEntityAndDescendantsOnlyInSliceMode(const AZ::EntityId& /*id*/) = 0;
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