diff --git a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h index b70e933922..e6fbbffd8b 100644 --- a/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h +++ b/Code/Framework/AzFramework/AzFramework/Entity/GameEntityContextBus.h @@ -91,9 +91,9 @@ namespace AzFramework virtual void DestroyGameEntity(const AZ::EntityId& /*id*/) = 0; /** - * Destroys an entity only in slice mode (when prefabs are disabled). This request is only added as a stop-gap solution to - * prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use 'DestroyGameEntity' if your - * intention is to destroy a game entity in slice mode. + * Destroys an entity only in slice mode (when prefabs are disabled). This request is only added as a stop-gap solution + * to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext binding + * for 'DestroyGameEntity'. No code should be written to directly call this method. This will be removed soon. * * @param id The ID of the entity to destroy. */ @@ -109,8 +109,8 @@ namespace AzFramework /** * Destroys an entity and its descendants only in slice mode (when prefabs are disabled). This request is only added as a stop-gap - * solution to prevent the editor from crashing when prefabs are enabled. This will be removed soon. Please use - * 'DestroyGameEntityAndDescendants' if your intention is to destroy a game entity and its descendants in slice mode. + * solution to prevent the editor from crashing when prefabs are enabled and must only be called through the BehaviorContext + * binding for 'DestroyGameEntityAndDescendants'.No code should be written to directly call this method. This will be removed soon. * * @param id The ID of the entity to destroy. */