FbxImportRequestHandler is now loaded only once per AssetBuilder and Editor + re-enabled STL support (#933)

* Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"

This reverts commit 58adcf168f.

* Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"

This reverts commit 798d96f1a2, reversing
changes made to eb31d90ad9.

* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""

This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.

* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""

This reverts commit 978477097892a22e83519646527ff52ba6532f35.

* Fixed how FbxImportRequestHandler is loaded

* Bumped version to force FBX to rebuild + removed unused variable

* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""

This reverts commit 978477097892a22e83519646527ff52ba6532f35.

* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""

This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.

* Fixed a bad revert

* Better error reporting at AP launch

* AZ_CRC -> AZ_CRC_CE and removed delayed reload of settings registry file now that it's available at startup

* fixed typo in comment
This commit is contained in:
AMZN-stankowi
2021-05-27 08:45:32 -07:00
committed by GitHub
parent f4c017e813
commit 9d94977b2c
11 changed files with 100 additions and 33 deletions
@@ -622,13 +622,14 @@ bool ApplicationManager::Activate()
{
if (!AssetUtilities::ComputeAssetRoot(m_systemRoot))
{
AZ_Error(AssetProcessor::ConsoleChannel, false, "Unable to compute the asset root for the project, this application cannot launch until this is fixed.");
return false;
}
auto projectName = AssetUtilities::ComputeProjectName();
if (projectName.isEmpty())
{
AZ_Error(AssetProcessor::ConsoleChannel, false, "Unable to detect name of current game project. Is bootstrap.cfg appropriately configured?");
AZ_Error(AssetProcessor::ConsoleChannel, false, "Unable to detect name of current game project. Configure your game project name to launch this application.");
return false;
}