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o3de/Gems/Multiplayer/Code/Source/Pipeline/NetBindMarkerComponent.cpp

36 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Pipeline/NetBindMarkerComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace Multiplayer
{
void NetBindMarkerComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<NetBindMarkerComponent, AZ::Component>()
->Version(1);
}
}
void NetBindMarkerComponent::Activate()
{
}
void NetBindMarkerComponent::Deactivate()
{
}
}