Merge branch 'development' into Atom/santorac/OptionalSceneApiMaterialConversion
commit
b407e501e3
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----------------------------------------------------------------------------------------------------
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--
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-- Copyright (c) Contributors to the Open 3D Engine Project.
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-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
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--
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-- SPDX-License-Identifier: Apache-2.0 OR MIT
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--
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--
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--
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----------------------------------------------------------------------------------------------------
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local FindMaterialAssignmentTest =
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{
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Properties =
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{
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Textures =
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{
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"materials/presets/macbeth/05_blue_flower_srgb.tif.streamingimage",
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"materials/presets/macbeth/06_bluish_green_srgb.tif.streamingimage",
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"materials/presets/macbeth/09_moderate_red_srgb.tif.streamingimage",
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"materials/presets/macbeth/11_yellow_green_srgb.tif.streamingimage",
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"materials/presets/macbeth/12_orange_yellow_srgb.tif.streamingimage",
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"materials/presets/macbeth/17_magenta_srgb.tif.streamingimage"
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},
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},
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}
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function randomColor()
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return Color(math.random(), math.random(), math.random(), 1.0)
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end
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function randomDir()
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dir = {}
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for i = 1, 3 do
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lerpDir = math.random()
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if lerpDir < 0.5 then
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table.insert(dir, -1.0)
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else
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table.insert(dir, 1.0)
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end
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end
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return dir
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end
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function FindMaterialAssignmentTest:OnActivate()
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self.timer = 0.0
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self.totalTime = 0.0
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self.totalTimeMax = 200.0
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self.timeUpdate = 2.0
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self.colors = {}
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self.lerpDirs = {}
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self.assignmentIds =
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{
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MaterialComponentRequestBus.Event.FindMaterialAssignmentId(self.entityId, -1, "lambert"),
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}
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for index = 1, #self.assignmentIds do
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local id = self.assignmentIds[index]
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if (id ~= nil) then
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self.colors[index] = randomColor()
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self.lerpDirs[index] = randomDir()
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end
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end
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self.tickBusHandler = TickBus.Connect(self);
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end
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function FindMaterialAssignmentTest:UpdateFactor(assignmentId)
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local propertyName = Name("baseColor.factor")
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local propertyValue = math.random()
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MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, propertyValue);
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end
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function FindMaterialAssignmentTest:UpdateColor(assignmentId, color)
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local propertyName = Name("baseColor.color")
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local propertyValue = color
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MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, propertyValue);
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end
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function FindMaterialAssignmentTest:UpdateTexture(assignmentId)
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if (#self.Properties.Textures > 0) then
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local propertyName = Name("baseColor.textureMap")
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local textureName = self.Properties.Textures[ math.random( #self.Properties.Textures ) ]
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Debug.Log(textureName)
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local textureAssetId = AssetCatalogRequestBus.Broadcast.GetAssetIdByPath(textureName, Uuid(), false)
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MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, textureAssetId);
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end
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end
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function FindMaterialAssignmentTest:UpdateProperties()
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Debug.Log("Overriding properties...")
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for index = 1, #self.assignmentIds do
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local id = self.assignmentIds[index]
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if (id ~= nil) then
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self:UpdateFactor(id)
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self:UpdateTexture(id)
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end
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end
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end
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function FindMaterialAssignmentTest:ClearProperties()
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Debug.Log("Clearing properties...")
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MaterialComponentRequestBus.Event.ClearAllPropertyOverrides(self.entityId);
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end
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function lerpColor(color, lerpDir, deltaTime)
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local lerpSpeed = 0.5
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color.r = color.r + deltaTime * lerpDir[1] * lerpSpeed
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if color.r > 1.0 then
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color.r = 1.0
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lerpDir[1] = -1.0
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elseif color.r < 0 then
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color.r = 0
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lerpDir[1] = 1.0
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end
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color.g = color.g + deltaTime * lerpDir[2] * lerpSpeed
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if color.g > 1.0 then
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color.g = 1.0
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lerpDir[2] = -1.0
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elseif color.g < 0 then
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color.g = 0
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lerpDir[2] = 1.0
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end
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color.b = color.b + deltaTime * lerpDir[3] * lerpSpeed
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if color.b > 1.0 then
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color.b = 1.0
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lerpDir[3] = -1.0
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elseif color.b < 0 then
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color.b = 0
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lerpDir[3] = 1.0
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end
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end
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function FindMaterialAssignmentTest:lerpColors(deltaTime)
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for index = 1, #self.assignmentIds do
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local id = self.assignmentIds[index]
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if (id ~= nil) then
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lerpColor(self.colors[index], self.lerpDirs[index], deltaTime)
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self:UpdateColor(id, self.colors[index])
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end
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end
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end
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function FindMaterialAssignmentTest:OnTick(deltaTime, timePoint)
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self.timer = self.timer + deltaTime
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self.totalTime = self.totalTime + deltaTime
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self:lerpColors(deltaTime)
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if (self.timer > self.timeUpdate and self.totalTime < self.totalTimeMax) then
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self.timer = self.timer - self.timeUpdate
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self:UpdateProperties()
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elseif self.totalTime > self.totalTimeMax then
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self:ClearProperties()
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self.tickBusHandler:Disconnect(self);
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end
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end
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return FindMaterialAssignmentTest
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