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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.cpp

516 lines
23 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Mesh/MeshComponentController.h>
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
#include <Atom/Feature/Mesh/MeshFeatureProcessor.h>
#include <Atom/RPI.Public/Model/Model.h>
#include <Atom/RPI.Public/Scene.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzCore/Debug/EventTrace.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Entity/EntityContextBus.h>
#include <AzFramework/Entity/EntityContext.h>
#include <AzFramework/Scene/Scene.h>
#include <AzFramework/Scene/SceneSystemInterface.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace AZ
{
namespace Render
{
void MeshComponentConfig::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<MeshComponentConfig>()
->Version(1)
->Field("ModelAsset", &MeshComponentConfig::m_modelAsset)
->Field("SortKey", &MeshComponentConfig::m_sortKey)
->Field("LodOverride", &MeshComponentConfig::m_lodOverride)
->Field("ExcludeFromReflectionCubeMaps", &MeshComponentConfig::m_excludeFromReflectionCubeMaps)
->Field("UseForwardPassIBLSpecular", &MeshComponentConfig::m_useForwardPassIblSpecular);
}
}
bool MeshComponentConfig::IsAssetSet()
{
return m_modelAsset.GetId().IsValid();
}
AZStd::vector<AZStd::pair<RPI::Cullable::LodOverride, AZStd::string>> MeshComponentConfig::GetLodOverrideValues()
{
AZStd::vector<AZStd::pair<RPI::Cullable::LodOverride, AZStd::string>> values;
uint32_t lodCount = 0;
if (IsAssetSet())
{
if (m_modelAsset.IsReady())
{
lodCount = m_modelAsset->GetLodCount();
}
else
{
// If the asset isn't loaded, it's still possible it exists in the instance database.
Data::Instance<RPI::Model> model = Data::InstanceDatabase<RPI::Model>::Instance().Find(Data::InstanceId::CreateFromAssetId(m_modelAsset.GetId()));
if (model)
{
lodCount = model->GetLodCount();
}
}
}
values.reserve(lodCount + 1);
values.push_back({ RPI::Cullable::NoLodOverride, "Not Set" });
for (uint32_t i = 0; i < lodCount; ++i)
{
AZStd::string enumDescription = AZStd::string::format("Lod %i", i);
values.push_back({ aznumeric_cast<RPI::Cullable::LodOverride>(i), enumDescription.c_str() });
}
return values;
}
MeshComponentController::~MeshComponentController()
{
// Release memory, disconnect from buses in the right order and broadcast events so that other components are aware.
Deactivate();
}
void MeshComponentController::Reflect(ReflectContext* context)
{
MeshComponentConfig::Reflect(context);
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<MeshComponentController>()
->Version(0)
->Field("Configuration", &MeshComponentController::m_configuration);
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->ConstantProperty("NoLodOverride", BehaviorConstant(RPI::Cullable::NoLodOverride))
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "render")
->Attribute(AZ::Script::Attributes::Module, "render");
behaviorContext->EBus<MeshComponentRequestBus>("RenderMeshComponentRequestBus")
->Event("GetModelAssetId", &MeshComponentRequestBus::Events::GetModelAssetId)
->Event("SetModelAssetId", &MeshComponentRequestBus::Events::SetModelAssetId)
->Event("GetModelAssetPath", &MeshComponentRequestBus::Events::GetModelAssetPath)
->Event("SetModelAssetPath", &MeshComponentRequestBus::Events::SetModelAssetPath)
->Event("SetSortKey", &MeshComponentRequestBus::Events::SetSortKey)
->Event("GetSortKey", &MeshComponentRequestBus::Events::GetSortKey)
->Event("SetLodOverride", &MeshComponentRequestBus::Events::SetLodOverride)
->Event("GetLodOverride", &MeshComponentRequestBus::Events::GetLodOverride)
->VirtualProperty("ModelAssetId", "GetModelAssetId", "SetModelAssetId")
->VirtualProperty("ModelAssetPath", "GetModelAssetPath", "SetModelAssetPath")
->VirtualProperty("SortKey", "GetSortKey", "SetSortKey")
->VirtualProperty("LodOverride", "GetLodOverride", "SetLodOverride")
;
}
}
void MeshComponentController::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("TransformService", 0x8ee22c50));
dependent.push_back(AZ_CRC_CE("NonUniformScaleService"));
}
void MeshComponentController::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("MaterialReceiverService", 0x0d1a6a74));
provided.push_back(AZ_CRC("MeshService", 0x71d8a455));
}
void MeshComponentController::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("MaterialReceiverService", 0x0d1a6a74));
incompatible.push_back(AZ_CRC("MeshService", 0x71d8a455));
}
// [GFX TODO] [ATOM-13339] Remove the ModelAsset id fix up function in MeshComponentController
// Model id was changed due to fix for [ATOM-13312]. We can remove this code when all the levels are updated.
void FixUpModelAsset(Data::Asset<RPI::ModelAsset>& modelAsset)
{
Data::AssetId assetId;
Data::AssetCatalogRequestBus::BroadcastResult(
assetId,
&Data::AssetCatalogRequestBus::Events::GetAssetIdByPath,
modelAsset.GetHint().c_str(),
AZ::RPI::ModelAsset::TYPEINFO_Uuid(),
false);
if (assetId != modelAsset.GetId())
{
if (assetId.IsValid())
{
modelAsset = Data::Asset<RPI::ModelAsset>{ assetId, AZ::RPI::ModelAsset::TYPEINFO_Uuid(), modelAsset.GetHint().c_str() };
modelAsset.SetAutoLoadBehavior(AZ::Data::AssetLoadBehavior::QueueLoad);
}
else
{
AZ_Error("MeshComponentController", false, "Failed to find asset id for [%s] ", modelAsset.GetHint().c_str());
}
}
}
MeshComponentController::MeshComponentController(const MeshComponentConfig& config)
: m_configuration(config)
{
FixUpModelAsset(m_configuration.m_modelAsset);
}
void MeshComponentController::Activate(const AZ::EntityComponentIdPair& entityComponentIdPair)
{
FixUpModelAsset(m_configuration.m_modelAsset);
const AZ::EntityId entityId = entityComponentIdPair.GetEntityId();
m_entityComponentIdPair = entityComponentIdPair;
m_transformInterface = TransformBus::FindFirstHandler(entityId);
AZ_Warning("MeshComponentController", m_transformInterface, "Unable to attach to a TransformBus handler. This mesh will always be rendered at the origin.");
m_meshFeatureProcessor = RPI::Scene::GetFeatureProcessorForEntity<MeshFeatureProcessorInterface>(entityId);
AZ_Error("MeshComponentController", m_meshFeatureProcessor, "Unable to find a MeshFeatureProcessorInterface on the entityId.");
m_cachedNonUniformScale = AZ::Vector3::CreateOne();
AZ::NonUniformScaleRequestBus::EventResult(m_cachedNonUniformScale, entityId, &AZ::NonUniformScaleRequests::GetScale);
AZ::NonUniformScaleRequestBus::Event(entityId, &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent,
m_nonUniformScaleChangedHandler);
MeshComponentRequestBus::Handler::BusConnect(entityId);
TransformNotificationBus::Handler::BusConnect(entityId);
MaterialReceiverRequestBus::Handler::BusConnect(entityId);
MaterialComponentNotificationBus::Handler::BusConnect(entityId);
AzFramework::BoundsRequestBus::Handler::BusConnect(entityId);
AzFramework::EntityContextId contextId;
AzFramework::EntityIdContextQueryBus::EventResult(
contextId, entityId, &AzFramework::EntityIdContextQueries::GetOwningContextId);
AzFramework::RenderGeometry::IntersectionRequestBus::Handler::BusConnect({entityId, contextId});
//Buses must be connected before RegisterModel in case requests are made as a result of HandleModelChange
RegisterModel();
}
void MeshComponentController::Deactivate()
{
// Buses must be disconnected after unregistering the model, otherwise they can't deliver the events during the process.
UnregisterModel();
AzFramework::RenderGeometry::IntersectionRequestBus::Handler::BusDisconnect();
AzFramework::BoundsRequestBus::Handler::BusDisconnect();
MeshComponentRequestBus::Handler::BusDisconnect();
TransformNotificationBus::Handler::BusDisconnect();
MaterialReceiverRequestBus::Handler::BusDisconnect();
MaterialComponentNotificationBus::Handler::BusDisconnect();
m_nonUniformScaleChangedHandler.Disconnect();
m_meshFeatureProcessor = nullptr;
m_transformInterface = nullptr;
m_entityComponentIdPair = AZ::EntityComponentIdPair(AZ::EntityId(), AZ::InvalidComponentId);
m_configuration.m_modelAsset.Release();
}
void MeshComponentController::SetConfiguration(const MeshComponentConfig& config)
{
m_configuration = config;
}
const MeshComponentConfig& MeshComponentController::GetConfiguration() const
{
return m_configuration;
}
void MeshComponentController::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
{
if (m_meshFeatureProcessor)
{
m_meshFeatureProcessor->SetTransform(m_meshHandle, world, m_cachedNonUniformScale);
}
}
void MeshComponentController::HandleNonUniformScaleChange(const AZ::Vector3& nonUniformScale)
{
m_cachedNonUniformScale = nonUniformScale;
if (m_meshFeatureProcessor)
{
m_meshFeatureProcessor->SetTransform(m_meshHandle, m_transformInterface->GetWorldTM(), m_cachedNonUniformScale);
}
}
RPI::ModelMaterialSlotMap MeshComponentController::GetModelMaterialSlots() const
{
Data::Asset<const RPI::ModelAsset> modelAsset = GetModelAsset();
if (modelAsset.IsReady())
{
return modelAsset->GetMaterialSlots();
}
else
{
return {};
}
}
MaterialAssignmentId MeshComponentController::FindMaterialAssignmentId(
const MaterialAssignmentLodIndex lod, const AZStd::string& label) const
{
return FindMaterialAssignmentIdInModel(GetModel(), lod, label);
}
MaterialAssignmentMap MeshComponentController::GetMaterialAssignments() const
{
return GetMaterialAssignmentsFromModel(GetModel());
}
AZStd::unordered_set<AZ::Name> MeshComponentController::GetModelUvNames() const
{
const Data::Instance<RPI::Model> model = GetModel();
return model ? model->GetUvNames() : AZStd::unordered_set<AZ::Name>();
}
void MeshComponentController::OnMaterialsUpdated([[maybe_unused]] const MaterialAssignmentMap& materials)
{
if (m_meshFeatureProcessor)
{
m_meshFeatureProcessor->SetMaterialAssignmentMap(m_meshHandle, materials);
}
}
bool MeshComponentController::RequiresCloning(const Data::Asset<RPI::ModelAsset>& modelAsset)
{
// Is the model asset containing a cloth buffer? If yes, we need to clone the model asset for instancing.
const AZStd::array_view<AZ::Data::Asset<AZ::RPI::ModelLodAsset>> lodAssets = modelAsset->GetLodAssets();
for (const AZ::Data::Asset<AZ::RPI::ModelLodAsset>& lodAsset : lodAssets)
{
const AZStd::array_view<AZ::RPI::ModelLodAsset::Mesh> meshes = lodAsset->GetMeshes();
for (const AZ::RPI::ModelLodAsset::Mesh& mesh : meshes)
{
if (mesh.GetSemanticBufferAssetView(AZ::Name("CLOTH_DATA")) != nullptr)
{
return true;
}
}
}
return false;
}
void MeshComponentController::HandleModelChange(Data::Instance<RPI::Model> model)
{
Data::Asset<RPI::ModelAsset> modelAsset = m_meshFeatureProcessor->GetModelAsset(m_meshHandle);
if (model && modelAsset)
{
const AZ::EntityId entityId = m_entityComponentIdPair.GetEntityId();
m_configuration.m_modelAsset = modelAsset;
MeshComponentNotificationBus::Event(entityId, &MeshComponentNotificationBus::Events::OnModelReady, m_configuration.m_modelAsset, model);
MaterialReceiverNotificationBus::Event(entityId, &MaterialReceiverNotificationBus::Events::OnMaterialAssignmentsChanged);
AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->RefreshEntityLocalBoundsUnion(entityId);
}
}
void MeshComponentController::RegisterModel()
{
if (m_meshFeatureProcessor && m_configuration.m_modelAsset.GetId().IsValid())
{
const AZ::EntityId entityId = m_entityComponentIdPair.GetEntityId();
MaterialAssignmentMap materials;
MaterialComponentRequestBus::EventResult(materials, entityId, &MaterialComponentRequests::GetMaterialOverrides);
m_meshFeatureProcessor->ReleaseMesh(m_meshHandle);
MeshHandleDescriptor meshDescriptor;
meshDescriptor.m_modelAsset = m_configuration.m_modelAsset;
meshDescriptor.m_useForwardPassIblSpecular = m_configuration.m_useForwardPassIblSpecular;
meshDescriptor.m_requiresCloneCallback = RequiresCloning;
m_meshHandle = m_meshFeatureProcessor->AcquireMesh(meshDescriptor, materials);
m_meshFeatureProcessor->ConnectModelChangeEventHandler(m_meshHandle, m_changeEventHandler);
const AZ::Transform& transform = m_transformInterface ? m_transformInterface->GetWorldTM() : AZ::Transform::CreateIdentity();
m_meshFeatureProcessor->SetTransform(m_meshHandle, transform, m_cachedNonUniformScale);
m_meshFeatureProcessor->SetSortKey(m_meshHandle, m_configuration.m_sortKey);
m_meshFeatureProcessor->SetLodOverride(m_meshHandle, m_configuration.m_lodOverride);
m_meshFeatureProcessor->SetExcludeFromReflectionCubeMaps(m_meshHandle, m_configuration.m_excludeFromReflectionCubeMaps);
m_meshFeatureProcessor->SetVisible(m_meshHandle, m_isVisible);
// [GFX TODO] This should happen automatically. m_changeEventHandler should be passed to AcquireMesh
// If the model instance or asset already exists, announce a model change to let others know it's loaded.
HandleModelChange(m_meshFeatureProcessor->GetModel(m_meshHandle));
}
}
void MeshComponentController::UnregisterModel()
{
if (m_meshFeatureProcessor && m_meshHandle.IsValid())
{
MeshComponentNotificationBus::Event(
m_entityComponentIdPair.GetEntityId(), &MeshComponentNotificationBus::Events::OnModelPreDestroy);
m_meshFeatureProcessor->ReleaseMesh(m_meshHandle);
}
}
void MeshComponentController::RefreshModelRegistration()
{
// [GFX TODO][ATOM-13364] Without the Suspend / Resume calls below, a model refresh will trigger an asset unload and reload
// that breaks Material Thumbnail Previews in the Editor. The asset unload/reload itself is undesirable, but the flow should
// get investigated further to determine what state management and notifications need to be modified, since the previews ought
// to still work even if a full asset reload were to occur here.
// The unregister / register combination can cause the asset reference to get released, which could trigger a full reload
// of the asset. Tell the Asset Manager not to release any asset references until after the registration is complete.
// This will ensure that if we're reusing the same model, it remains loaded.
Data::AssetManager::Instance().SuspendAssetRelease();
UnregisterModel();
RegisterModel();
Data::AssetManager::Instance().ResumeAssetRelease();
}
void MeshComponentController::SetModelAssetId(Data::AssetId modelAssetId)
{
SetModelAsset(Data::Asset<RPI::ModelAsset>(modelAssetId, azrtti_typeid<RPI::ModelAsset>()));
}
void MeshComponentController::SetModelAsset(Data::Asset<RPI::ModelAsset> modelAsset)
{
if (m_configuration.m_modelAsset != modelAsset)
{
m_configuration.m_modelAsset = modelAsset;
m_configuration.m_modelAsset.SetAutoLoadBehavior(Data::AssetLoadBehavior::PreLoad);
RefreshModelRegistration();
}
}
Data::Asset<const RPI::ModelAsset> MeshComponentController::GetModelAsset() const
{
return m_configuration.m_modelAsset;
}
Data::AssetId MeshComponentController::GetModelAssetId() const
{
return m_configuration.m_modelAsset.GetId();
}
void MeshComponentController::SetModelAssetPath(const AZStd::string& modelAssetPath)
{
AZ::Data::AssetId assetId;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, modelAssetPath.c_str(), AZ::RPI::ModelAsset::RTTI_Type(), false);
SetModelAssetId(assetId);
}
AZStd::string MeshComponentController::GetModelAssetPath() const
{
AZStd::string assetPathString;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetPathString, &AZ::Data::AssetCatalogRequests::GetAssetPathById, m_configuration.m_modelAsset.GetId());
return assetPathString;
}
Data::Instance<RPI::Model> MeshComponentController::GetModel() const
{
return m_meshFeatureProcessor ? m_meshFeatureProcessor->GetModel(m_meshHandle) : Data::Instance<RPI::Model>();
}
void MeshComponentController::SetSortKey(RHI::DrawItemSortKey sortKey)
{
m_configuration.m_sortKey = sortKey; // Save for serialization
m_meshFeatureProcessor->SetSortKey(m_meshHandle, sortKey);
}
RHI::DrawItemSortKey MeshComponentController::GetSortKey() const
{
return m_meshFeatureProcessor->GetSortKey(m_meshHandle);
}
void MeshComponentController::SetLodOverride(RPI::Cullable::LodOverride lodOverride)
{
m_configuration.m_lodOverride = lodOverride; // Save for serialization
m_meshFeatureProcessor->SetLodOverride(m_meshHandle, lodOverride);
}
RPI::Cullable::LodOverride MeshComponentController::GetLodOverride() const
{
return m_meshFeatureProcessor->GetSortKey(m_meshHandle);
}
void MeshComponentController::SetVisibility(bool visible)
{
if (m_isVisible != visible)
{
if (m_meshFeatureProcessor)
{
m_meshFeatureProcessor->SetVisible(m_meshHandle, visible);
}
m_isVisible = visible;
}
}
bool MeshComponentController::GetVisibility() const
{
return m_isVisible;
}
Aabb MeshComponentController::GetWorldBounds()
{
if (const AZ::Aabb localBounds = GetLocalBounds(); localBounds.IsValid())
{
return localBounds.GetTransformedAabb(m_transformInterface->GetWorldTM());
}
return AZ::Aabb::CreateNull();
}
Aabb MeshComponentController::GetLocalBounds()
{
if (m_meshHandle.IsValid() && m_meshFeatureProcessor)
{
Aabb aabb = m_meshFeatureProcessor->GetLocalAabb(m_meshHandle);
aabb.MultiplyByScale(m_cachedNonUniformScale);
return aabb;
}
else
{
return Aabb::CreateNull();
}
}
AzFramework::RenderGeometry::RayResult MeshComponentController::RenderGeometryIntersect(
const AzFramework::RenderGeometry::RayRequest& ray)
{
AzFramework::RenderGeometry::RayResult result;
if (const Data::Instance<RPI::Model> model = GetModel())
{
float t;
AZ::Vector3 normal;
if (model->RayIntersection(
m_transformInterface->GetWorldTM(), m_cachedNonUniformScale, ray.m_startWorldPosition,
ray.m_endWorldPosition - ray.m_startWorldPosition, t, normal))
{
// fill in ray result structure after successful intersection
const auto intersectionLine = (ray.m_endWorldPosition - ray.m_startWorldPosition);
result.m_uv = AZ::Vector2::CreateZero();
result.m_worldPosition = ray.m_startWorldPosition + intersectionLine * t;
result.m_worldNormal = normal;
result.m_distance = intersectionLine.GetLength() * t;
result.m_entityAndComponent = m_entityComponentIdPair;
}
}
return result;
}
} // namespace Render
} // namespace AZ