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o3de/Gems/Multiplayer/Code/Source/Pipeline/NetBindMarkerComponent.h

40 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace Multiplayer
{
//! @class NetBindMarkerComponent
//! @brief Component for tracking net entities in the original non-networked spawnable.
class NetBindMarkerComponent final : public AZ::Component
{
public:
AZ_COMPONENT(NetBindMarkerComponent, "{40612C1B-427D-45C6-A2F0-04E16DF5B718}");
static void Reflect(AZ::ReflectContext* context);
NetBindMarkerComponent() = default;
~NetBindMarkerComponent() override = default;
//! AZ::Component overrides.
//! @{
void Activate() override;
void Deactivate() override;
//! @}
private:
};
} // namespace Multiplayer