Merged MultiplayerPipeline from CodeCommit
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/Pipeline/NetBindMarkerComponent.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
void NetBindMarkerComponent::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<NetBindMarkerComponent, AZ::Component>()
|
||||
->Version(1);
|
||||
}
|
||||
}
|
||||
|
||||
void NetBindMarkerComponent::Activate()
|
||||
{
|
||||
}
|
||||
|
||||
void NetBindMarkerComponent::Deactivate()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
//! @class NetBindMarkerComponent
|
||||
//! @brief Component for tracking net entities in the original non-networked spawnable.
|
||||
class NetBindMarkerComponent final : public AZ::Component
|
||||
{
|
||||
public:
|
||||
AZ_COMPONENT(NetBindMarkerComponent, "{40612C1B-427D-45C6-A2F0-04E16DF5B718}");
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
NetBindMarkerComponent() = default;
|
||||
~NetBindMarkerComponent() override = default;
|
||||
|
||||
//! AZ::Component overrides.
|
||||
//! @{
|
||||
void Activate() override;
|
||||
void Deactivate() override;
|
||||
//! @}
|
||||
|
||||
private:
|
||||
};
|
||||
} // namespace Multiplayer
|
||||
@@ -0,0 +1,184 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/Pipeline/NetworkPrefabProcessor.h>
|
||||
|
||||
#include <AzCore/Serialization/Utils.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
#include <AzFramework/Spawnable/Spawnable.h>
|
||||
#include <AzToolsFramework/Prefab/Instance/Instance.h>
|
||||
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
|
||||
#include <Prefab/Spawnable/SpawnableUtils.h>
|
||||
#include <Source/Components/NetBindComponent.h>
|
||||
#include <Source/Pipeline/NetBindMarkerComponent.h>
|
||||
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor;
|
||||
using AzToolsFramework::Prefab::PrefabConversionUtils::ProcessedObjectStore;
|
||||
|
||||
void NetworkPrefabProcessor::Process(PrefabProcessorContext& context)
|
||||
{
|
||||
context.ListPrefabs([&context](AZStd::string_view prefabName, PrefabDom& prefab) {
|
||||
ProcessPrefab(context, prefabName, prefab);
|
||||
});
|
||||
}
|
||||
|
||||
void NetworkPrefabProcessor::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context); serializeContext != nullptr)
|
||||
{
|
||||
serializeContext->Class<NetworkPrefabProcessor, PrefabProcessor>()->Version(1);
|
||||
}
|
||||
}
|
||||
|
||||
static AZStd::vector<AZ::Entity*> GetEntitiesFromInstance(AZStd::unique_ptr<AzToolsFramework::Prefab::Instance>& instance)
|
||||
{
|
||||
AZStd::vector<AZ::Entity*> result;
|
||||
|
||||
instance->GetNestedEntities([&result](const AZStd::unique_ptr<AZ::Entity>& entity) {
|
||||
result.emplace_back(entity.get());
|
||||
return true;
|
||||
});
|
||||
|
||||
if (instance->HasContainerEntity())
|
||||
{
|
||||
auto containerEntityReference = instance->GetContainerEntity();
|
||||
result.emplace_back(&containerEntityReference->get());
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
void NetworkPrefabProcessor::ProcessPrefab(PrefabProcessorContext& context, AZStd::string_view prefabName, PrefabDom& prefab)
|
||||
{
|
||||
using namespace AzToolsFramework::Prefab;
|
||||
|
||||
// convert Prefab DOM into Prefab Instance.
|
||||
AZStd::unique_ptr<Instance> sourceInstance(aznew Instance());
|
||||
if (!PrefabDomUtils::LoadInstanceFromPrefabDom(*sourceInstance, prefab,
|
||||
PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId))
|
||||
{
|
||||
PrefabDomValueReference sourceReference = PrefabDomUtils::FindPrefabDomValue(prefab, PrefabDomUtils::SourceName);
|
||||
|
||||
AZStd::string errorMessage("NetworkPrefabProcessor: Failed to Load Prefab Instance from given Prefab Dom.");
|
||||
if (sourceReference.has_value() && sourceReference->get().IsString() && sourceReference->get().GetStringLength() != 0)
|
||||
{
|
||||
AZStd::string_view source(sourceReference->get().GetString(), sourceReference->get().GetStringLength());
|
||||
errorMessage += AZStd::string::format("Prefab Source: %.*s", AZ_STRING_ARG(source));
|
||||
}
|
||||
AZ_Error("NetworkPrefabProcessor", false, errorMessage.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
AZStd::string uniqueName = prefabName;
|
||||
uniqueName += ".network.spawnable";
|
||||
|
||||
auto serializer = [](AZStd::vector<uint8_t>& output, const ProcessedObjectStore& object) -> bool {
|
||||
AZ::IO::ByteContainerStream stream(&output);
|
||||
auto& asset = object.GetAsset();
|
||||
return AZ::Utils::SaveObjectToStream(stream, AZ::DataStream::ST_JSON, &asset, asset.GetType());
|
||||
};
|
||||
|
||||
auto&& [object, networkSpawnable] =
|
||||
ProcessedObjectStore::Create<AzFramework::Spawnable>(uniqueName, context.GetSourceUuid(), AZStd::move(serializer));
|
||||
|
||||
// grab all nested entities from the Instance as source entities.
|
||||
AZStd::vector<AZ::Entity*> sourceEntities = GetEntitiesFromInstance(sourceInstance);
|
||||
AZStd::vector<AZ::EntityId> networkedEntityIds;
|
||||
networkedEntityIds.reserve(sourceEntities.size());
|
||||
|
||||
for (auto* sourceEntity : sourceEntities)
|
||||
{
|
||||
if (sourceEntity->FindComponent<NetBindComponent>())
|
||||
{
|
||||
networkedEntityIds.push_back(sourceEntity->GetId());
|
||||
}
|
||||
}
|
||||
if (!PrefabDomUtils::StoreInstanceInPrefabDom(*sourceInstance, prefab))
|
||||
{
|
||||
AZ_Error("NetworkPrefabProcessor", false, "Saving exported Prefab Instance within a Prefab Dom failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
AZStd::unique_ptr<Instance> networkInstance(aznew Instance());
|
||||
|
||||
for (auto entityId : networkedEntityIds)
|
||||
{
|
||||
AZ::Entity* netEntity = sourceInstance->DetachEntity(entityId).release();
|
||||
|
||||
networkInstance->AddEntity(*netEntity);
|
||||
|
||||
AZ::Entity* breadcrumbEntity = aznew AZ::Entity(netEntity->GetName());
|
||||
breadcrumbEntity->SetRuntimeActiveByDefault(netEntity->IsRuntimeActiveByDefault());
|
||||
breadcrumbEntity->CreateComponent<NetBindMarkerComponent>();
|
||||
AzFramework::TransformComponent* transformComponent = netEntity->FindComponent<AzFramework::TransformComponent>();
|
||||
breadcrumbEntity->CreateComponent<AzFramework::TransformComponent>(*transformComponent);
|
||||
|
||||
// TODO: Add NetBindMarkerComponent here referring to the net entity
|
||||
sourceInstance->AddEntity(*breadcrumbEntity);
|
||||
}
|
||||
|
||||
// Add net spawnable asset holder
|
||||
{
|
||||
AZ::Data::AssetId assetId = networkSpawnable->GetId();
|
||||
AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset;
|
||||
networkSpawnableAsset.Create(assetId);
|
||||
|
||||
EntityOptionalReference containerEntityRef = sourceInstance->GetContainerEntity();
|
||||
if (containerEntityRef.has_value())
|
||||
{
|
||||
auto* networkSpawnableHolderComponent = containerEntityRef.value().get().CreateComponent<NetworkSpawnableHolderComponent>();
|
||||
networkSpawnableHolderComponent->SetNetworkSpawnableAsset(networkSpawnableAsset);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ::Entity* networkSpawnableHolderEntity = aznew AZ::Entity(uniqueName);
|
||||
auto* networkSpawnableHolderComponent = networkSpawnableHolderEntity->CreateComponent<NetworkSpawnableHolderComponent>();
|
||||
networkSpawnableHolderComponent->SetNetworkSpawnableAsset(networkSpawnableAsset);
|
||||
sourceInstance->AddEntity(*networkSpawnableHolderEntity);
|
||||
}
|
||||
}
|
||||
|
||||
// save the final result in the target Prefab DOM.
|
||||
PrefabDom networkPrefab;
|
||||
if (!PrefabDomUtils::StoreInstanceInPrefabDom(*networkInstance, networkPrefab))
|
||||
{
|
||||
AZ_Error("NetworkPrefabProcessor", false, "Saving exported Prefab Instance within a Prefab Dom failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!PrefabDomUtils::StoreInstanceInPrefabDom(*sourceInstance, prefab))
|
||||
{
|
||||
AZ_Error("NetworkPrefabProcessor", false, "Saving exported Prefab Instance within a Prefab Dom failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
bool result = SpawnableUtils::CreateSpawnable(*networkSpawnable, networkPrefab);
|
||||
if (result)
|
||||
{
|
||||
AzFramework::Spawnable::EntityList& entities = networkSpawnable->GetEntities();
|
||||
for (auto it = entities.begin(); it != entities.end(); ++it)
|
||||
{
|
||||
(*it)->InvalidateDependencies();
|
||||
(*it)->EvaluateDependencies();
|
||||
}
|
||||
context.GetProcessedObjects().push_back(AZStd::move(object));
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Error("Prefabs", false, "Failed to convert prefab '%.*s' to a spawnable.", AZ_STRING_ARG(prefabName));
|
||||
context.ErrorEncountered();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzToolsFramework/Prefab/Spawnable/PrefabProcessor.h>
|
||||
|
||||
namespace AzToolsFramework::Prefab::PrefabConversionUtils
|
||||
{
|
||||
class PrefabProcessorContext;
|
||||
}
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor;
|
||||
using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext;
|
||||
using AzToolsFramework::Prefab::PrefabDom;
|
||||
|
||||
class NetworkPrefabProcessor : public PrefabProcessor
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0);
|
||||
AZ_RTTI(NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
|
||||
|
||||
~NetworkPrefabProcessor() override = default;
|
||||
|
||||
void Process(PrefabProcessorContext& context) override;
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
protected:
|
||||
static void ProcessPrefab(PrefabProcessorContext& context, AZStd::string_view prefabName, PrefabDom& prefab);
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
void NetworkSpawnableHolderComponent::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<NetworkSpawnableHolderComponent, AZ::Component>()
|
||||
->Version(1)
|
||||
->Field("AssetRef", &NetworkSpawnableHolderComponent::m_networkSpawnableAsset);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkSpawnableHolderComponent::Activate()
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkSpawnableHolderComponent::Deactivate()
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
|
||||
{
|
||||
m_networkSpawnableAsset = networkSpawnableAsset;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzFramework/Spawnable/Spawnable.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
//! @class NetworkSpawnableHolderComponent
|
||||
//! @brief Component for holding a reference to the network spawnable to make sure it is loaded with the original one.
|
||||
class NetworkSpawnableHolderComponent final : public AZ::Component
|
||||
{
|
||||
public:
|
||||
AZ_COMPONENT(NetworkSpawnableHolderComponent, "{B0E3ADEE-FCB4-4A32-8D4F-6920F1CB08E4}");
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
NetworkSpawnableHolderComponent() = default;
|
||||
~NetworkSpawnableHolderComponent() override = default;
|
||||
|
||||
//! AZ::Component overrides.
|
||||
//! @{
|
||||
void Activate() override;
|
||||
void Deactivate() override;
|
||||
//! @}
|
||||
|
||||
void SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset);
|
||||
|
||||
private:
|
||||
AZ::Data::Asset<AzFramework::Spawnable> m_networkSpawnableAsset{ AZ::Data::AssetLoadBehavior::PreLoad };
|
||||
};
|
||||
} // namespace Multiplayer
|
||||
Reference in New Issue
Block a user