Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
monroegm-disable-blank-issue-2
Esteban Papp 4 years ago
parent 7d34004b6d
commit a72b8a025f

@ -57,14 +57,26 @@ namespace AWSNativeSDKInit
/** /**
* Does a printf style output to the output stream. Don't use this, it's unsafe. See LogStream * Does a printf style output to the output stream. Don't use this, it's unsafe. See LogStream
*/ */
#if defined(PLATFORM_SUPPORTS_AWS_NATIVE_SDK)
void Log(Aws::Utils::Logging::LogLevel logLevel, const char* tag, const char* formatStr, ...) override;
#else
void Log(Aws::Utils::Logging::LogLevel logLevel, const char* tag, const char* formatStr, ...); void Log(Aws::Utils::Logging::LogLevel logLevel, const char* tag, const char* formatStr, ...);
#endif
/** /**
* Writes the stream to the output stream. * Writes the stream to the output stream.
*/ */
void LogStream(Aws::Utils::Logging::LogLevel logLevel, const char* tag, const Aws::OStringStream &messageStream); #if defined(PLATFORM_SUPPORTS_AWS_NATIVE_SDK)
void LogStream(Aws::Utils::Logging::LogLevel logLevel, const char* tag, const Aws::OStringStream &messageStream) override;
#else
void LogStream(Aws::Utils::Logging::LogLevel logLevel, const char* tag, const Aws::OStringStream& messageStream);
#endif
#if defined(PLATFORM_SUPPORTS_AWS_NATIVE_SDK)
void Flush() override;
#else
void Flush(); void Flush();
#endif
private: private:
bool ShouldLog(Aws::Utils::Logging::LogLevel logLevel); bool ShouldLog(Aws::Utils::Logging::LogLevel logLevel);

@ -42,7 +42,7 @@ namespace Achievements
//////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////
// AchievementsRequestBus interface implementation // AchievementsRequestBus interface implementation
void UnlockAchievement(const UnlockAchievementParams& params) override; void UnlockAchievement(const UnlockAchievementParams& params) override;
void QueryAchievementDetails(const QueryAchievementParams& params); void QueryAchievementDetails(const QueryAchievementParams& params) override;
public: public:
//////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////

@ -51,7 +51,7 @@ namespace AZ
VirtualAddress Allocate(size_t byteCount, size_t byteAlignment) override; VirtualAddress Allocate(size_t byteCount, size_t byteAlignment) override;
void DeAllocate(VirtualAddress allocation) override; void DeAllocate(VirtualAddress allocation) override;
void GarbageCollect() override; void GarbageCollect() override;
void GarbageCollectForce(); void GarbageCollectForce() override;
size_t GetAllocationCount() const override; size_t GetAllocationCount() const override;
size_t GetAllocatedByteCount() const override; size_t GetAllocatedByteCount() const override;
const Descriptor& GetDescriptor() const override; const Descriptor& GetDescriptor() const override;

@ -51,7 +51,7 @@ namespace AZ
VirtualAddress Allocate(size_t byteCount, size_t byteAlignment) override; VirtualAddress Allocate(size_t byteCount, size_t byteAlignment) override;
void DeAllocate(VirtualAddress allocation) override; void DeAllocate(VirtualAddress allocation) override;
void GarbageCollect() override; void GarbageCollect() override;
void GarbageCollectForce(); void GarbageCollectForce() override;
size_t GetAllocationCount() const override; size_t GetAllocationCount() const override;
size_t GetAllocatedByteCount() const override; size_t GetAllocatedByteCount() const override;
const Descriptor& GetDescriptor() const override; const Descriptor& GetDescriptor() const override;

@ -38,7 +38,7 @@ namespace AZ
ResultCode InitGroup(ShaderResourceGroup& srg); ResultCode InitGroup(ShaderResourceGroup& srg);
//! Returns the descriptor passed at initialization time. //! Returns the descriptor passed at initialization time.
const ShaderResourceGroupPoolDescriptor& GetDescriptor() const; const ShaderResourceGroupPoolDescriptor& GetDescriptor() const override;
//! Returns the SRG layout used when initializing the pool. //! Returns the SRG layout used when initializing the pool.
const ShaderResourceGroupLayout* GetLayout() const; const ShaderResourceGroupLayout* GetLayout() const;

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