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o3de/Gems/Achievements/Code/Source/AchievementsSystemComponent.h

77 lines
3.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <Achievements/AchievementRequestBus.h>
#include <AzCore/std/parallel/atomic.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Component/TickBus.h>
namespace Achievements
{
////////////////////////////////////////////////////////////////////////////////////////
// A system component providing an interface to query and unlock achievements
class AchievementsSystemComponent
: public AZ::Component
, protected AchievementRequestBus::Handler
{
public:
////////////////////////////////////////////////////////////////////////////////////////
// Component setup
AZ_COMPONENT(AchievementsSystemComponent, "{07CFF8FE-668E-476A-95D9-A3B0CCCE2414}");
////////////////////////////////////////////////////////////////////////////////////////
// Component overrides
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
protected:
////////////////////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////////////////////
// AchievementsRequestBus interface implementation
void UnlockAchievement(const UnlockAchievementParams& params) override;
void QueryAchievementDetails(const QueryAchievementParams& params) override;
public:
////////////////////////////////////////////////////////////////////////////////////////
// Base class for platform specific implementations
class Implementation
{
public:
AZ_CLASS_ALLOCATOR(Implementation, AZ::SystemAllocator, 0);
static Implementation* Create(AchievementsSystemComponent& achievementsSystemComponent);
Implementation(AchievementsSystemComponent& achievementsSystemComponent);
AZ_DISABLE_COPY_MOVE(Implementation);
virtual ~Implementation();
virtual void UnlockAchievement(const UnlockAchievementParams& params) = 0;
virtual void QueryAchievementDetails(const QueryAchievementParams& params) = 0;
static void OnUnlockAchievementComplete(const UnlockAchievementParams& params);
static void OnQueryAchievementDetailsComplete(const QueryAchievementParams& params, const AchievementDetails& details);
AchievementsSystemComponent& m_achievementsSystemComponent;
};
private:
////////////////////////////////////////////////////////////////////////////////////////
// Private pointer to the platform specific implementation
AZStd::unique_ptr<Implementation> m_pimpl;
};
}