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o3de/Gems/Multiplayer/Code/Source/Pipeline/NetworkPrefabProcessor.h

44 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/Prefab/Spawnable/PrefabProcessor.h>
namespace AzToolsFramework::Prefab::PrefabConversionUtils
{
class PrefabProcessorContext;
}
namespace Multiplayer
{
using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor;
using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext;
using AzToolsFramework::Prefab::PrefabDom;
class NetworkPrefabProcessor : public PrefabProcessor
{
public:
AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0);
AZ_RTTI(NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
~NetworkPrefabProcessor() override = default;
void Process(PrefabProcessorContext& context) override;
static void Reflect(AZ::ReflectContext* context);
protected:
static void ProcessPrefab(PrefabProcessorContext& context, AZStd::string_view prefabName, PrefabDom& prefab);
};
}